Update gameserver.lua

This commit is contained in:
I-Have-An-Issue 2023-02-20 04:23:36 -05:00
parent 08fdef42ce
commit f557766c24
No known key found for this signature in database
GPG Key ID: E55435DEA0825091
3 changed files with 45 additions and 90 deletions

View File

@ -3,6 +3,7 @@ const { readFile } = require("fs/promises")
const Job = require("./Job.js") const Job = require("./Job.js")
const logger = require("../logger.js") const logger = require("../logger.js")
const randport = require("../randport.js")
class GameJob extends Job { class GameJob extends Job {
constructor() { constructor() {
@ -19,6 +20,8 @@ class GameJob extends Job {
logger.info(`[${this.id}] GameJob started for ${id}`) logger.info(`[${this.id}] GameJob started for ${id}`)
const port = await randport.udp()
this.OpenJobEx({ this.OpenJobEx({
name: this.id, name: this.id,
script: await readFile(__dirname + "/../../lua/gameserver.lua", { encoding: "utf-8" }), script: await readFile(__dirname + "/../../lua/gameserver.lua", { encoding: "utf-8" }),
@ -30,12 +33,12 @@ class GameJob extends Job {
{ type: "LUA_TSTRING", value: process.env.BASE_URL }, { type: "LUA_TSTRING", value: process.env.BASE_URL },
{ type: "LUA_TNUMBER", value: id }, { type: "LUA_TNUMBER", value: id },
{ type: "LUA_TNUMBER", value: 50001 }, { type: "LUA_TNUMBER", value: port },
], ],
}, },
}).catch((e) => reject(e)) }).catch((e) => reject(e))
resolve() resolve(port)
}) })
} }

View File

@ -14,7 +14,7 @@ exports.tcp = () => {
exports.udp = () => { exports.udp = () => {
return new Promise((resolve) => { return new Promise((resolve) => {
const server = dgram.createSocket() const server = dgram.createSocket()
server.bind(0, () => { server.bind(Math.random() * (60_000 - 50_000) + 50_000, () => {
const port = server.address().port const port = server.address().port
server.close((err) => resolve(port)) server.close((err) => resolve(port))
}) })

View File

@ -1,12 +1,15 @@
local jobId, type, baseUrl, placeId, port = ... local jobId, type, baseUrl, placeId, port, key = ...
------------------- UTILITY FUNCTIONS -------------------------- ------------------- UTILITY FUNCTIONS --------------------------
function waitForChild(parent, childName) function waitForChild(parent, childName)
while true do while true do
local child = parent:findFirstChild(childName) local child = parent:findFirstChild(childName)
if child then return child end if child then
parent.ChildAdded:wait() return child
end end
parent.ChildAdded:wait()
end
end end
-----------------------------------END UTILITY FUNCTIONS ------------------------- -----------------------------------END UTILITY FUNCTIONS -------------------------
@ -15,11 +18,8 @@ end
pcall(function() settings().Network.UseInstancePacketCache = true end) pcall(function() settings().Network.UseInstancePacketCache = true end)
pcall(function() settings().Network.UsePhysicsPacketCache = true end) pcall(function() settings().Network.UsePhysicsPacketCache = true end)
--pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.FIFO end)
pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end) pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end)
--settings().Network.PhysicsSend = 1 -- 1==RoundRobin
--settings().Network.PhysicsSend = Enum.PhysicsSendMethod.ErrorComputation2
settings().Network.PhysicsSend = Enum.PhysicsSendMethod.TopNErrors settings().Network.PhysicsSend = Enum.PhysicsSendMethod.TopNErrors
settings().Network.ExperimentalPhysicsEnabled = true settings().Network.ExperimentalPhysicsEnabled = true
settings().Network.WaitingForCharacterLogRate = 100 settings().Network.WaitingForCharacterLogRate = 100
@ -27,21 +27,17 @@ pcall(function() settings().Diagnostics:LegacyScriptMode() end)
-----------------------------------START GAME SHARED SCRIPT------------------------------ -----------------------------------START GAME SHARED SCRIPT------------------------------
local assetId = placeId -- might be able to remove this now local assetId = placeId
local UserInputService = game:GetService('UserInputService')
local scriptContext = game:GetService('ScriptContext') local scriptContext = game:GetService('ScriptContext')
pcall(function() scriptContext:AddStarterScript(37801172) end) pcall(function() scriptContext:AddStarterScript(37801172) end)
scriptContext.ScriptsDisabled = true
game:SetPlaceID(placeId, false) game:SetPlaceID(assetId, false)
game:GetService("ChangeHistoryService"):SetEnabled(false) game:GetService("ChangeHistoryService"):SetEnabled(false)
-- establish this peer as the Server
local ns = game:GetService("NetworkServer") local ns = game:GetService("NetworkServer")
local url = "http://www.kapish.fun"
if url~=nil then if baseUrl ~= nil then
print(baseUrl)
pcall(function() game:GetService("Players"):SetAbuseReportUrl(baseUrl .. "/AbuseReport/InGameChatHandler.ashx") end) pcall(function() game:GetService("Players"):SetAbuseReportUrl(baseUrl .. "/AbuseReport/InGameChatHandler.ashx") end)
pcall(function() game:GetService("ScriptInformationProvider"):SetAssetUrl(baseUrl .. "/Asset/") end) pcall(function() game:GetService("ScriptInformationProvider"):SetAssetUrl(baseUrl .. "/Asset/") end)
pcall(function() game:GetService("ContentProvider"):SetBaseUrl(baseUrl .. "/") end) pcall(function() game:GetService("ContentProvider"):SetBaseUrl(baseUrl .. "/") end)
@ -58,103 +54,59 @@ print(baseUrl)
game:GetService("InsertService"):SetCollectionUrl(baseUrl .. "/Game/Tools/InsertAsset.ashx?sid=%d") game:GetService("InsertService"):SetCollectionUrl(baseUrl .. "/Game/Tools/InsertAsset.ashx?sid=%d")
game:GetService("InsertService"):SetAssetUrl(baseUrl .. "/Asset/?id=%d") game:GetService("InsertService"):SetAssetUrl(baseUrl .. "/Asset/?id=%d")
game:GetService("InsertService"):SetAssetVersionUrl(baseUrl .. "/Asset/?assetversionid=%d") game:GetService("InsertService"):SetAssetVersionUrl(baseUrl .. "/Asset/?assetversionid=%d")
pcall(function() loadfile(baseUrl .. "/Game/LoadPlaceInfo.ashx?PlaceId=" .. placeId)() end) pcall(function() loadfile(baseUrl .. "/Game/LoadPlaceInfo.ashx?PlaceId=" .. placeId)() end)
-- pcall(function()
-- if access then
-- loadfile(baseUrl .. "/Game/PlaceSpecificScript.ashx?PlaceId=" .. placeId .. "&" .. access)()
-- end
-- end)
end end
pcall(function() game:GetService("NetworkServer"):SetIsPlayerAuthenticationRequired(false) end) pcall(function() game:GetService("NetworkServer"):SetIsPlayerAuthenticationRequired(true) end)
settings().Diagnostics.LuaRamLimit = 0 settings().Diagnostics.LuaRamLimit = 0
--settings().Network:SetThroughputSensitivity(0.08, 0.01)
--settings().Network.SendRate = 35
--settings().Network.PhysicsSend = 0 -- 1==RoundRobin
--game:GetService("Players").PlayerAdded:connect(function(player) game:GetService("Players").PlayerAdded:connect(function(player)
-- player:LoadCharacter() print("Player " .. player.userId .. " added")
-- print("Player " .. player.userId .. " added") end)
--end)
game:GetService("Players").PlayerRemoving:connect(function(player) game:GetService("Players").PlayerRemoving:connect(function(player)
print("Player " .. player.userId .. " leaving") print("Player " .. player.userId .. " leaving")
end) end)
if placeId~=nil and baseUrl~=nil then if placeId~=nil and baseUrl~=nil then
-- yield so that file load happens in the heartbeat thread
wait() wait()
-- load the game
game:Load("https://kapish.fun/asset/?id=" .. placeId .. "&placelol=true&key=" .. key) game:Load("https://kapish.fun/asset/?id=" .. placeId .. "&placelol=true&key=" .. key)
end end
-- Now start the connection -- Now start the connection
ns:Start(port) ns:Start(port)
local success, error = spawn(function()
scriptContext:SetTimeout(10) while wait(5) do
scriptContext.ScriptsDisabled = false -- UGLY HACK BECAUSE FOR SOME REASON HTTPPOST AND POSTASYNC CRASHES??
local success, error = pcall(function() -- WHAT THE FUCK?
while true do local playerIds = ""
-- UGLY HACK BECAUSE FOR SOME REASON HTTPPOST AND POSTASYNC CRASHES?? local players = game.Players:GetChildren()
-- WHAT THE FUCK? for i, player in pairs(players) do
local playerIds = "" if player.ClassName == "Player" then
local players = game.Players:GetChildren() if i ~= #players then
for i, player in pairs(players) do playerIds = playerIds .. player.userId .. ","
if player.ClassName == "Player" then else
if i ~= #players then playerIds = playerIds .. player.userId
playerIds = playerIds .. player.userId .. ","
else
playerIds = playerIds .. player.userId
end
end end
end end
game:HttpGet('http://kapish.fun/server/ping/' .. placeId .. '?players=' .. playerIds .. "&key=" .. key)
wait(5)
end end
end)
spawn(function()
while true do
wait(10)
if #game.Players:GetPlayers() == 0 then
pcall(function() game:HttpGet("http://144.126.135.224:2758/game/stop/" .. jobId) end)
else
pcall(function() game:HttpGet("http://144.126.135.224:2758/game/renew/" .. jobId .. "/360") end)
end
end
end)
game:HttpGet('http://kapish.fun/server/ping/' .. placeId .. '?players=' .. playerIds .. "&key=" .. key)
end
end)
spawn(function() spawn(function()
game:GetService("Players").PlayerAdded:connect(function(player) while wait(10) do
print("Player " .. player.userId .. " added") if #game.Players:GetPlayers() == 0 then
player.CharacterAdded:connect(function(char) pcall(function() game:HttpGet("https://kapish.fun/dielol/" .. placeId.."?key=" .. key) end)
pcall(function() end
repeat wait() until char:FindFirstChildOfClass("Humanoid") end
local conn
conn = char:FindFirstChildOfClass("Humanoid").Died:connect(function()
wait(5)
player:LoadCharacter()
con:disconnect()
end)
end)
end)
end)
end)
game:GetService("Players").PlayerRemoving:connect(function(player)
print("Player " .. player.userId .. " leaving")
end) end)
------------------------------END START GAME SHARED SCRIPT-------------------------- ------------------------------END START GAME SHARED SCRIPT--------------------------
-- StartGame --
game:GetService("RunService"):Run() game:GetService("RunService"):Run()