Add Stan patches
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@ -9,12 +9,8 @@ class GameJob extends Job {
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super({ expirationInSeconds: 360 })
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}
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StartGame(id, port) {
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StartGame(id, port, creatorId) {
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return new Promise(async (resolve, reject) => {
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const response = await axios(`${process.env.BASE_URL}/API/Game/${id}?t=${process.env.ARBITER_TOKEN}`).catch((_) => reject(_))
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const { server_token, server_port } = response.data
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this.serverToken = server_token
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this.placeId = id
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this.port = port
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this.id = id
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@ -38,6 +34,7 @@ class GameJob extends Job {
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{ type: "LUA_TNUMBER", value: id },
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{ type: "LUA_TNUMBER", value: port },
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{ type: "LUA_TSTRING", value: process.env.ARBITER_TOKEN },
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{ type: "LUA_TNUMBER", value: creatorId },
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],
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},
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}).catch((e) => reject(e))
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@ -1,4 +1,4 @@
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local jobId, type, baseUrl, placeId, port, key = ...
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local jobId, type, baseUrl, placeId, port, key, creatorId = ...
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------------------- UTILITY FUNCTIONS --------------------------
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@ -54,9 +54,10 @@ if baseUrl ~= nil then
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game:GetService("InsertService"):SetCollectionUrl(baseUrl .. "/Game/Tools/InsertAsset.ashx?sid=%d")
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game:GetService("InsertService"):SetAssetUrl(baseUrl .. "/Asset/?id=%d")
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game:GetService("InsertService"):SetAssetVersionUrl(baseUrl .. "/Asset/?assetversionid=%d")
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pcall(function() game:SetCreatorID(creatorId, Enum.CreatorType.User) end)
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pcall(function() loadfile(baseUrl .. "/Game/LoadPlaceInfo.ashx?PlaceId=" .. placeId)() end)
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pcall(function() game:GetService("NetworkServer"):SetIsPlayerAuthenticationRequired(true) end)
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-- pcall(function() game:GetService("NetworkServer"):SetIsPlayerAuthenticationRequired(true) end)
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game:GetService('Players'):SetSysStatsUrl('https://kapish.fun/Game/report-stats')
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end
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pcall(function() game:GetService("NetworkServer"):SetIsPlayerAuthenticationRequired(true) end)
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@ -64,11 +65,11 @@ pcall(function() game:GetService("NetworkServer"):SetIsPlayerAuthenticationRequi
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settings().Diagnostics.LuaRamLimit = 0
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game:GetService("Players").PlayerAdded:connect(function(player)
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print("Player " .. player.userId .. " added")
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--print("Player " .. player.userId .. " added")
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end)
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game:GetService("Players").PlayerRemoving:connect(function(player)
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print("Player " .. player.userId .. " leaving")
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--print("Player " .. player.userId .. " leaving")
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end)
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if placeId~=nil and baseUrl~=nil then
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@ -78,8 +79,7 @@ end
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-- Now start the connection
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ns:Start(port)
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game:GetService("RunService"):Run()
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spawn(function()
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while wait(5) do
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local playerIds = ""
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@ -107,5 +107,3 @@ spawn(function()
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end
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end
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end)
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game:GetService("RunService"):Run()
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