Merge branch 'master' into tadah
This commit is contained in:
commit
60cb8ccd18
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@ -32,6 +32,7 @@ class RCCService extends EventEmitter {
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return resolve(false)
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}
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this.started = true
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return resolve(true)
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})
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@ -1,19 +1,26 @@
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const { readFile } = require("fs/promises");
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const { readFile } = require("fs/promises")
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const Job = require("./Job.js");
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const logger = require("../logger.js");
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const Job = require("./Job.js")
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const logger = require("../logger.js")
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const { randomUUID } = require("crypto")
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class RenderJob extends Job {
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constructor() {
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super();
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super()
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}
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async RenderHeadshot(id) {
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const started = await this.Start();
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if (!started) throw new Error("RCCService failed to start");
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if (!this.client) await this.CreateClient();
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this.id = randomUUID()
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logger.info(`[${this.id}] Headshot RenderJob started for ${id}`);
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const running = this.started
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if (!running) {
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const started = await this.Start()
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if (!started) throw new Error("RCCService failed to start")
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}
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if (!this.client) await this.CreateClient()
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logger.info(`[${this.id}] Headshot RenderJob started for ${id}`)
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const result = await this.OpenJobEx({
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name: this.id,
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@ -32,21 +39,27 @@ class RenderJob extends Job {
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{ type: "LUA_TNUMBER", value: id },
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],
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},
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}).catch((e) => false);
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}).catch((e) => false)
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logger.info(`[${this.id}] Headshot RenderJob finished for ${id}`);
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logger.info(`[${this.id}] Headshot RenderJob finished for ${id}`)
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if (!result) return false;
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return result[0]?.OpenJobExResult?.LuaValue[0]?.value;
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if (!result) return false
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return result[0]?.OpenJobExResult?.LuaValue[0]?.value
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}
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async RenderBodyshot(id, three_d = false) {
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const started = await this.Start();
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if (!started) throw new Error("RCCService failed to start");
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if (!this.client) await this.CreateClient();
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this.id = randomUUID()
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if (three_d) logger.info(`[${this.id}] 3D Bodyshot RenderJob started for ${id}`);
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else logger.info(`[${this.id}] Bodyshot RenderJob started for ${id}`);
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const running = this.started
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if (!running) {
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const started = await this.Start()
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if (!started) throw new Error("RCCService failed to start")
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}
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if (!this.client) await this.CreateClient()
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if (three_d) logger.info(`[${this.id}] 3D Bodyshot RenderJob started for ${id}`)
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else logger.info(`[${this.id}] Bodyshot RenderJob started for ${id}`)
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const result = await this.OpenJobEx({
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name: this.id,
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@ -65,22 +78,28 @@ class RenderJob extends Job {
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{ type: "LUA_TNUMBER", value: id },
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],
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},
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}).catch((e) => false);
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}).catch((e) => false)
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if (three_d) logger.info(`[${this.id}] 3D Bodyshot RenderJob finished for ${id}`);
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else logger.info(`[${this.id}] Bodyshot RenderJob finished for ${id}`);
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if (three_d) logger.info(`[${this.id}] 3D Bodyshot RenderJob finished for ${id}`)
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else logger.info(`[${this.id}] Bodyshot RenderJob finished for ${id}`)
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if (!result) return false;
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return result[0]?.OpenJobExResult?.LuaValue[0]?.value;
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if (!result) return false
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return result[0]?.OpenJobExResult?.LuaValue[0]?.value
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}
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async RenderAsset(id, three_d = false) {
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const started = await this.Start();
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if (!started) throw new Error("RCCService failed to start");
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if (!this.client) await this.CreateClient();
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this.id = randomUUID()
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if (three_d) logger.info(`[${this.id}] 3D Asset RenderJob started for ${id}`);
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else logger.info(`[${this.id}] Asset RenderJob started for ${id}`);
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const running = this.started
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if (!running) {
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const started = await this.Start()
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if (!started) throw new Error("RCCService failed to start")
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}
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if (!this.client) await this.CreateClient()
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if (three_d) logger.info(`[${this.id}] 3D Asset RenderJob started for ${id}`)
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else logger.info(`[${this.id}] Asset RenderJob started for ${id}`)
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const result = await this.OpenJobEx({
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name: this.id,
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@ -100,26 +119,30 @@ class RenderJob extends Job {
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{ type: "LUA_TBOOLEAN", value: "true" },
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],
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},
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}).catch((e) => false);
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}).catch((e) => false)
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if (three_d) logger.info(`[${this.id}] 3D Asset RenderJob finished for ${id}`);
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else logger.info(`[${this.id}] Asset RenderJob finished for ${id}`);
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if (three_d) logger.info(`[${this.id}] 3D Asset RenderJob finished for ${id}`)
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else logger.info(`[${this.id}] Asset RenderJob finished for ${id}`)
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if (!result) return false;
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return result[0]?.OpenJobExResult?.LuaValue[0]?.value;
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if (!result) return false
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return result[0]?.OpenJobExResult?.LuaValue[0]?.value
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}
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async RenderPlace(id) {
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const response = await axios(`${process.env.BASE_URL}/API/Game/${id}?t=${process.env.ARBITER_TOKEN}`).catch((_) => reject(_));
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const { server_token, server_port, server_owner_id } = response.data;
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const response = await axios(`${process.env.BASE_URL}/API/Game/${id}?t=${process.env.ARBITER_TOKEN}`).catch((_) => reject(_))
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const { server_token, server_port, server_owner_id } = response.data
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this.id = server_token;
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this.id = server_token
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const started = await this.Start();
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if (!started) throw new Error("RCCService failed to start");
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if (!this.client) await this.CreateClient();
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const running = this.started
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if (!running) {
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const started = await this.Start()
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if (!started) throw new Error("RCCService failed to start")
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}
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logger.info(`[${this.id}] Place RenderJob started for ${id}`);
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if (!this.client) await this.CreateClient()
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logger.info(`[${this.id}] Place RenderJob started for ${id}`)
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const result = await this.OpenJobEx({
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name: this.id,
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@ -138,13 +161,13 @@ class RenderJob extends Job {
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{ type: "LUA_TNUMBER", value: id },
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],
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},
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}).catch((e) => false);
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}).catch((e) => false)
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logger.info(`[${this.id}] Place RenderJob finished for ${id}`);
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logger.info(`[${this.id}] Place RenderJob finished for ${id}`)
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if (!result) return false;
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return result[0]?.OpenJobExResult?.LuaValue[0]?.value;
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if (!result) return false
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return result[0]?.OpenJobExResult?.LuaValue[0]?.value
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}
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}
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module.exports = RenderJob;
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module.exports = RenderJob
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@ -1,39 +1,39 @@
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const express = require("express");
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const app = express.Router();
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const express = require("express")
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const app = express.Router()
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const RenderJob = require("../../lib/classes/RenderJob.js");
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const RenderJob = require("../../lib/classes/RenderJob.js")
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app.get("/:id", async (request, response) => {
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const { params, query } = request;
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const job = new RenderJob();
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let body = {};
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const { params, query } = request
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const job = new RenderJob()
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let body = {}
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const headshot = await job.RenderHeadshot(params.id).catch((_) => _);
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const headshot = await job.RenderHeadshot(params.id).catch((_) => _)
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if (headshot?.message) {
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job.Stop();
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return response.status(500).json({ error: headshot.message });
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job.Stop()
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return response.status(500).json({ error: headshot.message })
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}
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body.headshot = headshot;
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body.headshot = headshot
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const bodyshot = await job.RenderBodyshot(params.id).catch((_) => _);
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const bodyshot = await job.RenderBodyshot(params.id).catch((_) => _)
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if (bodyshot?.message) {
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job.Stop();
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return response.status(500).json({ error: bodyshot.message });
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job.Stop()
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return response.status(500).json({ error: bodyshot.message })
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}
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body.bodyshot = bodyshot;
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body.bodyshot = bodyshot
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if (query.three_d) {
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const three_d = await job.RenderBodyshot(params.id, true).catch((_) => _);
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const three_d = await job.RenderBodyshot(params.id, true).catch((_) => _)
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if (three_d?.message) {
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job.Stop();
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return response.status(500).json({ error: three_d.message });
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job.Stop()
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return response.status(500).json({ error: three_d.message })
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}
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body.three_d = three_d;
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body.three_d = three_d
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}
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job.Stop();
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job.Stop()
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return response.json(body);
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});
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return response.json(body)
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})
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module.exports = app;
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module.exports = app
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