/render/texture/:id

This commit is contained in:
I-Have-An-Issue 2023-02-17 23:43:12 -05:00
parent a41b15331a
commit 5d39e3055f
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GPG Key ID: E55435DEA0825091
4 changed files with 85 additions and 34 deletions

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@ -1,37 +1,38 @@
require("dotenv").config();
const express = require("express");
const app = express();
require("dotenv").config()
const express = require("express")
const app = express()
const logger = require("./lib/logger.js");
const logger = require("./lib/logger.js")
if (process.platform == "linux") logger.warn("Game hosting might not be fully compatible with Linux");
if (process.platform == "linux") logger.warn("Game hosting might not be fully compatible with Linux")
global.games = new Map();
global.games = new Map()
setInterval(() => {
global.games.forEach(async (value, key) => {
if (!(await value.Running())) value.Stop();
});
}, 15000);
if (!(await value.Running())) value.Stop()
})
}, 15000)
app.use("/game/start", require("./routes/game/start.js"));
app.use("/game/stop", require("./routes/game/stop.js"));
app.use("/game/running", require("./routes/game/running.js"));
app.use("/game/renew", require("./routes/game/renew.js"));
app.use("/game/status", require("./routes/game/status.js"));
app.use("/game/execute", require("./routes/game/execute.js"));
app.use("/game/start", require("./routes/game/start.js"))
app.use("/game/stop", require("./routes/game/stop.js"))
app.use("/game/running", require("./routes/game/running.js"))
app.use("/game/renew", require("./routes/game/renew.js"))
app.use("/game/status", require("./routes/game/status.js"))
app.use("/game/execute", require("./routes/game/execute.js"))
app.use("/render/asset", require("./routes/render/asset.js"));
app.use("/render/asset", require("./routes/render/asset.js"))
//app.use("/render/game", require("./routes/render/game.js"))
//app.use("/render/texture", require("./routes/render/texture.js"))
app.use("/render/user", require("./routes/render/user.js"));
app.use("/render/user", require("./routes/render/user.js"))
app.use("/render/texture", require("./routes/render/texture.js"))
app.use("*", require("./routes/index.js"));
app.use("*", require("./routes/index.js"))
app.listen(process.env.PORT || 64989, () => {
logger.boot(`Listening on http://127.0.0.1:${process.env.PORT || 64989}/`);
});
logger.boot(`Listening on http://127.0.0.1:${process.env.PORT || 64989}/`)
})
process.on("uncaughtException", (err) => {
logger.error(err.message);
});
logger.error(err.message)
})

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@ -169,6 +169,44 @@ class RenderJob extends Job {
if (!result) return false
return result[0]?.OpenJobExResult?.LuaValue[0]?.value
}
async RenderTexture(id) {
this.id = randomUUID()
const running = this.started
if (!running) {
const started = await this.Start()
if (!started) throw new Error("RCCService failed to start")
}
if (!this.client) await this.CreateClient()
logger.info(`[${this.id}] Texture RenderJob started for ${id}`)
const result = await this.OpenJobEx({
name: this.id,
script: await readFile(__dirname + "/../../lua/texture.lua", { encoding: "utf-8" }),
arguments: {
LuaValue: [
{ type: "LUA_TSTRING", value: this.id },
{ type: "LUA_TSTRING", value: "Texture" },
{ type: "LUA_TSTRING", value: process.env.RENDER_FORMAT },
{ type: "LUA_TNUMBER", value: process.env.RENDER_USER_WIDTH },
{ type: "LUA_TNUMBER", value: process.env.RENDER_USER_HEIGHT },
{ type: "LUA_TSTRING", value: process.env.BASE_URL },
{ type: "LUA_TNUMBER", value: id },
],
},
}).catch((e) => false)
logger.info(`[${this.id}] Headshot RenderJob finished for ${id}`)
if (!result) return false
return result[0]?.OpenJobExResult?.LuaValue[0]?.value
}
}
module.exports = RenderJob

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@ -8,19 +8,8 @@ game:GetService("InsertService"):SetAssetVersionUrl(baseUrl .. "/Asset/?assetver
game:GetService("ContentProvider"):SetBaseUrl(baseUrl)
game:GetService("ScriptContext").ScriptsDisabled = true
local Player = game.Players:CreateLocalPlayer(0)
Player:LoadCharacter(false)
local asset = game:GetObjects(("%s/asset/?id=%d"):format(baseUrl, assetId))[1]
asset.Parent = Player.Character
game:GetService("RunService"):Run()
Player.Character.Animate.Disabled = true
Player.Character.Torso.Anchored = true
print(("[%s] Rendering ..."):format(jobId))
local result = game:GetService("ThumbnailGenerator"):Click(format, x, y, true)
local result = game:GetService("ThumbnailGenerator"):ClickTexture("rbxassetid://" .. assetId, format, x, y)
print(("[%s] Done!"):format(jobId))
return result

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@ -0,0 +1,23 @@
const express = require("express")
const app = express.Router()
const RenderJob = require("../../lib/classes/RenderJob.js")
app.get("/:id", async (request, response) => {
const { params, query } = request
const job = new RenderJob()
let body = {}
const texture = await job.RenderTexture(params.id).catch((_) => _)
if (texture?.message) {
job.Stop()
return response.status(500).json({ error: texture.message })
}
body.texture = texture
job.Stop()
return response.json(body)
})
module.exports = app