Oh boy
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60cb8ccd18
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@ -11,10 +11,6 @@ class GameJob extends Job {
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StartGame(id) {
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StartGame(id) {
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return new Promise(async (resolve, reject) => {
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return new Promise(async (resolve, reject) => {
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const response = await axios(`${process.env.BASE_URL}/API/Game/${id}?t=${process.env.ARBITER_TOKEN}`).catch((_) => reject(_))
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const { server_token, server_port, server_owner_id } = response.data
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this.id = server_token
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this.placeId = id
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this.placeId = id
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const started = await this.Start()
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const started = await this.Start()
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@ -34,8 +30,9 @@ class GameJob extends Job {
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{ type: "LUA_TSTRING", value: process.env.BASE_URL },
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{ type: "LUA_TSTRING", value: process.env.BASE_URL },
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{ type: "LUA_TNUMBER", value: id },
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{ type: "LUA_TNUMBER", value: id },
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{ type: "LUA_TNUMBER", value: server_port },
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{ type: "LUA_TNUMBER", value: 0 },
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{ type: "LUA_TNUMBER", value: server_owner_id },
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{ type: "LUA_TNUMBER", value: 0 },
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{ type: "LUA_TSTRING", value: process.env.ARBITER_TOKEN },
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],
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],
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},
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},
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}).catch((e) => reject(e))
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}).catch((e) => reject(e))
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@ -1,2 +1,164 @@
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print("Not implemented!")
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local jobId, type, baseUrl, placeId, port, owner, key = ...
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return "Not implemented!"
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------------------- UTILITY FUNCTIONS --------------------------
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function waitForChild(parent, childName)
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while true do
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local child = parent:findFirstChild(childName)
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if child then
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return child
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end
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parent.ChildAdded:wait()
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end
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end
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-----------------------------------END UTILITY FUNCTIONS -------------------------
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-----------------------------------"CUSTOM" SHARED CODE----------------------------------
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pcall(function() settings().Network.UseInstancePacketCache = true end)
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pcall(function() settings().Network.UsePhysicsPacketCache = true end)
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--pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.FIFO end)
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pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end)
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--settings().Network.PhysicsSend = 1 -- 1==RoundRobin
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--settings().Network.PhysicsSend = Enum.PhysicsSendMethod.ErrorComputation2
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settings().Network.PhysicsSend = Enum.PhysicsSendMethod.TopNErrors
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settings().Network.ExperimentalPhysicsEnabled = true
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settings().Network.WaitingForCharacterLogRate = 100
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pcall(function() settings().Diagnostics:LegacyScriptMode() end)
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-----------------------------------START GAME SHARED SCRIPT------------------------------
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local assetId = placeId -- might be able to remove this now
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local UserInputService = game:GetService('UserInputService')
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local scriptContext = game:GetService('ScriptContext')
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pcall(function() scriptContext:AddStarterScript(37801172) end)
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scriptContext.ScriptsDisabled = true
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game:SetPlaceID(assetId, false)
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game:GetService("ChangeHistoryService"):SetEnabled(false)
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-- establish this peer as the Server
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local ns = game:GetService("NetworkServer")
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local url = "http://www.kapish.fun"
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if url~=nil then
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print(baseUrl)
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pcall(function() game:GetService("Players"):SetAbuseReportUrl(baseUrl .. "/AbuseReport/InGameChatHandler.ashx") end)
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pcall(function() game:GetService("ScriptInformationProvider"):SetAssetUrl(baseUrl .. "/Asset/") end)
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pcall(function() game:GetService("ContentProvider"):SetBaseUrl(baseUrl .. "/") end)
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-- pcall(function() game:GetService("Players"):SetChatFilterUrl(baseUrl .. "/Game/ChatFilter.ashx") end)
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game:GetService("BadgeService"):SetPlaceId(placeId)
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game:GetService("BadgeService"):SetAwardBadgeUrl(baseUrl .. "/assets/award-badge?userId=%d&badgeId=%d&placeId=%d")
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game:GetService("BadgeService"):SetHasBadgeUrl(baseUrl .. "/Game/Badge/HasBadge.ashx?UserID=%d&BadgeID=%d")
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game:GetService("BadgeService"):SetIsBadgeDisabledUrl(baseUrl .. "/Game/Badge/IsBadgeDisabled.ashx?BadgeID=%d&PlaceID=%d")
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game:GetService("BadgeService"):SetIsBadgeLegalUrl("")
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game:GetService("InsertService"):SetBaseSetsUrl(baseUrl .. "/Game/Tools/InsertAsset.ashx?nsets=10&type=base")
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game:GetService("InsertService"):SetUserSetsUrl(baseUrl .. "/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d")
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game:GetService("InsertService"):SetCollectionUrl(baseUrl .. "/Game/Tools/InsertAsset.ashx?sid=%d")
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game:GetService("InsertService"):SetAssetUrl(baseUrl .. "/Asset/?id=%d")
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game:GetService("InsertService"):SetAssetVersionUrl(baseUrl .. "/Asset/?assetversionid=%d")
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pcall(function() loadfile(baseUrl .. "/Game/LoadPlaceInfo.ashx?PlaceId=" .. placeId)() end)
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-- pcall(function()
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-- if access then
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-- loadfile(baseUrl .. "/Game/PlaceSpecificScript.ashx?PlaceId=" .. placeId .. "&" .. access)()
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-- end
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-- end)
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end
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pcall(function() game:GetService("NetworkServer"):SetIsPlayerAuthenticationRequired(false) end)
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settings().Diagnostics.LuaRamLimit = 0
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--settings().Network:SetThroughputSensitivity(0.08, 0.01)
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--settings().Network.SendRate = 35
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--settings().Network.PhysicsSend = 0 -- 1==RoundRobin
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--game:GetService("Players").PlayerAdded:connect(function(player)
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-- player:LoadCharacter()
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-- print("Player " .. player.userId .. " added")
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--end)
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game:GetService("Players").PlayerRemoving:connect(function(player)
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print("Player " .. player.userId .. " leaving")
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end)
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if placeId~=nil and baseUrl~=nil then
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-- yield so that file load happens in the heartbeat thread
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wait()
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-- load the game
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game:Load("https://kapish.fun/asset/?id=" .. placeId .. "&placelol=true&key=" .. key)
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end
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-- Now start the connection
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ns:Start(port)
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scriptContext:SetTimeout(10)
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scriptContext.ScriptsDisabled = false
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local success, error = pcall(function()
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while true do
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-- UGLY HACK BECAUSE FOR SOME REASON HTTPPOST AND POSTASYNC CRASHES??
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-- WHAT THE FUCK?
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local playerIds = ""
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local players = game.Players:GetChildren()
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for i, player in pairs(players) do
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if player.ClassName == "Player" then
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if i ~= #players then
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playerIds = playerIds .. player.userId .. ","
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else
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playerIds = playerIds .. player.userId
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end
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end
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end
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game:HttpGet('http://kapish.fun/server/ping/' .. placeId .. '?players=' .. playerIds .. "&key=" .. key)
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wait(5)
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end
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end)
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spawn(function()
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while true do
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wait(10)
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if #game.Players:GetPlayers() == 0 then
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pcall(function() game:HttpGet("http://144.126.135.224:2758/game/stop/" .. jobId) end)
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else
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pcall(function() game:HttpGet("http://144.126.135.224:2758/game/renew/" .. jobId .. "/360") end)
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end
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end
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end)
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spawn(function()
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game:GetService("Players").PlayerAdded:connect(function(player)
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print("Player " .. player.userId .. " added")
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player.CharacterAdded:connect(function(char)
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pcall(function()
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repeat wait() until char:FindFirstChildOfClass("Humanoid")
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local conn
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conn = char:FindFirstChildOfClass("Humanoid").Died:connect(function()
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wait(5)
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player:LoadCharacter()
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con:disconnect()
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end)
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end)
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end)
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end)
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end)
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game:GetService("Players").PlayerRemoving:connect(function(player)
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print("Player " .. player.userId .. " leaving")
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end)
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------------------------------END START GAME SHARED SCRIPT--------------------------
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-- StartGame --
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game:GetService("RunService"):Run()
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