website/public/asset/5

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local function waitForChild(instance, name)
while not instance:FindFirstChild(name) do
instance.ChildAdded:wait()
end
end
local function waitForProperty(instance, property)
while not instance[property] do
instance.Changed:wait()
end
end
-- A Few Script Globals
local gui
if script.Parent:FindFirstChild("ControlFrame") then
gui = script.Parent:FindFirstChild("ControlFrame")
else
gui = script.Parent
end
local helpButton = nil
local updateCameraDropDownSelection = nil
local updateVideoCaptureDropDownSelection = nil
local tweenTime = 0.2
local mouseLockLookScreenUrl = "http://www.morblox.us/asset?id=54071825"
local classicLookScreenUrl = "http://www.morblox.us/Asset?id=45915798"
local hasGraphicsSlider = (game:GetService("CoreGui").Version >= 5)
local GraphicsQualityLevels = 10 -- how many levels we allow on graphics slider
local recordingVideo = false
local currentMenuSelection = nil
local lastMenuSelection = {}
local defaultPosition = UDim2.new(0,0,0,0)
local newGuiPlaces = {0,41324860}
local centerDialogs = {}
local mainShield = nil
local macClient = false
local success, isMac = pcall(function() return not game.GuiService.IsWindows end)
macClient = success and isMac
local function Color3I(r,g,b)
return Color3.new(r/255,g/255,b/255)
end
local function robloxLock(instance)
instance.RobloxLocked = true
children = instance:GetChildren()
if children then
for i, child in ipairs(children) do
robloxLock(child)
end
end
end
function resumeGameFunction(shield)
shield.Settings:TweenPosition(UDim2.new(0.5, -262,-0.5, -200),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true)
delay(tweenTime,function()
shield.Visible = false
for i = 1, #centerDialogs do
centerDialogs[i].Visible = false
game.GuiService:RemoveCenterDialog(centerDialogs[i])
end
game.GuiService:RemoveCenterDialog(shield)
settingsButton.Active = true
currentMenuSelection = nil
lastMenuSelection = {}
end)
end
function goToMenu(container,menuName, moveDirection,size,position)
if type(menuName) ~= "string" then return end
table.insert(lastMenuSelection,currentMenuSelection)
if menuName == "GameMainMenu" then
lastMenuSelection = {}
end
local containerChildren = container:GetChildren()
local selectedMenu = false
for i = 1, #containerChildren do
if containerChildren[i].Name == menuName then
containerChildren[i].Visible = true
currentMenuSelection = {container = container,name = menuName, direction = moveDirection, lastSize = size}
selectedMenu = true
if size and position then
containerChildren[i]:TweenSizeAndPosition(size,position,Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true)
elseif size then
containerChildren[i]:TweenSizeAndPosition(size,UDim2.new(0.5,-size.X.Offset/2,0.5,-size.Y.Offset/2),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true)
else
containerChildren[i]:TweenPosition(UDim2.new(0,0,0,0),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true)
end
else
if moveDirection == "left" then
containerChildren[i]:TweenPosition(UDim2.new(-1,-525,0,0),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true)
elseif moveDirection == "right" then
containerChildren[i]:TweenPosition(UDim2.new(1,525,0,0),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true)
elseif moveDirection == "up" then
containerChildren[i]:TweenPosition(UDim2.new(0,0,-1,-400),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true)
elseif moveDirection == "down" then
containerChildren[i]:TweenPosition(UDim2.new(0,0,1,400),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true)
end
delay(tweenTime,function()
containerChildren[i].Visible = false
end)
end
end
end
function resetLocalCharacter()
local player = game.Players.LocalPlayer
if player then
if player.Character and player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid.Health = 0
end
end
end
local function createTextButton(text,style,fontSize,buttonSize,buttonPosition)
local newTextButton = Instance.new("TextButton")
newTextButton.Font = Enum.Font.Arial
newTextButton.FontSize = fontSize
newTextButton.Size = buttonSize
newTextButton.Position = buttonPosition
newTextButton.Style = style
newTextButton.TextColor3 = Color3.new(1,1,1)
newTextButton.Text = text
return newTextButton
end
local function CreateTextButtons(frame, buttons, yPos, ySize)
if #buttons < 1 then
error("Must have more than one button")
end
local buttonNum = 1
local buttonObjs = {}
local function toggleSelection(button)
for i, obj in ipairs(buttonObjs) do
if obj == button then
obj.Style = Enum.ButtonStyle.RobloxButtonDefault
else
obj.Style = Enum.ButtonStyle.RobloxButton
end
end
end
for i, obj in ipairs(buttons) do
local button = Instance.new("TextButton")
button.Name = "Button" .. buttonNum
button.Font = Enum.Font.Arial
button.FontSize = Enum.FontSize.Size18
button.AutoButtonColor = true
button.Style = Enum.ButtonStyle.RobloxButton
button.Text = obj.Text
button.TextColor3 = Color3.new(1,1,1)
button.MouseButton1Click:connect(function() toggleSelection(button) obj.Function() end)
button.Parent = frame
buttonObjs[buttonNum] = button
buttonNum = buttonNum + 1
end
toggleSelection(buttonObjs[1])
local numButtons = buttonNum-1
if numButtons == 1 then
frame.Button1.Position = UDim2.new(0.35, 0, yPos.Scale, yPos.Offset)
frame.Button1.Size = UDim2.new(.4,0,ySize.Scale, ySize.Offset)
elseif numButtons == 2 then
frame.Button1.Position = UDim2.new(0.1, 0, yPos.Scale, yPos.Offset)
frame.Button1.Size = UDim2.new(.35,0, ySize.Scale, ySize.Offset)
frame.Button2.Position = UDim2.new(0.55, 0, yPos.Scale, yPos.Offset)
frame.Button2.Size = UDim2.new(.35,0, ySize.Scale, ySize.Offset)
elseif numButtons >= 3 then
local spacing = .1 / numButtons
local buttonSize = .9 / numButtons
buttonNum = 1
while buttonNum <= numButtons do
buttonObjs[buttonNum].Position = UDim2.new(spacing*buttonNum + (buttonNum-1) * buttonSize, 0, yPos.Scale, yPos.Offset)
buttonObjs[buttonNum].Size = UDim2.new(buttonSize, 0, ySize.Scale, ySize.Offset)
buttonNum = buttonNum + 1
end
end
end
function setRecordGui(recording, stopRecordButton, recordVideoButton)
if recording then
stopRecordButton.Visible = true
recordVideoButton.Text = "Stop Recording"
else
stopRecordButton.Visible = false
recordVideoButton.Text = "Record Video"
end
end
function recordVideoClick(recordVideoButton, stopRecordButton)
recordingVideo = not recordingVideo
setRecordGui(recordingVideo, stopRecordButton, recordVideoButton)
end
function backToGame(buttonClicked, shield, settingsButton)
buttonClicked.Parent.Parent.Parent.Parent.Visible = false
shield.Visible = false
for i = 1, #centerDialogs do
game.GuiService:RemoveCenterDialog(centerDialogs[i])
centerDialogs[i].Visible = false
end
centerDialogs = {}
game.GuiService:RemoveCenterDialog(shield)
settingsButton.Active = true
end
function setDisabledState(guiObject)
if not guiObject then return end
if guiObject:IsA("TextLabel") then
guiObject.TextTransparency = 0.9
elseif guiObject:IsA("TextButton") then
guiObject.TextTransparency = 0.9
guiObject.Active = false
else
if guiObject["ClassName"] then
print("setDisabledState() got object of unsupported type. object type is ",guiObject.ClassName)
end
end
end
local function createHelpDialog(baseZIndex)
if helpButton == nil then
if gui:FindFirstChild("TopLeftControl") and gui.TopLeftControl:FindFirstChild("Help") then
helpButton = gui.TopLeftControl.Help
elseif gui:FindFirstChild("BottomRightControl") and gui.BottomRightControl:FindFirstChild("Help") then
helpButton = gui.BottomRightControl.Help
end
end
local shield = Instance.new("Frame")
shield.Name = "HelpDialogShield"
shield.Active = true
shield.Visible = false
shield.Size = UDim2.new(1,0,1,0)
shield.BackgroundColor3 = Color3I(51,51,51)
shield.BorderColor3 = Color3I(27,42,53)
shield.BackgroundTransparency = 0.4
shield.ZIndex = baseZIndex + 1
local helpDialog = Instance.new("Frame")
helpDialog.Name = "HelpDialog"
helpDialog.Style = Enum.FrameStyle.RobloxRound
helpDialog.Position = UDim2.new(.2, 0, .2, 0)
helpDialog.Size = UDim2.new(0.6, 0, 0.6, 0)
helpDialog.Active = true
helpDialog.Parent = shield
local titleLabel = Instance.new("TextLabel")
titleLabel.Name = "Title"
titleLabel.Text = "Keyboard & Mouse Controls"
titleLabel.Font = Enum.Font.ArialBold
titleLabel.FontSize = Enum.FontSize.Size36
titleLabel.Position = UDim2.new(0, 0, 0.025, 0)
titleLabel.Size = UDim2.new(1, 0, 0, 40)
titleLabel.TextColor3 = Color3.new(1,1,1)
titleLabel.BackgroundTransparency = 1
titleLabel.Parent = helpDialog
local buttonRow = Instance.new("Frame")
buttonRow.Name = "Buttons"
buttonRow.Position = UDim2.new(0.1, 0, .07, 40)
buttonRow.Size = UDim2.new(0.8, 0, 0, 45)
buttonRow.BackgroundTransparency = 1
buttonRow.Parent = helpDialog
local imageFrame = Instance.new("Frame")
imageFrame.Name = "ImageFrame"
imageFrame.Position = UDim2.new(0.05, 0, 0.075, 80)
imageFrame.Size = UDim2.new(0.9, 0, .9, -120)
imageFrame.BackgroundTransparency = 1
imageFrame.Parent = helpDialog
local layoutFrame = Instance.new("Frame")
layoutFrame.Name = "LayoutFrame"
layoutFrame.Position = UDim2.new(0.5, 0, 0, 0)
layoutFrame.Size = UDim2.new(1.5, 0, 1, 0)
layoutFrame.BackgroundTransparency = 1
layoutFrame.SizeConstraint = Enum.SizeConstraint.RelativeYY
layoutFrame.Parent = imageFrame
local image = Instance.new("ImageLabel")
image.Name = "Image"
if UserSettings().GameSettings.ControlMode == Enum.ControlMode["Mouse Lock Switch"] then
image.Image = mouseLockLookScreenUrl
else
image.Image = classicLookScreenUrl
end
image.Position = UDim2.new(-0.5, 0, 0, 0)
image.Size = UDim2.new(1, 0, 1, 0)
image.BackgroundTransparency = 1
image.Parent = layoutFrame
local buttons = {}
buttons[1] = {}
buttons[1].Text = "Look"
buttons[1].Function = function()
if UserSettings().GameSettings.ControlMode == Enum.ControlMode["Mouse Lock Switch"] then
image.Image = mouseLockLookScreenUrl
else
image.Image = classicLookScreenUrl
end
end
buttons[2] = {}
buttons[2].Text = "Move"
buttons[2].Function = function()
image.Image = "http://morblox.us/asset/?id=45915811"
end
buttons[3] = {}
buttons[3].Text = "Gear"
buttons[3].Function = function()
image.Image = "http://morblox.us/asset/?id=45917596"
end
buttons[4] = {}
buttons[4].Text = "Zoom"
buttons[4].Function = function()
image.Image = "http://morblox.us/asset/?id=45915825"
end
CreateTextButtons(buttonRow, buttons, UDim.new(0, 0), UDim.new(1,0))
-- set up listeners for type of mouse mode, but keep constructing gui at same time
delay(0, function()
waitForChild(gui,"UserSettingsShield")
waitForChild(gui.UserSettingsShield,"Settings")
waitForChild(gui.UserSettingsShield.Settings,"SettingsStyle")
waitForChild(gui.UserSettingsShield.Settings.SettingsStyle, "GameSettingsMenu")
waitForChild(gui.UserSettingsShield.Settings.SettingsStyle.GameSettingsMenu, "CameraField")
waitForChild(gui.UserSettingsShield.Settings.SettingsStyle.GameSettingsMenu.CameraField, "DropDownMenuButton")
gui.UserSettingsShield.Settings.SettingsStyle.GameSettingsMenu.CameraField.DropDownMenuButton.Changed:connect(function(prop)
if prop ~= "Text" then return end
if buttonRow.Button1.Style == Enum.ButtonStyle.RobloxButtonDefault then -- only change if this is the currently selected panel
if gui.UserSettingsShield.Settings.SettingsStyle.GameSettingsMenu.CameraField.DropDownMenuButton.Text == "Classic" then
image.Image = classicLookScreenUrl
else
image.Image = mouseLockLookScreenUrl
end
end
end)
end)
local okBtn = Instance.new("TextButton")
okBtn.Name = "OkBtn"
okBtn.Text = "OK"
okBtn.Modal = true
okBtn.Size = UDim2.new(0.3, 0, 0, 45)
okBtn.Position = UDim2.new(0.35, 0, .975, -50)
okBtn.Font = Enum.Font.Arial
okBtn.FontSize = Enum.FontSize.Size18
okBtn.BackgroundTransparency = 1
okBtn.TextColor3 = Color3.new(1,1,1)
okBtn.Style = Enum.ButtonStyle.RobloxButtonDefault
okBtn.MouseButton1Click:connect(
function()
shield.Visible = false
game.GuiService:RemoveCenterDialog(shield)
end)
okBtn.Parent = helpDialog
robloxLock(shield)
return shield
end
local function createLeaveConfirmationMenu(baseZIndex,shield)
local frame = Instance.new("Frame")
frame.Name = "LeaveConfirmationMenu"
frame.BackgroundTransparency = 1
frame.Size = UDim2.new(1,0,1,0)
frame.Position = UDim2.new(0,0,2,400)
frame.ZIndex = baseZIndex + 4
local yesButton = createTextButton("Leave",Enum.ButtonStyle.RobloxButton,Enum.FontSize.Size24,UDim2.new(0,128,0,50),UDim2.new(0,313,0.8,0))
yesButton.Name = "YesButton"
yesButton.ZIndex = baseZIndex + 4
yesButton.Parent = frame
yesButton.Modal = true
yesButton:SetVerb("Exit")
local noButton = createTextButton("Stay",Enum.ButtonStyle.RobloxButtonDefault,Enum.FontSize.Size24,UDim2.new(0,128,0,50),UDim2.new(0,90,0.8,0))
noButton.Name = "NoButton"
noButton.Parent = frame
noButton.ZIndex = baseZIndex + 4
noButton.MouseButton1Click:connect(function()
goToMenu(shield.Settings.SettingsStyle,"GameMainMenu","down",UDim2.new(0,525,0,430))
shield.Settings:TweenSize(UDim2.new(0,525,0,430),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true)
end)
local leaveText = Instance.new("TextLabel")
leaveText.Name = "LeaveText"
leaveText.Text = "Leave this game?"
leaveText.Size = UDim2.new(1,0,0.8,0)
leaveText.TextWrap = true
leaveText.TextColor3 = Color3.new(1,1,1)
leaveText.Font = Enum.Font.ArialBold
leaveText.FontSize = Enum.FontSize.Size36
leaveText.BackgroundTransparency = 1
leaveText.ZIndex = baseZIndex + 4
leaveText.Parent = frame
return frame
end
local function createResetConfirmationMenu(baseZIndex,shield)
local frame = Instance.new("Frame")
frame.Name = "ResetConfirmationMenu"
frame.BackgroundTransparency = 1
frame.Size = UDim2.new(1,0,1,0)
frame.Position = UDim2.new(0,0,2,400)
frame.ZIndex = baseZIndex + 4
local yesButton = createTextButton("Reset",Enum.ButtonStyle.RobloxButtonDefault,Enum.FontSize.Size24,UDim2.new(0,128,0,50),UDim2.new(0,313,0,299))
yesButton.Name = "YesButton"
yesButton.ZIndex = baseZIndex + 4
yesButton.Parent = frame
yesButton.Modal = true
yesButton.MouseButton1Click:connect(function()
resumeGameFunction(shield)
resetLocalCharacter()
end)
local noButton = createTextButton("Cancel",Enum.ButtonStyle.RobloxButton,Enum.FontSize.Size24,UDim2.new(0,128,0,50),UDim2.new(0,90,0,299))
noButton.Name = "NoButton"
noButton.Parent = frame
noButton.ZIndex = baseZIndex + 4
noButton.MouseButton1Click:connect(function()
goToMenu(shield.Settings.SettingsStyle,"GameMainMenu","down",UDim2.new(0,525,0,430))
shield.Settings:TweenSize(UDim2.new(0,525,0,430),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true)
end)
local resetCharacterText = Instance.new("TextLabel")
resetCharacterText.Name = "ResetCharacterText"
resetCharacterText.Text = "Are you sure you want to reset your character?"
resetCharacterText.Size = UDim2.new(1,0,0.8,0)
resetCharacterText.TextWrap = true
resetCharacterText.TextColor3 = Color3.new(1,1,1)
resetCharacterText.Font = Enum.Font.ArialBold
resetCharacterText.FontSize = Enum.FontSize.Size36
resetCharacterText.BackgroundTransparency = 1
resetCharacterText.ZIndex = baseZIndex + 4
resetCharacterText.Parent = frame
local fineResetCharacterText = resetCharacterText:Clone()
fineResetCharacterText.Name = "FineResetCharacterText"
fineResetCharacterText.Text = "You will be put back on a spawn point"
fineResetCharacterText.Size = UDim2.new(0,303,0,18)
fineResetCharacterText.Position = UDim2.new(0, 109, 0, 215)
fineResetCharacterText.FontSize = Enum.FontSize.Size18
fineResetCharacterText.Parent = frame
return frame
end
local function createGameMainMenu(baseZIndex, shield)
local gameMainMenuFrame = Instance.new("Frame")
gameMainMenuFrame.Name = "GameMainMenu"
gameMainMenuFrame.BackgroundTransparency = 1
gameMainMenuFrame.Size = UDim2.new(1,0,1,0)
gameMainMenuFrame.ZIndex = baseZIndex + 4
gameMainMenuFrame.Parent = settingsFrame
-- GameMainMenu Children
local gameMainMenuTitle = Instance.new("TextLabel")
gameMainMenuTitle.Name = "Title"
gameMainMenuTitle.Text = "Game Menu"
gameMainMenuTitle.BackgroundTransparency = 1
gameMainMenuTitle.TextStrokeTransparency = 0
gameMainMenuTitle.Font = Enum.Font.ArialBold
gameMainMenuTitle.FontSize = Enum.FontSize.Size36
gameMainMenuTitle.Size = UDim2.new(1,0,0,36)
gameMainMenuTitle.Position = UDim2.new(0,0,0,4)
gameMainMenuTitle.TextColor3 = Color3.new(1,1,1)
gameMainMenuTitle.ZIndex = baseZIndex + 4
gameMainMenuTitle.Parent = gameMainMenuFrame
local robloxHelpButton = createTextButton("Help",Enum.ButtonStyle.RobloxButton,Enum.FontSize.Size18,UDim2.new(0,164,0,50),UDim2.new(0,82,0,256))
robloxHelpButton.Name = "HelpButton"
robloxHelpButton.ZIndex = baseZIndex + 4
robloxHelpButton.Parent = gameMainMenuFrame
helpButton = robloxHelpButton
local helpDialog = createHelpDialog(baseZIndex)
helpDialog.Parent = gui
helpButton.MouseButton1Click:connect(
function()
table.insert(centerDialogs,helpDialog)
game.GuiService:AddCenterDialog(helpDialog, Enum.CenterDialogType.ModalDialog,
--ShowFunction
function()
helpDialog.Visible = true
mainShield.Visible = false
end,
--HideFunction
function()
helpDialog.Visible = false
end)
end)
helpButton.Active = true
local helpShortcut = Instance.new("TextLabel")
helpShortcut.Name = "HelpShortcutText"
helpShortcut.Text = "F1"
helpShortcut.Visible = false
helpShortcut.BackgroundTransparency = 1
helpShortcut.Font = Enum.Font.Arial
helpShortcut.FontSize = Enum.FontSize.Size12
helpShortcut.Position = UDim2.new(0,85,0,0)
helpShortcut.Size = UDim2.new(0,30,0,30)
helpShortcut.TextColor3 = Color3.new(0,1,0)
helpShortcut.ZIndex = baseZIndex + 4
helpShortcut.Parent = robloxHelpButton
local screenshotButton = createTextButton("Screenshot",Enum.ButtonStyle.RobloxButton,Enum.FontSize.Size18,UDim2.new(0,168,0,50),UDim2.new(0,254,0,256))
screenshotButton.Name = "ScreenshotButton"
screenshotButton.ZIndex = baseZIndex + 4
screenshotButton.Parent = gameMainMenuFrame
screenshotButton.Visible = not macClient
screenshotButton:SetVerb("Screenshot")
local screenshotShortcut = helpShortcut:clone()
screenshotShortcut.Name = "ScreenshotShortcutText"
screenshotShortcut.Text = "PrintSc"
screenshotShortcut.Position = UDim2.new(0,118,0,0)
screenshotShortcut.Visible = true
screenshotShortcut.Parent = screenshotButton
local recordVideoButton = createTextButton("Record Video",Enum.ButtonStyle.RobloxButton,Enum.FontSize.Size18,UDim2.new(0,168,0,50),UDim2.new(0,254,0,306))
recordVideoButton.Name = "RecordVideoButton"
recordVideoButton.ZIndex = baseZIndex + 4
recordVideoButton.Parent = gameMainMenuFrame
recordVideoButton.Visible = not macClient
recordVideoButton:SetVerb("RecordToggle")
local recordVideoShortcut = helpShortcut:clone()
recordVideoShortcut.Visible = hasGraphicsSlider
recordVideoShortcut.Name = "RecordVideoShortcutText"
recordVideoShortcut.Text = "F12"
recordVideoShortcut.Position = UDim2.new(0,120,0,0)
recordVideoShortcut.Parent = recordVideoButton
local stopRecordButton = Instance.new("ImageButton")
stopRecordButton.Name = "StopRecordButton"
stopRecordButton.BackgroundTransparency = 1
stopRecordButton.Image = "rbxasset://textures/ui/RecordStop.png"
stopRecordButton.Size = UDim2.new(0,59,0,27)
stopRecordButton:SetVerb("RecordToggle")
stopRecordButton.MouseButton1Click:connect(function() recordVideoClick(recordVideoButton, stopRecordButton) end)
stopRecordButton.Visible = false
stopRecordButton.Parent = gui
local reportAbuseButton = createTextButton("Report Abuse",Enum.ButtonStyle.RobloxButton,Enum.FontSize.Size18,UDim2.new(0,164,0,50),UDim2.new(0,82,0,306))
reportAbuseButton.Name = "ReportAbuseButton"
reportAbuseButton.ZIndex = baseZIndex + 4
reportAbuseButton.Parent = gameMainMenuFrame
local leaveGameButton = createTextButton("Leave Game",Enum.ButtonStyle.RobloxButton,Enum.FontSize.Size24,UDim2.new(0,340,0,50),UDim2.new(0,82,0,358))
leaveGameButton.Name = "LeaveGameButton"
leaveGameButton.ZIndex = baseZIndex + 4
leaveGameButton.Parent = gameMainMenuFrame
local resumeGameButton = createTextButton("Resume Game",Enum.ButtonStyle.RobloxButtonDefault,Enum.FontSize.Size24,UDim2.new(0,340,0,50),UDim2.new(0,82,0,54))
resumeGameButton.Name = "resumeGameButton"
resumeGameButton.ZIndex = baseZIndex + 4
resumeGameButton.Parent = gameMainMenuFrame
resumeGameButton.Modal = true
resumeGameButton.MouseButton1Click:connect(function() resumeGameFunction(shield) end)
local gameSettingsButton = createTextButton("Game Settings",Enum.ButtonStyle.RobloxButton,Enum.FontSize.Size24,UDim2.new(0,340,0,50),UDim2.new(0,82,0,156))
gameSettingsButton.Name = "SettingsButton"
gameSettingsButton.ZIndex = baseZIndex + 4
gameSettingsButton.Parent = gameMainMenuFrame
if game:FindFirstChild("LoadingGuiService") and #game.LoadingGuiService:GetChildren() > 0 then
local gameSettingsButton = createTextButton("Game Instructions",Enum.ButtonStyle.RobloxButton,Enum.FontSize.Size24,UDim2.new(0,340,0,50),UDim2.new(0,82,0,207))
gameSettingsButton.Name = "GameInstructions"
gameSettingsButton.ZIndex = baseZIndex + 4
gameSettingsButton.Parent = gameMainMenuFrame
gameSettingsButton.MouseButton1Click:connect(function()
if game:FindFirstChild("Players") and game.Players["LocalPlayer"] then
local loadingGui = game.Players.LocalPlayer:FindFirstChild("PlayerLoadingGui")
if loadingGui then
loadingGui.Visible = true
end
end
end)
end
local resetButton = createTextButton("Reset Character",Enum.ButtonStyle.RobloxButton,Enum.FontSize.Size24,UDim2.new(0,340,0,50),UDim2.new(0,82,0,105))
resetButton.Name = "ResetButton"
resetButton.ZIndex = baseZIndex + 4
resetButton.Parent = gameMainMenuFrame
return gameMainMenuFrame
end
local function createGameSettingsMenu(baseZIndex, shield)
local gameSettingsMenuFrame = Instance.new("Frame")
gameSettingsMenuFrame.Name = "GameSettingsMenu"
gameSettingsMenuFrame.BackgroundTransparency = 1
gameSettingsMenuFrame.Size = UDim2.new(1,0,1,0)
gameSettingsMenuFrame.ZIndex = baseZIndex + 4
local title = Instance.new("TextLabel")
title.Name = "Title"
title.Text = "Settings"
title.Size = UDim2.new(1,0,0,48)
title.Position = UDim2.new(0,9,0,-9)
title.Font = Enum.Font.ArialBold
title.FontSize = Enum.FontSize.Size36
title.TextColor3 = Color3.new(1,1,1)
title.ZIndex = baseZIndex + 4
title.BackgroundTransparency = 1
title.Parent = gameSettingsMenuFrame
local fullscreenText = Instance.new("TextLabel")
fullscreenText.Name = "FullscreenText"
fullscreenText.Text = "Fullscreen Mode"
fullscreenText.Size = UDim2.new(0,124,0,18)
fullscreenText.Position = UDim2.new(0,62,0,145)
fullscreenText.Font = Enum.Font.Arial
fullscreenText.FontSize = Enum.FontSize.Size18
fullscreenText.TextColor3 = Color3.new(1,1,1)
fullscreenText.ZIndex = baseZIndex + 4
fullscreenText.BackgroundTransparency = 1
fullscreenText.Parent = gameSettingsMenuFrame
local fullscreenShortcut = Instance.new("TextLabel")
fullscreenShortcut.Visible = hasGraphicsSlider
fullscreenShortcut.Name = "FullscreenShortcutText"
fullscreenShortcut.Text = "F11"
fullscreenShortcut.BackgroundTransparency = 1
fullscreenShortcut.Font = Enum.Font.Arial
fullscreenShortcut.FontSize = Enum.FontSize.Size12
fullscreenShortcut.Position = UDim2.new(0,186,0,141)
fullscreenShortcut.Size = UDim2.new(0,30,0,30)
fullscreenShortcut.TextColor3 = Color3.new(0,1,0)
fullscreenShortcut.ZIndex = baseZIndex + 4
fullscreenShortcut.Parent = gameSettingsMenuFrame
local studioText = Instance.new("TextLabel")
studioText.Visible = false
studioText.Name = "StudioText"
studioText.Text = "Studio Mode"
studioText.Size = UDim2.new(0,95,0,18)
studioText.Position = UDim2.new(0,62,0,179)
studioText.Font = Enum.Font.Arial
studioText.FontSize = Enum.FontSize.Size18
studioText.TextColor3 = Color3.new(1,1,1)
studioText.ZIndex = baseZIndex + 4
studioText.BackgroundTransparency = 1
studioText.Parent = gameSettingsMenuFrame
local studioShortcut = fullscreenShortcut:clone()
studioShortcut.Name = "StudioShortcutText"
studioShortcut.Visible = false -- TODO: turn back on when f2 hack is fixed
studioShortcut.Text = "F2"
studioShortcut.Position = UDim2.new(0,154,0,175)
studioShortcut.Parent = gameSettingsMenuFrame
local studioCheckbox = nil
if hasGraphicsSlider then
local qualityText = Instance.new("TextLabel")
qualityText.Name = "QualityText"
qualityText.Text = "Graphics Quality"
qualityText.Size = UDim2.new(0,128,0,18)
qualityText.Position = UDim2.new(0,30,0,239)
qualityText.Font = Enum.Font.Arial
qualityText.FontSize = Enum.FontSize.Size18
qualityText.TextColor3 = Color3.new(1,1,1)
qualityText.ZIndex = baseZIndex + 4
qualityText.BackgroundTransparency = 1
qualityText.Parent = gameSettingsMenuFrame
local autoText = qualityText:clone()
autoText.Name = "AutoText"
autoText.Text = "Auto"
autoText.Position = UDim2.new(0,183,0,214)
autoText.TextColor3 = Color3.new(128/255,128/255,128/255)
autoText.Size = UDim2.new(0,34,0,18)
autoText.Parent = gameSettingsMenuFrame
local fasterText = autoText:clone()
fasterText.Name = "FasterText"
fasterText.Text = "Faster"
fasterText.Position = UDim2.new(0,185,0,274)
fasterText.TextColor3 = Color3.new(95,95,95)
fasterText.FontSize = Enum.FontSize.Size14
fasterText.Parent = gameSettingsMenuFrame
local fasterShortcut = fullscreenShortcut:clone()
fasterShortcut.Name = "FasterShortcutText"
fasterShortcut.Text = "F10 + Shift"
fasterShortcut.Position = UDim2.new(0,185,0,283)
fasterShortcut.Parent = gameSettingsMenuFrame
local betterQualityText = autoText:clone()
betterQualityText.Name = "BetterQualityText"
betterQualityText.Text = "Better Quality"
betterQualityText.TextWrap = true
betterQualityText.Size = UDim2.new(0,41,0,28)
betterQualityText.Position = UDim2.new(0,390,0,269)
betterQualityText.TextColor3 = Color3.new(95,95,95)
betterQualityText.FontSize = Enum.FontSize.Size14
betterQualityText.Parent = gameSettingsMenuFrame
local betterQualityShortcut = fullscreenShortcut:clone()
betterQualityShortcut.Name = "BetterQualityShortcut"
betterQualityShortcut.Text = "F10"
betterQualityShortcut.Position = UDim2.new(0,394,0,288)
betterQualityShortcut.Parent = gameSettingsMenuFrame
local autoGraphicsButton = createTextButton("X",Enum.ButtonStyle.RobloxButton,Enum.FontSize.Size18,UDim2.new(0,25,0,25),UDim2.new(0,187,0,239))
autoGraphicsButton.Name = "AutoGraphicsButton"
autoGraphicsButton.ZIndex = baseZIndex + 4
autoGraphicsButton.Parent = gameSettingsMenuFrame
local graphicsSlider, graphicsLevel = RbxGui.CreateSlider(GraphicsQualityLevels,150,UDim2.new(0, 230, 0, 280)) -- graphics - 1 because slider starts at 1 instead of 0
graphicsSlider.Parent = gameSettingsMenuFrame
graphicsSlider.Bar.ZIndex = baseZIndex + 4
graphicsSlider.Bar.Slider.ZIndex = baseZIndex + 5
graphicsLevel.Value = math.floor((settings().Rendering:GetMaxQualityLevel() - 1)/2)
local graphicsSetter = Instance.new("TextBox")
graphicsSetter.Name = "GraphicsSetter"
graphicsSetter.BackgroundColor3 = Color3.new(0,0,0)
graphicsSetter.BorderColor3 = Color3.new(128/255,128/255,128/255)
graphicsSetter.Size = UDim2.new(0,50,0,25)
graphicsSetter.Position = UDim2.new(0,450,0,269)
graphicsSetter.TextColor3 = Color3.new(1,1,1)
graphicsSetter.Font = Enum.Font.Arial
graphicsSetter.FontSize = Enum.FontSize.Size18
graphicsSetter.Text = "Auto"
graphicsSetter.ZIndex = 1
graphicsSetter.TextWrap = true
graphicsSetter.Parent = gameSettingsMenuFrame
local isAutoGraphics = true
if not UserSettings().GameSettings:InStudioMode() then
isAutoGraphics = (UserSettings().GameSettings.SavedQualityLevel == Enum.SavedQualitySetting.Automatic)
else
settings().Rendering.EnableFRM = false
end
local listenToGraphicsLevelChange = true
local function setAutoGraphicsGui(active)
if active then
isAutoGraphics = true
autoGraphicsButton.Text = "X"
betterQualityText.ZIndex = 1
betterQualityShortcut.ZIndex = 1
fasterShortcut.ZIndex = 1
fasterText.ZIndex = 1
graphicsSlider.Bar.ZIndex = 1
graphicsSlider.Bar.Slider.ZIndex = 1
graphicsSetter.ZIndex = 1
graphicsSetter.Text = "Auto"
else
isAutoGraphics = false
autoGraphicsButton.Text = ""
graphicsSlider.Bar.ZIndex = baseZIndex + 4
graphicsSlider.Bar.Slider.ZIndex = baseZIndex + 5
betterQualityShortcut.ZIndex = baseZIndex + 4
fasterShortcut.ZIndex = baseZIndex + 4
betterQualityText.ZIndex = baseZIndex + 4
fasterText.ZIndex = baseZIndex + 4
graphicsSetter.ZIndex = baseZIndex + 4
end
end
local function goToAutoGraphics()
setAutoGraphicsGui(true)
UserSettings().GameSettings.SavedQualityLevel = Enum.SavedQualitySetting.Automatic
settings().Rendering.QualityLevel = Enum.QualityLevel.Automatic
end
local function setGraphicsQualityLevel(newLevel)
local percentage = newLevel/GraphicsQualityLevels
local newSetting = math.floor((settings().Rendering:GetMaxQualityLevel() - 1) * percentage)
if newSetting == 20 then -- Level 20 is the same as level 21, except it doesn't render ambient occlusion
newSetting = 21
elseif newLevel == 1 then -- make sure we can go to lowest settings (for terrible computers)
newSetting = 1
elseif newSetting > settings().Rendering:GetMaxQualityLevel() then
newSetting = settings().Rendering:GetMaxQualityLevel() - 1
end
UserSettings().GameSettings.SavedQualityLevel = newLevel
settings().Rendering.QualityLevel = newSetting
end
local function goToManualGraphics(explicitLevel)
setAutoGraphicsGui(false)
if explicitLevel then
graphicsLevel.Value = explicitLevel
else
graphicsLevel.Value = math.floor((settings().Rendering.AutoFRMLevel/(settings().Rendering:GetMaxQualityLevel() - 1)) * GraphicsQualityLevels)
end
if explicitLevel == graphicsLevel.Value then -- make sure we are actually in right graphics mode
setGraphicsQualityLevel(graphicsLevel.Value)
end
if not explicitLevel then
UserSettings().GameSettings.SavedQualityLevel = graphicsLevel.Value
end
graphicsSetter.Text = tostring(graphicsLevel.Value)
end
local function showAutoGraphics()
autoText.ZIndex = baseZIndex + 4
autoGraphicsButton.ZIndex = baseZIndex + 4
end
local function hideAutoGraphics()
autoText.ZIndex = 1
autoGraphicsButton.ZIndex = 1
end
local function showManualGraphics()
graphicsSlider.Bar.ZIndex = baseZIndex + 4
graphicsSlider.Bar.Slider.ZIndex = baseZIndex + 5
betterQualityShortcut.ZIndex = baseZIndex + 4
fasterShortcut.ZIndex = baseZIndex + 4
betterQualityText.ZIndex = baseZIndex + 4
fasterText.ZIndex = baseZIndex + 4
graphicsSetter.ZIndex = baseZIndex + 4
end
local function hideManualGraphics()
betterQualityText.ZIndex = 1
betterQualityShortcut.ZIndex = 1
fasterShortcut.ZIndex = 1
fasterText.ZIndex = 1
graphicsSlider.Bar.ZIndex = 1
graphicsSlider.Bar.Slider.ZIndex = 1
graphicsSetter.ZIndex = 1
end
local function translateSavedQualityLevelToInt(savedQualityLevel)
if savedQualityLevel == Enum.SavedQualitySetting.Automatic then
return 0
elseif savedQualityLevel == Enum.SavedQualitySetting.QualityLevel1 then
return 1
elseif savedQualityLevel == Enum.SavedQualitySetting.QualityLevel2 then
return 2
elseif savedQualityLevel == Enum.SavedQualitySetting.QualityLevel3 then
return 3
elseif savedQualityLevel == Enum.SavedQualitySetting.QualityLevel4 then
return 4
elseif savedQualityLevel == Enum.SavedQualitySetting.QualityLevel5 then
return 5
elseif savedQualityLevel == Enum.SavedQualitySetting.QualityLevel6 then
return 6
elseif savedQualityLevel == Enum.SavedQualitySetting.QualityLevel7 then
return 7
elseif savedQualityLevel == Enum.SavedQualitySetting.QualityLevel8 then
return 8
elseif savedQualityLevel == Enum.SavedQualitySetting.QualityLevel9 then
return 9
elseif savedQualityLevel == Enum.SavedQualitySetting.QualityLevel10 then
return 10
end
end
local function enableGraphicsWidget()
settings().Rendering.EnableFRM = true
isAutoGraphics = (UserSettings().GameSettings.SavedQualityLevel == Enum.SavedQualitySetting.Automatic)
if isAutoGraphics then
showAutoGraphics()
goToAutoGraphics()
else
showAutoGraphics()
showManualGraphics()
goToManualGraphics(translateSavedQualityLevelToInt(UserSettings().GameSettings.SavedQualityLevel))
end
end
local function disableGraphicsWidget()
hideManualGraphics()
hideAutoGraphics()
settings().Rendering.EnableFRM = false
end
graphicsSetter.FocusLost:connect(function()
if isAutoGraphics then
graphicsSetter.Text = tostring(graphicsLevel.Value)
return
end
local newGraphicsValue = tonumber(graphicsSetter.Text)
if newGraphicsValue == nil then
graphicsSetter.Text = tostring(graphicsLevel.Value)
return
end
if newGraphicsValue < 1 then newGraphicsValue = 1
elseif newGraphicsValue >= settings().Rendering:GetMaxQualityLevel() then
newGraphicsValue = settings().Rendering:GetMaxQualityLevel() - 1
end
graphicsLevel.Value = newGraphicsValue
setGraphicsQualityLevel(graphicsLevel.Value)
graphicsSetter.Text = tostring(graphicsLevel.Value)
end)
graphicsLevel.Changed:connect(function(prop)
if isAutoGraphics then return end
if not listenToGraphicsLevelChange then return end
graphicsSetter.Text = tostring(graphicsLevel.Value)
setGraphicsQualityLevel(graphicsLevel.Value)
end)
-- setup our graphic mode on load
if UserSettings().GameSettings:InStudioMode() or UserSettings().GameSettings.SavedQualityLevel == Enum.SavedQualitySetting.Automatic then
if UserSettings().GameSettings:InStudioMode() then
settings().Rendering.EnableFRM = false
disableGraphicsWidget()
else
settings().Rendering.EnableFRM = true
goToAutoGraphics()
end
else
settings().Rendering.EnableFRM = true
goToManualGraphics(translateSavedQualityLevelToInt(UserSettings().GameSettings.SavedQualityLevel))
end
autoGraphicsButton.MouseButton1Click:connect(function()
if UserSettings().GameSettings:InStudioMode() and not game.Players.LocalPlayer then return end
if not isAutoGraphics then
goToAutoGraphics()
else
goToManualGraphics(graphicsLevel.Value)
end
end)
local lastUpdate = nil
game.GraphicsQualityChangeRequest:connect(function(graphicsIncrease)
if isAutoGraphics then return end -- only can set graphics in manual mode
if graphicsIncrease then
if (graphicsLevel.Value + 1) > GraphicsQualityLevels then return end
graphicsLevel.Value = graphicsLevel.Value + 1
graphicsSetter.Text = tostring(graphicsLevel.Value)
setGraphicsQualityLevel(graphicsLevel.Value)
game:GetService("GuiService"):SendNotification("Graphics Quality",
"Increased to (" .. graphicsSetter.Text .. ")",
"",
2,
function()
end)
else
if (graphicsLevel.Value - 1) <= 0 then return end
graphicsLevel.Value = graphicsLevel.Value - 1
graphicsSetter.Text = tostring(graphicsLevel.Value)
setGraphicsQualityLevel(graphicsLevel.Value)
game:GetService("GuiService"):SendNotification("Graphics Quality",
"Decreased to (" .. graphicsSetter.Text .. ")",
"",
2,
function()
end)
end
end)
game.Players.PlayerAdded:connect(function(player)
if player == game.Players.LocalPlayer and UserSettings().GameSettings:InStudioMode() then
enableGraphicsWidget()
end
end)
game.Players.PlayerRemoving:connect(function(player)
if player == game.Players.LocalPlayer and UserSettings().GameSettings:InStudioMode() then
disableGraphicsWidget()
end
end)
studioCheckbox = createTextButton("",Enum.ButtonStyle.RobloxButton,Enum.FontSize.Size18,UDim2.new(0,25,0,25),UDim2.new(0,30,0,176))
studioCheckbox.Name = "StudioCheckbox"
studioCheckbox.ZIndex = baseZIndex + 4
--studioCheckbox.Parent = gameSettingsMenuFrame -- todo: enable when studio h4x aren't an issue anymore
studioCheckbox:SetVerb("TogglePlayMode")
studioCheckbox.Visible = false -- todo: enabled when studio h4x aren't an issue anymore
local wasManualGraphics = (settings().Rendering.QualityLevel ~= Enum.QualityLevel.Automatic)
if UserSettings().GameSettings:InStudioMode() and not game.Players.LocalPlayer then
studioCheckbox.Text = "X"
disableGraphicsWidget()
elseif UserSettings().GameSettings:InStudioMode() then
studioCheckbox.Text = "X"
enableGraphicsWidget()
end
if hasGraphicsSlider then
UserSettings().GameSettings.StudioModeChanged:connect(function(isStudioMode)
if isStudioMode then
wasManualGraphics = (settings().Rendering.QualityLevel ~= Enum.QualityLevel.Automatic)
goToAutoGraphics()
studioCheckbox.Text = "X"
autoGraphicsButton.ZIndex = 1
autoText.ZIndex = 1
else
if wasManualGraphics then
goToManualGraphics()
end
studioCheckbox.Text = ""
autoGraphicsButton.ZIndex = baseZIndex + 4
autoText.ZIndex = baseZIndex + 4
end
end)
else
studioCheckbox.MouseButton1Click:connect(function()
if not studioCheckbox.Active then return end
if studioCheckbox.Text == "" then
studioCheckbox.Text = "X"
else
studioCheckbox.Text = ""
end
end)
end
end
local fullscreenCheckbox = createTextButton("",Enum.ButtonStyle.RobloxButton,Enum.FontSize.Size18,UDim2.new(0,25,0,25),UDim2.new(0,30,0,144))
fullscreenCheckbox.Name = "FullscreenCheckbox"
fullscreenCheckbox.ZIndex = baseZIndex + 4
fullscreenCheckbox.Parent = gameSettingsMenuFrame
fullscreenCheckbox:SetVerb("ToggleFullScreen")
if UserSettings().GameSettings:InFullScreen() then fullscreenCheckbox.Text = "X" end
if hasGraphicsSlider then
UserSettings().GameSettings.FullscreenChanged:connect(function(isFullscreen)
if isFullscreen then
fullscreenCheckbox.Text = "X"
else
fullscreenCheckbox.Text = ""
end
end)
else
fullscreenCheckbox.MouseButton1Click:connect(function()
if fullscreenCheckbox.Text == "" then
fullscreenCheckbox.Text = "X"
else
fullscreenCheckbox.Text = ""
end
end)
end
if game:FindFirstChild("NetworkClient") then -- we are playing online
setDisabledState(studioText)
setDisabledState(studioShortcut)
setDisabledState(studioCheckbox)
end
local backButton
if hasGraphicsSlider then
backButton = createTextButton("OK",Enum.ButtonStyle.RobloxButtonDefault,Enum.FontSize.Size24,UDim2.new(0,180,0,50),UDim2.new(0,170,0,330))
backButton.Modal = true
else
backButton = createTextButton("OK",Enum.ButtonStyle.RobloxButtonDefault,Enum.FontSize.Size24,UDim2.new(0,180,0,50),UDim2.new(0,170,0,270))
backButton.Modal = true
end
backButton.Name = "BackButton"
backButton.ZIndex = baseZIndex + 4
backButton.Parent = gameSettingsMenuFrame
local syncVideoCaptureSetting = nil
if not macClient then
local videoCaptureLabel = Instance.new("TextLabel")
videoCaptureLabel.Name = "VideoCaptureLabel"
videoCaptureLabel.Text = "After Capturing Video"
videoCaptureLabel.Font = Enum.Font.Arial
videoCaptureLabel.FontSize = Enum.FontSize.Size18
videoCaptureLabel.Position = UDim2.new(0,32,0,100)
videoCaptureLabel.Size = UDim2.new(0,164,0,18)
videoCaptureLabel.BackgroundTransparency = 1
videoCaptureLabel.TextColor3 = Color3I(255,255,255)
videoCaptureLabel.TextXAlignment = Enum.TextXAlignment.Left
videoCaptureLabel.ZIndex = baseZIndex + 4
videoCaptureLabel.Parent = gameSettingsMenuFrame
local videoNames = {}
local videoNameToItem = {}
videoNames[1] = "Just Save to Disk"
videoNameToItem[videoNames[1]] = Enum.UploadSetting["Never"]
videoNames[2] = "Upload to YouTube"
videoNameToItem[videoNames[2]] = Enum.UploadSetting["Ask me first"]
local videoCaptureDropDown = nil
videoCaptureDropDown, updateVideoCaptureDropDownSelection = RbxGui.CreateDropDownMenu(videoNames,
function(text)
UserSettings().GameSettings.VideoUploadPromptBehavior = videoNameToItem[text]
end)
videoCaptureDropDown.Name = "VideoCaptureField"
videoCaptureDropDown.ZIndex = baseZIndex + 4
videoCaptureDropDown.DropDownMenuButton.ZIndex = baseZIndex + 4
videoCaptureDropDown.DropDownMenuButton.Icon.ZIndex = baseZIndex + 4
videoCaptureDropDown.Position = UDim2.new(0, 270, 0, 94)
videoCaptureDropDown.Size = UDim2.new(0,200,0,32)
videoCaptureDropDown.Parent = gameSettingsMenuFrame
syncVideoCaptureSetting = function()
if UserSettings().GameSettings.VideoUploadPromptBehavior == Enum.UploadSetting["Never"] then
updateVideoCaptureDropDownSelection(videoNames[1])
elseif UserSettings().GameSettings.VideoUploadPromptBehavior == Enum.UploadSetting["Ask me first"] then
updateVideoCaptureDropDownSelection(videoNames[2])
else
UserSettings().GameSettings.VideoUploadPromptBehavior = Enum.UploadSetting["Ask me first"]
updateVideoCaptureDropDownSelection(videoNames[2])
end
end
end
local cameraLabel = Instance.new("TextLabel")
cameraLabel.Name = "CameraLabel"
cameraLabel.Text = "Character & Camera Controls"
cameraLabel.Font = Enum.Font.Arial
cameraLabel.FontSize = Enum.FontSize.Size18
cameraLabel.Position = UDim2.new(0,31,0,58)
cameraLabel.Size = UDim2.new(0,224,0,18)
cameraLabel.TextColor3 = Color3I(255,255,255)
cameraLabel.TextXAlignment = Enum.TextXAlignment.Left
cameraLabel.BackgroundTransparency = 1
cameraLabel.ZIndex = baseZIndex + 4
cameraLabel.Parent = gameSettingsMenuFrame
local mouseLockLabel = game.CoreGui.RobloxGui:FindFirstChild("MouseLockLabel",true)
local enumItems = Enum.ControlMode:GetEnumItems()
local enumNames = {}
local enumNameToItem = {}
for i,obj in ipairs(enumItems) do
enumNames[i] = obj.Name
enumNameToItem[obj.Name] = obj
end
local cameraDropDown
cameraDropDown, updateCameraDropDownSelection = RbxGui.CreateDropDownMenu(enumNames,
function(text)
UserSettings().GameSettings.ControlMode = enumNameToItem[text]
pcall(function()
if mouseLockLabel and UserSettings().GameSettings.ControlMode == Enum.ControlMode["Mouse Lock Switch"] then
mouseLockLabel.Visible = true
elseif mouseLockLabel then
mouseLockLabel.Visible = false
end
end)
end)
cameraDropDown.Name = "CameraField"
cameraDropDown.ZIndex = baseZIndex + 4
cameraDropDown.DropDownMenuButton.ZIndex = baseZIndex + 4
cameraDropDown.DropDownMenuButton.Icon.ZIndex = baseZIndex + 4
cameraDropDown.Position = UDim2.new(0, 270, 0, 52)
cameraDropDown.Size = UDim2.new(0,200,0,32)
cameraDropDown.Parent = gameSettingsMenuFrame
return gameSettingsMenuFrame
end
if LoadLibrary then
RbxGui = LoadLibrary("RbxGui")
local baseZIndex = 0
if UserSettings then
local createSettingsDialog = function()
waitForChild(gui,"BottomLeftControl")
settingsButton = gui.BottomLeftControl:FindFirstChild("SettingsButton")
if settingsButton == nil then
settingsButton = Instance.new("ImageButton")
settingsButton.Name = "SettingsButton"
settingsButton.Image = "rbxasset://textures/ui/SettingsButton.png"
settingsButton.BackgroundTransparency = 1
settingsButton.Active = false
settingsButton.Size = UDim2.new(0,54,0,46)
settingsButton.Position = UDim2.new(0,2,0,50)
settingsButton.Parent = gui.BottomLeftControl
end
local shield = Instance.new("TextButton")
shield.Text = ""
shield.Name = "UserSettingsShield"
shield.Active = true
shield.AutoButtonColor = false
shield.Visible = false
shield.Size = UDim2.new(1,0,1,0)
shield.BackgroundColor3 = Color3I(51,51,51)
shield.BorderColor3 = Color3I(27,42,53)
shield.BackgroundTransparency = 0.4
shield.ZIndex = baseZIndex + 2
mainShield = shield
local frame = Instance.new("Frame")
frame.Name = "Settings"
frame.Position = UDim2.new(0.5, -262, -0.5, -200)
frame.Size = UDim2.new(0, 525, 0, 430)
frame.BackgroundTransparency = 1
frame.Active = true
frame.Parent = shield
local settingsFrame = Instance.new("Frame")
settingsFrame.Name = "SettingsStyle"
settingsFrame.Size = UDim2.new(1, 0, 1, 0)
settingsFrame.Style = Enum.FrameStyle.RobloxRound
settingsFrame.Active = true
settingsFrame.ZIndex = baseZIndex + 3
settingsFrame.Parent = frame
local gameMainMenu = createGameMainMenu(baseZIndex, shield)
gameMainMenu.Parent = settingsFrame
gameMainMenu.ScreenshotButton.MouseButton1Click:connect(function()
backToGame(gameMainMenu.ScreenshotButton, shield, settingsButton)
end)
gameMainMenu.RecordVideoButton.MouseButton1Click:connect(function()
recordVideoClick(gameMainMenu.RecordVideoButton, gui.StopRecordButton)
backToGame(gameMainMenu.RecordVideoButton, shield, settingsButton)
end)
if settings():FindFirstChild("Game Options") then
pcall(function()
settings():FindFirstChild("Game Options").VideoRecordingChangeRequest:connect(function(recording)
recordingVideo = recording
setRecordGui(recording, gui.StopRecordButton, gameMainMenu.RecordVideoButton)
end)
end)
end
game.CoreGui.RobloxGui.Changed:connect(function(prop) -- We have stopped recording when we resize
if prop == "AbsoluteSize" and recordingVideo then
recordVideoClick(gameMainMenu.RecordVideoButton, gui.StopRecordButton)
end
end)
function localPlayerChange()
gameMainMenu.ResetButton.Visible = game.Players.LocalPlayer
if game.Players.LocalPlayer then
settings().Rendering.EnableFRM = true
elseif UserSettings().GameSettings:InStudioMode() then
settings().Rendering.EnableFRM = false
end
end
gameMainMenu.ResetButton.Visible = game.Players.LocalPlayer
if game.Players.LocalPlayer ~= nil then
game.Players.LocalPlayer.Changed:connect(function()
localPlayerChange()
end)
else
delay(0,function()
waitForProperty(game.Players,"LocalPlayer")
gameMainMenu.ResetButton.Visible = game.Players.LocalPlayer
game.Players.LocalPlayer.Changed:connect(function()
localPlayerChange()
end)
end)
end
gameMainMenu.ReportAbuseButton.Visible = game:FindFirstChild("NetworkClient")
if not gameMainMenu.ReportAbuseButton.Visible then
game.ChildAdded:connect(function(child)
if child:IsA("NetworkClient") then
gameMainMenu.ReportAbuseButton.Visible = game:FindFirstChild("NetworkClient")
end
end)
end
gameMainMenu.ResetButton.MouseButton1Click:connect(function()
goToMenu(settingsFrame,"ResetConfirmationMenu","up",UDim2.new(0,525,0,370))
end)
gameMainMenu.LeaveGameButton.MouseButton1Click:connect(function()
goToMenu(settingsFrame,"LeaveConfirmationMenu","down",UDim2.new(0,525,0,300))
end)
if game.CoreGui.Version >= 4 then -- we can use escape!
game:GetService("GuiService").EscapeKeyPressed:connect(function()
if currentMenuSelection == nil then
game.GuiService:AddCenterDialog(shield, Enum.CenterDialogType.ModalDialog,
--showFunction
function()
settingsButton.Active = false
updateCameraDropDownSelection(UserSettings().GameSettings.ControlMode.Name)
if syncVideoCaptureSetting then
syncVideoCaptureSetting()
end
goToMenu(settingsFrame,"GameMainMenu","right",UDim2.new(0,525,0,430))
shield.Visible = true
shield.Active = true
settingsFrame.Parent:TweenPosition(UDim2.new(0.5, -262,0.5, -200),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true)
settingsFrame.Parent:TweenSize(UDim2.new(0,525,0,430),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true)
end,
--hideFunction
function()
settingsFrame.Parent:TweenPosition(UDim2.new(0.5, -262,-0.5, -200),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true)
settingsFrame.Parent:TweenSize(UDim2.new(0,525,0,430),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true)
shield.Visible = false
settingsButton.Active = true
end)
elseif #lastMenuSelection > 0 then
if #centerDialogs > 0 then
for i = 1, #centerDialogs do
game.GuiService:RemoveCenterDialog(centerDialogs[i])
centerDialogs[i].Visible = false
end
centerDialogs = {}
end
goToMenu(lastMenuSelection[#lastMenuSelection]["container"],lastMenuSelection[#lastMenuSelection]["name"],
lastMenuSelection[#lastMenuSelection]["direction"],lastMenuSelection[#lastMenuSelection]["lastSize"])
table.remove(lastMenuSelection,#lastMenuSelection)
if #lastMenuSelection == 1 then -- apparently lua can't reduce count to 0... T_T
lastMenuSelection = {}
end
else
resumeGameFunction(shield)
end
end)
end
local gameSettingsMenu = createGameSettingsMenu(baseZIndex, shield)
gameSettingsMenu.Visible = false
gameSettingsMenu.Parent = settingsFrame
gameMainMenu.SettingsButton.MouseButton1Click:connect(function()
goToMenu(settingsFrame,"GameSettingsMenu","left",UDim2.new(0,525,0,350))
end)
gameSettingsMenu.BackButton.MouseButton1Click:connect(function()
goToMenu(settingsFrame,"GameMainMenu","right",UDim2.new(0,525,0,430))
end)
local resetConfirmationWindow = createResetConfirmationMenu(baseZIndex, shield)
resetConfirmationWindow.Visible = false
resetConfirmationWindow.Parent = settingsFrame
local leaveConfirmationWindow = createLeaveConfirmationMenu(baseZIndex,shield)
leaveConfirmationWindow.Visible = false
leaveConfirmationWindow.Parent = settingsFrame
robloxLock(shield)
settingsButton.MouseButton1Click:connect(
function()
game.GuiService:AddCenterDialog(shield, Enum.CenterDialogType.ModalDialog,
--showFunction
function()
settingsButton.Active = false
updateCameraDropDownSelection(UserSettings().GameSettings.ControlMode.Name)
if syncVideoCaptureSetting then
syncVideoCaptureSetting()
end
goToMenu(settingsFrame,"GameMainMenu","right",UDim2.new(0,525,0,430))
shield.Visible = true
settingsFrame.Parent:TweenPosition(UDim2.new(0.5, -262,0.5, -200),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true)
settingsFrame.Parent:TweenSize(UDim2.new(0,525,0,430),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true)
end,
--hideFunction
function()
settingsFrame.Parent:TweenPosition(UDim2.new(0.5, -262,-0.5, -200),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true)
settingsFrame.Parent:TweenSize(UDim2.new(0,525,0,430),Enum.EasingDirection.InOut,Enum.EasingStyle.Sine,tweenTime,true)
shield.Visible = false
settingsButton.Active = true
end)
end)
return shield
end
delay(0, function()
createSettingsDialog().Parent = gui
gui.BottomLeftControl.SettingsButton.Active = true
gui.BottomLeftControl.SettingsButton.Position = UDim2.new(0,2,0,-2)
if mouseLockLabel and UserSettings().GameSettings.ControlMode == Enum.ControlMode["Mouse Lock Switch"] then
mouseLockLabel.Visible = true
elseif mouseLockLabel then
mouseLockLabel.Visible = false
end
-- our script has loaded, get rid of older buttons now
local leaveGameButton = gui.BottomLeftControl:FindFirstChild("Exit")
if leaveGameButton then leaveGameButton:Remove() end
local toolButton = gui.BottomLeftControl:FindFirstChild("ToolButton")
if toolButton then toolButton:Remove() end
local topLeft = gui:FindFirstChild("TopLeftControl")
if topLeft then topLeft:Remove() end
local toggle = gui.BottomLeftControl:FindFirstChild("TogglePlayMode")
if toggle then toggle:Remove() end
local bottomRightChildren = gui.BottomRightControl:GetChildren()
for i = 1, #bottomRightChildren do
if not string.find(bottomRightChildren[i].Name,"Camera") then
bottomRightChildren[i]:Remove()
end
end
end)
end --UserSettings call
local createSaveDialogs = function()
local shield = Instance.new("TextButton")
shield.Text = ""
shield.AutoButtonColor = false
shield.Name = "SaveDialogShield"
shield.Active = true
shield.Visible = false
shield.Size = UDim2.new(1,0,1,0)
shield.BackgroundColor3 = Color3I(51,51,51)
shield.BorderColor3 = Color3I(27,42,53)
shield.BackgroundTransparency = 0.4
shield.ZIndex = baseZIndex+1
local clearAndResetDialog
local save
local saveLocal
local dontSave
local cancel
local messageBoxButtons = {}
messageBoxButtons[1] = {}
messageBoxButtons[1].Text = "Save"
messageBoxButtons[1].Style = Enum.ButtonStyle.RobloxButtonDefault
messageBoxButtons[1].Function = function() save() end
messageBoxButtons[2] = {}
messageBoxButtons[2].Text = "Cancel"
messageBoxButtons[2].Function = function() cancel() end
messageBoxButtons[3] = {}
messageBoxButtons[3].Text = "Don't Save"
messageBoxButtons[3].Function = function() dontSave() end
local saveDialogMessageBox = RbxGui.CreateStyledMessageDialog("Unsaved Changes", "Save your changes to ROBLOX before leaving?", "Confirm", messageBoxButtons)
saveDialogMessageBox.Visible = true
saveDialogMessageBox.Parent = shield
local errorBoxButtons = {}
local buttonOffset = 1
if game.LocalSaveEnabled then
errorBoxButtons[buttonOffset] = {}
errorBoxButtons[buttonOffset].Text = "Save to Disk"
errorBoxButtons[buttonOffset].Function = function() saveLocal() end
buttonOffset = buttonOffset + 1
end
errorBoxButtons[buttonOffset] = {}
errorBoxButtons[buttonOffset].Text = "Keep Playing"
errorBoxButtons[buttonOffset].Function = function() cancel() end
errorBoxButtons[buttonOffset+1] = {}
errorBoxButtons[buttonOffset+1].Text = "Don't Save"
errorBoxButtons[buttonOffset+1].Function = function() dontSave() end
local errorDialogMessageBox = RbxGui.CreateStyledMessageDialog("Upload Failed", "Sorry, we could not save your changes to ROBLOX.", "Error", errorBoxButtons)
errorDialogMessageBox.Visible = false
errorDialogMessageBox.Parent = shield
local spinnerDialog = Instance.new("Frame")
spinnerDialog.Name = "SpinnerDialog"
spinnerDialog.Style = Enum.FrameStyle.RobloxRound
spinnerDialog.Size = UDim2.new(0, 350, 0, 150)
spinnerDialog.Position = UDim2.new(.5, -175, .5, -75)
spinnerDialog.Visible = false
spinnerDialog.Active = true
spinnerDialog.Parent = shield
local waitingLabel = Instance.new("TextLabel")
waitingLabel.Name = "WaitingLabel"
waitingLabel.Text = "Saving to ROBLOX..."
waitingLabel.Font = Enum.Font.ArialBold
waitingLabel.FontSize = Enum.FontSize.Size18
waitingLabel.Position = UDim2.new(0.5, 25, 0.5, 0)
waitingLabel.TextColor3 = Color3.new(1,1,1)
waitingLabel.Parent = spinnerDialog
local spinnerFrame = Instance.new("Frame")
spinnerFrame.Name = "Spinner"
spinnerFrame.Size = UDim2.new(0, 80, 0, 80)
spinnerFrame.Position = UDim2.new(0.5, -150, 0.5, -40)
spinnerFrame.BackgroundTransparency = 1
spinnerFrame.Parent = spinnerDialog
local spinnerIcons = {}
local spinnerNum = 1
while spinnerNum <= 8 do
local spinnerImage = Instance.new("ImageLabel")
spinnerImage.Name = "Spinner"..spinnerNum
spinnerImage.Size = UDim2.new(0, 16, 0, 16)
spinnerImage.Position = UDim2.new(.5+.3*math.cos(math.rad(45*spinnerNum)), -8, .5+.3*math.sin(math.rad(45*spinnerNum)), -8)
spinnerImage.BackgroundTransparency = 1
spinnerImage.Image = "http://morblox.us/asset/?id=45880710"
spinnerImage.Parent = spinnerFrame
spinnerIcons[spinnerNum] = spinnerImage
spinnerNum = spinnerNum + 1
end
save = function()
saveDialogMessageBox.Visible = false
--Show the spinner dialog
spinnerDialog.Visible = true
local spin = true
--Make it spin
delay(0, function()
local spinPos = 0
while spin do
local pos = 0
while pos < 8 do
if pos == spinPos or pos == ((spinPos+1)%8) then
spinnerIcons[pos+1].Image = "http://morblox.us/asset/?id=45880668"
else
spinnerIcons[pos+1].Image = "http://morblox.us/asset/?id=45880710"
end
pos = pos + 1
end
spinPos = (spinPos + 1) % 8
wait(0.2)
end
end)
--Do the save while the spinner is going, function will wait
local result = game:SaveToRoblox()
if not result then
--Try once more
result = game:SaveToRoblox()
end
--Hide the spinner dialog
spinnerDialog.Visible = false
--And cause the delay thread to stop
spin = false
--Now process the result
if result then
--Success, close
game:FinishShutdown(false)
clearAndResetDialog()
else
--Failure, show the second dialog prompt
errorDialogMessageBox.Visible = true
end
end
saveLocal = function()
errorDialogMessageBox.Visible = false
game:FinishShutdown(true)
clearAndResetDialog()
end
dontSave = function()
saveDialogMessageBox.Visible = false
errorDialogMessageBox.Visible = false
game:FinishShutdown(false)
clearAndResetDialog()
end
cancel = function()
saveDialogMessageBox.Visible = false
errorDialogMessageBox.Visible = false
clearAndResetDialog()
end
clearAndResetDialog = function()
saveDialogMessageBox.Visible = true
errorDialogMessageBox.Visible = false
spinnerDialog.Visible = false
shield.Visible = false
game.GuiService:RemoveCenterDialog(shield)
end
robloxLock(shield)
shield.Visible = false
return shield
end
local createReportAbuseDialog = function()
--Only show things if we are a NetworkClient
waitForChild(game,"NetworkClient")
waitForChild(game,"Players")
waitForProperty(game.Players, "LocalPlayer")
local localPlayer = game.Players.LocalPlayer
local reportAbuseButton
waitForChild(gui,"UserSettingsShield")
waitForChild(gui.UserSettingsShield, "Settings")
waitForChild(gui.UserSettingsShield.Settings,"SettingsStyle")
waitForChild(gui.UserSettingsShield.Settings.SettingsStyle,"GameMainMenu")
waitForChild(gui.UserSettingsShield.Settings.SettingsStyle.GameMainMenu, "ReportAbuseButton")
reportAbuseButton = gui.UserSettingsShield.Settings.SettingsStyle.GameMainMenu.ReportAbuseButton
local shield = Instance.new("TextButton")
shield.Name = "ReportAbuseShield"
shield.Text = ""
shield.AutoButtonColor = false
shield.Active = true
shield.Visible = false
shield.Size = UDim2.new(1,0,1,0)
shield.BackgroundColor3 = Color3I(51,51,51)
shield.BorderColor3 = Color3I(27,42,53)
shield.BackgroundTransparency = 0.4
shield.ZIndex = baseZIndex + 1
local closeAndResetDialgo
local messageBoxButtons = {}
messageBoxButtons[1] = {}
messageBoxButtons[1].Text = "Ok"
messageBoxButtons[1].Modal = true
messageBoxButtons[1].Function = function() closeAndResetDialog() end
local calmingMessageBox = RbxGui.CreateMessageDialog("Thanks for your report!", "Our moderators will review the chat logs and determine what happened. The other user is probably just trying to make you mad.\n\nIf anyone used swear words, inappropriate language, or threatened you in real life, please report them for Bad Words or Threats", messageBoxButtons)
calmingMessageBox.Visible = false
calmingMessageBox.Parent = shield
local normalMessageBox = RbxGui.CreateMessageDialog("Thanks for your report!", "Our moderators will review the chat logs and determine what happened.", messageBoxButtons)
normalMessageBox.Visible = false
normalMessageBox.Parent = shield
local frame = Instance.new("Frame")
frame.Name = "Settings"
frame.Position = UDim2.new(0.5, -250, 0.5, -200)
frame.Size = UDim2.new(0.0, 500, 0.0, 400)
frame.BackgroundTransparency = 1
frame.Active = true
frame.Parent = shield
local settingsFrame = Instance.new("Frame")
settingsFrame.Name = "ReportAbuseStyle"
settingsFrame.Size = UDim2.new(1, 0, 1, 0)
settingsFrame.Style = Enum.FrameStyle.RobloxRound
settingsFrame.Active = true
settingsFrame.ZIndex = baseZIndex + 1
settingsFrame.Parent = frame
local title = Instance.new("TextLabel")
title.Name = "Title"
title.Text = "Report Abuse"
title.TextColor3 = Color3I(221,221,221)
title.Position = UDim2.new(0.5, 0, 0, 30)
title.Font = Enum.Font.ArialBold
title.FontSize = Enum.FontSize.Size36
title.ZIndex = baseZIndex + 2
title.Parent = settingsFrame
local description = Instance.new("TextLabel")
description.Name = "Description"
description.Text = "This will send a complete report to a moderator. The moderator will review the chat log and take appropriate action."
description.TextColor3 = Color3I(221,221,221)
description.Position = UDim2.new(0, 0, 0, 55)
description.Size = UDim2.new(1, 0, 0, 40)
description.BackgroundTransparency = 1
description.Font = Enum.Font.Arial
description.FontSize = Enum.FontSize.Size18
description.TextWrap = true
description.ZIndex = baseZIndex + 2
description.TextXAlignment = Enum.TextXAlignment.Left
description.TextYAlignment = Enum.TextYAlignment.Top
description.Parent = settingsFrame
local playerLabel = Instance.new("TextLabel")
playerLabel.Name = "PlayerLabel"
playerLabel.Text = "Which player?"
playerLabel.BackgroundTransparency = 1
playerLabel.Font = Enum.Font.Arial
playerLabel.FontSize = Enum.FontSize.Size18
playerLabel.Position = UDim2.new(0.025,0,0,100)
playerLabel.Size = UDim2.new(0.4,0,0,36)
playerLabel.TextColor3 = Color3I(255,255,255)
playerLabel.TextXAlignment = Enum.TextXAlignment.Left
playerLabel.ZIndex = baseZIndex + 2
playerLabel.Parent = settingsFrame
local abusingPlayer = nil
local abuse = nil
local submitReportButton = nil
local updatePlayerSelection = nil
local createPlayersDropDown = function()
local players = game:GetService("Players")
local playerNames = {}
local nameToPlayer = {}
local children = players:GetChildren()
local pos = 1
if children then
for i, player in ipairs(children) do
if player:IsA("Player") and player ~= localPlayer then
playerNames[pos] = player.Name
nameToPlayer[player.Name] = player
pos = pos + 1
end
end
end
local playerDropDown = nil
playerDropDown, updatePlayerSelection = RbxGui.CreateDropDownMenu(playerNames,
function(playerName)
abusingPlayer = nameToPlayer[playerName]
if abuse and abusingPlayer then
submitReportButton.Active = true
end
end)
playerDropDown.Name = "PlayersComboBox"
playerDropDown.ZIndex = baseZIndex + 2
playerDropDown.Position = UDim2.new(.425, 0, 0, 102)
playerDropDown.Size = UDim2.new(.55,0,0,32)
return playerDropDown
end
local abuseLabel = Instance.new("TextLabel")
abuseLabel.Name = "AbuseLabel"
abuseLabel.Text = "What did they do?"
abuseLabel.Font = Enum.Font.Arial
abuseLabel.BackgroundTransparency = 1
abuseLabel.FontSize = Enum.FontSize.Size18
abuseLabel.Position = UDim2.new(0.025,0,0,140)
abuseLabel.Size = UDim2.new(0.4,0,0,36)
abuseLabel.TextColor3 = Color3I(255,255,255)
abuseLabel.TextXAlignment = Enum.TextXAlignment.Left
abuseLabel.ZIndex = baseZIndex + 2
abuseLabel.Parent = settingsFrame
local abuses = {"Bad Words or Threats","Bad Username","Talking about Dating","Account Trading or Sharing","Asking Personal Questions","Rude or Mean Behavior","False Reporting Me"}
local abuseDropDown, updateAbuseSelection = RbxGui.CreateDropDownMenu(abuses,
function(abuseText)
abuse = abuseText
if abuse and abusingPlayer then
submitReportButton.Active = true
end
end, true)
abuseDropDown.Name = "AbuseComboBox"
abuseDropDown.ZIndex = baseZIndex + 2
abuseDropDown.Position = UDim2.new(0.425, 0, 0, 142)
abuseDropDown.Size = UDim2.new(0.55,0,0,32)
abuseDropDown.Parent = settingsFrame
local shortDescriptionLabel = Instance.new("TextLabel")
shortDescriptionLabel.Name = "ShortDescriptionLabel"
shortDescriptionLabel.Text = "Short Description: (optional)"
shortDescriptionLabel.Font = Enum.Font.Arial
shortDescriptionLabel.FontSize = Enum.FontSize.Size18
shortDescriptionLabel.Position = UDim2.new(0.025,0,0,180)
shortDescriptionLabel.Size = UDim2.new(0.95,0,0,36)
shortDescriptionLabel.TextColor3 = Color3I(255,255,255)
shortDescriptionLabel.TextXAlignment = Enum.TextXAlignment.Left
shortDescriptionLabel.BackgroundTransparency = 1
shortDescriptionLabel.ZIndex = baseZIndex + 2
shortDescriptionLabel.Parent = settingsFrame
local shortDescriptionWrapper = Instance.new("Frame")
shortDescriptionWrapper.Name = "ShortDescriptionWrapper"
shortDescriptionWrapper.Position = UDim2.new(0.025,0,0,220)
shortDescriptionWrapper.Size = UDim2.new(0.95,0,1,-310)
shortDescriptionWrapper.BackgroundColor3 = Color3I(0,0,0)
shortDescriptionWrapper.BorderSizePixel = 0
shortDescriptionWrapper.ZIndex = baseZIndex + 2
shortDescriptionWrapper.Parent = settingsFrame
local shortDescriptionBox = Instance.new("TextBox")
shortDescriptionBox.Name = "TextBox"
shortDescriptionBox.Text = ""
shortDescriptionBox.ClearTextOnFocus = false
shortDescriptionBox.Font = Enum.Font.Arial
shortDescriptionBox.FontSize = Enum.FontSize.Size18
shortDescriptionBox.Position = UDim2.new(0,3,0,3)
shortDescriptionBox.Size = UDim2.new(1,-6,1,-6)
shortDescriptionBox.TextColor3 = Color3I(255,255,255)
shortDescriptionBox.TextXAlignment = Enum.TextXAlignment.Left
shortDescriptionBox.TextYAlignment = Enum.TextYAlignment.Top
shortDescriptionBox.TextWrap = true
shortDescriptionBox.BackgroundColor3 = Color3I(0,0,0)
shortDescriptionBox.BorderSizePixel = 0
shortDescriptionBox.ZIndex = baseZIndex + 2
shortDescriptionBox.Parent = shortDescriptionWrapper
submitReportButton = Instance.new("TextButton")
submitReportButton.Name = "SubmitReportBtn"
submitReportButton.Active = false
submitReportButton.Modal = true
submitReportButton.Font = Enum.Font.Arial
submitReportButton.FontSize = Enum.FontSize.Size18
submitReportButton.Position = UDim2.new(0.1, 0, 1, -80)
submitReportButton.Size = UDim2.new(0.35,0,0,50)
submitReportButton.AutoButtonColor = true
submitReportButton.Style = Enum.ButtonStyle.RobloxButtonDefault
submitReportButton.Text = "Submit Report"
submitReportButton.TextColor3 = Color3I(255,255,255)
submitReportButton.ZIndex = baseZIndex + 2
submitReportButton.Parent = settingsFrame
submitReportButton.MouseButton1Click:connect(function()
if submitReportButton.Active then
if abuse and abusingPlayer then
frame.Visible = false
game.Players:ReportAbuse(abusingPlayer, abuse, shortDescriptionBox.Text)
if abuse == "Rude or Mean Behavior" or abuse == "False Reporting Me" then
calmingMessageBox.Visible = true
else
normalMessageBox.Visible = true
end
else
closeAndResetDialog()
end
end
end)
local cancelButton = Instance.new("TextButton")
cancelButton.Name = "CancelBtn"
cancelButton.Font = Enum.Font.Arial
cancelButton.FontSize = Enum.FontSize.Size18
cancelButton.Position = UDim2.new(0.55, 0, 1, -80)
cancelButton.Size = UDim2.new(0.35,0,0,50)
cancelButton.AutoButtonColor = true
cancelButton.Style = Enum.ButtonStyle.RobloxButtonDefault
cancelButton.Text = "Cancel"
cancelButton.TextColor3 = Color3I(255,255,255)
cancelButton.ZIndex = baseZIndex + 2
cancelButton.Parent = settingsFrame
closeAndResetDialog = function()
--Delete old player combo box
local oldComboBox = settingsFrame:FindFirstChild("PlayersComboBox")
if oldComboBox then
oldComboBox.Parent = nil
end
abusingPlayer = nil updatePlayerSelection(nil)
abuse = nil updateAbuseSelection(nil)
submitReportButton.Active = false
shortDescriptionBox.Text = ""
frame.Visible = true
calmingMessageBox.Visible = false
normalMessageBox.Visible = false
shield.Visible = false
reportAbuseButton.Active = true
game.GuiService:RemoveCenterDialog(shield)
end
cancelButton.MouseButton1Click:connect(closeAndResetDialog)
reportAbuseButton.MouseButton1Click:connect(
function()
createPlayersDropDown().Parent = settingsFrame
table.insert(centerDialogs,shield)
game.GuiService:AddCenterDialog(shield, Enum.CenterDialogType.ModalDialog,
--ShowFunction
function()
reportAbuseButton.Active = false
shield.Visible = true
mainShield.Visible = false
end,
--HideFunction
function()
reportAbuseButton.Active = true
shield.Visible = false
end)
end)
robloxLock(shield)
return shield
end
--Spawn a thread for the Save dialogs
local isSaveDialogSupported = pcall(function() local var = game.LocalSaveEnabled end)
if isSaveDialogSupported then
delay(0,
function()
local saveDialogs = createSaveDialogs()
saveDialogs.Parent = gui
game.RequestShutdown = function()
table.insert(centerDialogs,saveDialogs)
game.GuiService:AddCenterDialog(saveDialogs, Enum.CenterDialogType.QuitDialog,
--ShowFunction
function()
saveDialogs.Visible = true
end,
--HideFunction
function()
saveDialogs.Visible = false
end)
return true
end
end)
end
--Spawn a thread for the Report Abuse dialogs
delay(0,
function()
createReportAbuseDialog().Parent = gui
waitForChild(gui,"UserSettingsShield")
waitForChild(gui.UserSettingsShield, "Settings")
waitForChild(gui.UserSettingsShield.Settings,"SettingsStyle")
waitForChild(gui.UserSettingsShield.Settings.SettingsStyle,"GameMainMenu")
waitForChild(gui.UserSettingsShield.Settings.SettingsStyle.GameMainMenu, "ReportAbuseButton")
gui.UserSettingsShield.Settings.SettingsStyle.GameMainMenu.ReportAbuseButton.Active = true
end)
--Spawn a thread for Chat Bar
local coreGuiVersion = game.CoreGui.Version
local success, luaChat = pcall(function() return game.GuiService.UseLuaChat end)
if success and luaChat then
delay(0,
function()
waitForChild(game, "Players")
waitForProperty(game.Players, "LocalPlayer")
local advancedChatBarSupported = game.Players.LocalPlayer.ChatMode
local chatBar, toggleHotKey = createChatBar()
if advancedChatBarSupported then
local function toggleChatBar(chatMode)
if chatMode == Enum.ChatMode.Menu then
chatBar.Parent = nil
game.GuiService:SetGlobalSizeOffsetPixel(0,0)
toggleHotKey(false)
elseif chatMode == Enum.ChatMode.TextAndMenu then
chatBar.Parent = gui
game.GuiService:SetGlobalSizeOffsetPixel(0,-22)
toggleHotKey(true)
end
end
game.Players.LocalPlayer.Changed:connect(
function(prop)
if prop == "ChatMode" then
toggleChatBar(game.Players.LocalPlayer.ChatMode)
end
end)
toggleChatBar(game.Players.LocalPlayer.ChatMode)
else
chatBar.Parent = gui
game.GuiService:SetGlobalSizeOffsetPixel(0,-22)
end
end)
end
local BurningManPlaceID = 41324860
-- TODO: remove click to walk completely if testing shows we don't need it
-- Removes click to walk option from Burning Man
delay(0,
function()
waitForChild(game,"NetworkClient")
waitForChild(game,"Players")
waitForProperty(game.Players, "LocalPlayer")
waitForProperty(game.Players.LocalPlayer, "Character")
waitForChild(game.Players.LocalPlayer.Character, "Humanoid")
waitForProperty(game, "PlaceId")
if game.PlaceId == BurningManPlaceID then
game.Players.LocalPlayer.Character.Humanoid:SetClickToWalkEnabled(false)
game.Players.LocalPlayer.CharacterAdded:connect(function(character)
waitForChild(character, "Humanoid")
character.Humanoid:SetClickToWalkEnabled(false)
end)
end
end)
end --LoadLibrary if