website/maintenance/asset/16

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%16%
-- Responsible for giving out tools in personal servers
-- first, lets see if buildTools have already been created
-- create the object in lighting (TODO: move to some sort of "container" object when we have one)
local toolsArray = game.Lighting:FindFirstChild("BuildToolsModel")
local ownerArray = game.Lighting:FindFirstChild("OwnerToolsModel")
local hasBuildTools = false
function getIds(idTable, assetTable)
for i = 1, #idTable do
local model = game:GetService("InsertService"):LoadAsset(idTable[i])
if model then
local children = model:GetChildren()
for i = 1, #children do
if children[i]:IsA("Tool") then
table.insert(assetTable,children[i])
end
end
end
end
end
function storeInLighting(modelName, assetTable)
local model = Instance.new("Model")
model.Archivable = false
model.Name = modelName
for i = 1, #assetTable do
assetTable[i].Parent = model
end
if not game.Lighting:FindFirstChild(modelName) then -- no one beat us to it, we get to insert
model.Parent = game.Lighting
end
end
if not toolsArray then -- no one has made build tools yet, we get to!
local buildToolIds = {}
local ownerToolIds = {}
table.insert(buildToolIds,73089166) -- PartSelectionTool
table.insert(buildToolIds,73089190) -- DeleteTool
table.insert(buildToolIds,73089204) -- CloneTool
table.insert(buildToolIds,73089214) -- RotateTool
table.insert(buildToolIds,73089239) -- ConfigTool
table.insert(buildToolIds,73089259) -- WiringTool
table.insert(buildToolIds,58921588) -- ClassicTool
table.insert(ownerToolIds, 65347268)
-- next, create array of our tools
local buildTools = {}
local ownerTools = {}
getIds(buildToolIds, buildTools)
getIds(ownerToolIds, ownerTools)
storeInLighting("BuildToolsModel",buildTools)
storeInLighting("OwnerToolsModel",ownerTools)
toolsArray = game.Lighting:FindFirstChild("BuildToolsModel")
ownerArray = game.Lighting:FindFirstChild("OwnerToolsModel")
end
local localBuildTools = {}
function giveBuildTools()
if not hasBuildTools then
hasBuildTools = true
local theTools = toolsArray:GetChildren()
for i = 1, #theTools do
local toolClone = theTools[i]:clone()
if toolClone then
toolClone.Parent = game.Players.LocalPlayer.Backpack
table.insert(localBuildTools,toolClone)
end
end
end
end
function giveOwnerTools()
local theOwnerTools = ownerArray:GetChildren()
for i = 1, #theOwnerTools do
local ownerToolClone = theOwnerTools[i]:clone()
if ownerToolClone then
ownerToolClone.Parent = game.Players.LocalPlayer.Backpack
table.insert(localBuildTools,ownerToolClone)
end
end
end
function removeBuildTools()
if hasBuildTools then
hasBuildTools = false
for i = 1, #localBuildTools do
localBuildTools[i].Parent = nil
end
localBuildTools = {}
end
end
if game.Players.LocalPlayer.HasBuildTools then
giveBuildTools()
end
if game.Players.LocalPlayer.PersonalServerRank >= 255 then
giveOwnerTools()
end
local debounce = false
game.Players.LocalPlayer.Changed:connect(function(prop)
if prop == "HasBuildTools" then
while debounce do
wait(0.5)
end
debounce = true
if game.Players.LocalPlayer.HasBuildTools then
giveBuildTools()
else
removeBuildTools()
end
if game.Players.LocalPlayer.PersonalServerRank >= 255 then
giveOwnerTools()
end
debounce = false
elseif prop == "PersonalServerRank" then
if game.Players.LocalPlayer.PersonalServerRank >= 255 then
giveOwnerTools()
elseif game.Players.LocalPlayer.PersonalServerRank <= 0 then
game.Players.LocalPlayer:Remove() -- you're banned, goodbye!
end
end
end)
game.Players.LocalPlayer.CharacterAdded:connect(function()
hasBuildTools = false
if game.Players.LocalPlayer.HasBuildTools then
giveBuildTools()
end
if game.Players.LocalPlayer.PersonalServerRank >= 255 then
giveOwnerTools()
end
end)