website/public/game/join.php

236 lines
7.5 KiB
PHP

<?php
// OLD JOIN SCRIPT DO NOT USE //
header("content-type:text/plain");
$username = addslashes($_GET["username"]);
$ip = addslashes($_GET["ip"]);
$port = addslashes($_GET["port"]);
$id = addslashes($_GET["id"]);
$app = addslashes($_GET["app"]);
ob_start();
?>
--This is a joinscript that works in 2013 and back, etc.
-- functions --------------------------
function onPlayerAdded(player)
-- override
end
pcall(function() game:SetPlaceID(-1, false) end)
local startTime = tick()
local connectResolved = false
local loadResolved = false
local joinResolved = false
local playResolved = true
local playStartTime = 0
local cdnSuccess = 0
local cdnFailure = 0
settings()["Game Options"].CollisionSoundEnabled = true
pcall(function() settings().Rendering.EnableFRM = true end)
pcall(function() settings().Physics.Is30FpsThrottleEnabled = false end)
pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end)
pcall(function() settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.DefaultAuto end)
local threadSleepTime = ...
if threadSleepTime==nil then
threadSleepTime = 15
end
local test = true
local closeConnection = game.Close:connect(function()
if 0 then
if not connectResolved then
local duration = tick() - startTime;
elseif (not loadResolved) or (not joinResolved) then
local duration = tick() - startTime;
if not loadResolved then
loadResolved = true
end
if not joinResolved then
joinResolved = true
end
elseif not playResolved then
playResolved = true
end
end
end)
game:GetService("ChangeHistoryService"):SetEnabled(false)
game:GetService("ContentProvider"):SetThreadPool(16)
game:GetService("InsertService"):SetBaseSetsUrl("http://www.morblox.us/Game/Tools/InsertAsset.ashx?nsets=10&type=base")
game:GetService("InsertService"):SetUserSetsUrl("http://www.morblox.us/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d")
game:GetService("InsertService"):SetCollectionUrl("http://www.morblox.us/Game/Tools/InsertAsset.ashx?sid=%d")
game:GetService("InsertService"):SetAssetUrl("http://www.morblox.us/asset/?id=%d")
game:GetService("InsertService"):SetAssetVersionUrl("http://www.morblox.us/Asset/?assetversionid=%d")
pcall(function() game:GetService("SocialService"):SetFriendUrl("http://www.morblox.us/Game/LuaWebService/HandleSocialRequest.ashx?method=IsFriendsWith&playerid=%d&userid=%d") end)
pcall(function() game:GetService("SocialService"):SetBestFriendUrl("http://www.morblox.us/Game/LuaWebService/HandleSocialRequest.ashx?method=IsBestFriendsWith&playerid=%d&userid=%d") end)
pcall(function() game:GetService("SocialService"):SetGroupUrl("http://www.morblox.us/Game/LuaWebService/HandleSocialRequest.ashx?method=IsInGroup&playerid=%d&groupid=%d") end)
pcall(function() game:GetService("SocialService"):SetGroupRankUrl("http://www.morblox.us/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRank&playerid=%d&groupid=%d") end)
pcall(function() game:GetService("SocialService"):SetGroupRoleUrl("http://www.morblox.us/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRole&playerid=%d&groupid=%d") end)
pcall(function() game:GetService("GamePassService"):SetPlayerHasPassUrl("http://www.morblox.us/Game/GamePass/GamePassHandler.ashx?Action=HasPass&UserID=%d&PassID=%d") end)
pcall(function() game:GetService("MarketplaceService"):SetProductInfoUrl("https://api.morblox.us/marketplace/productinfo?assetId=%d") end)
pcall(function() game:GetService("MarketplaceService"):SetPlayerOwnsAssetUrl("https://api.morblox.us/ownership/hasasset?userId=%d&assetId=%d") end)
pcall(function() game:SetCreatorID(0, Enum.CreatorType.User) end)
pcall(function() game:GetService("Players"):SetChatStyle(Enum.ChatStyle.ClassicAndBubble) end)
local waitingForCharacter = false
pcall( function()
if settings().Network.MtuOverride == 0 then
settings().Network.MtuOverride = 1400
end
end)
client = game:GetService("NetworkClient")
visit = game:GetService("Visit")
function setMessage(message)
-- todo: animated "..."
if not false then
game:SetMessage(message)
else
-- hack, good enought for now
game:SetMessage("Teleporting ...")
end
end
setMessage("Your ARCHBLOX launcher is out of date. Please update it. (ID: 410)", "Kick", "Kick")
error("Out of Date Launcher")
function showErrorWindow(message, errorType, errorCategory)
game:SetMessage(message)
end
-- called when the client connection closes
function onDisconnection(peer, lostConnection)
if lostConnection then
showErrorWindow("You have lost connection (ID: 200)", "LostConnection", "LostConnection")
else
showErrorWindow("This game has been shut down (ID: 210)", "Kick", "Kick")
end
end
function requestCharacter(replicator)
-- prepare code for when the Character appears
local connection
connection = player.Changed:connect(function (property)
if property=="Character" then
game:ClearMessage()
waitingForCharacter = false
connection:disconnect()
if 0 then
if not joinResolved then
local duration = tick() - startTime;
joinResolved = true
playStartTime = tick()
playResolved = false
end
end
end
end)
setMessage("Requesting server...")
local success, err = pcall(function()
replicator:RequestCharacter()
setMessage("Waiting for server...")
waitingForCharacter = true
end)
end
function onConnectionAccepted(url, replicator)
connectResolved = true
local waitingForMarker = true
local success, err = pcall(function()
if not test then
visit:SetPing("", 300)
end
if not false then
game:SetMessageBrickCount()
else
setMessage("Teleporting ...")
end
replicator.Disconnection:connect(onDisconnection)
local marker = replicator:SendMarker()
marker.Received:connect(function()
waitingForMarker = false
requestCharacter(replicator)
end)
end)
if not success then
return
end
while waitingForMarker do
workspace:ZoomToExtents()
wait(0.5)
end
end
-- called when the client connection fails
function onConnectionFailed(_, error)
showErrorWindow("Failed to connect. (ID=" .. error .. ")", "ID" .. error, "Other")
end
-- called when the client connection is rejected
function onConnectionRejected()
connectionFailed:disconnect()
showErrorWindow("Your connection has been rejected. (ID: 300)", "WrongVersion", "WrongVersion")
end
pcall(function() settings().Diagnostics:LegacyScriptMode() end)
local success, err = pcall(function()
game:SetRemoteBuildMode(true)
setMessage("Joining <?php echo $ip; ?>:<?php echo $port; ?>")
client.ConnectionAccepted:connect(onConnectionAccepted)
client.ConnectionRejected:connect(onConnectionRejected)
connectionFailed = client.ConnectionFailed:connect(onConnectionFailed)
client.Ticket = ""
playerConnectSucces, player = pcall(function() return client:PlayerConnect(<?php echo $id; ?>, "<?php echo $ip; ?>", <?php echo $port; ?>, 0, threadSleepTime) end)
player:SetSuperSafeChat(false)
pcall(function() player:SetUnder13(false) end)
pcall(function() player:SetMembershipType(Enum.MembershipType.None) end)
pcall(function() player:SetAccountAge(365) end)
player.Idled:connect(onPlayerIdled)
-- Overriden
onPlayerAdded(player)
player.CharacterAppearance = "<?php echo $app; ?>"
if not test then visit:SetUploadUrl("")end
player.Name = "<?php echo $username; ?>"
end)
pcall(function() game:SetScreenshotInfo("") end)
<?php
$data = ob_get_clean();
$signature;
$key = file_get_contents('../GameRBLX/PrivKey.pem');
openssl_sign($data, $signature, $key, OPENSSL_ALGO_SHA1);
echo "" . sprintf("%%%s%%%s", base64_encode($signature), $data);
?>