game:Load('rbxasset://temp.rbxl') local assetPropertyNames = {"Texture", "TextureId", "SoundId", "MeshId", "SkyboxUp", "SkyboxLf", "SkyboxBk", "SkyboxRt", "SkyboxFt", "SkyboxDn", "PantsTemplate", "ShirtTemplate", "Graphic", "Frame", "ImageLabel", "GuiMain", "Image", "LinkedSource", "AnimationId"} local variations = {"http://www%.roblox%.com/asset/%?id=", "http://www%.roblox%.com/asset%?id=", "http://%.roblox%.com/asset/%?id=", "http://%.roblox%.com/asset%?id="} function GetDescendants(o) local allObjects = {} function FindChildren(Object) for _,v in pairs(Object:GetChildren()) do table.insert(allObjects,v) FindChildren(v) end end FindChildren(o) return allObjects end local replacedProperties = 0--Amount of properties changed for i, v in pairs(GetDescendants(game)) do for _, property in pairs(assetPropertyNames) do pcall(function() if v[property] and not v:FindFirstChild(property) then --Check for property, make sure we're not getting a child instead of a property assetText = string.lower(v[property]) for _, variation in pairs(variations) do v[property], matches = string.gsub(assetText, variation, "http://www%.morblox%.us/asset/%?id=") if matches > 0 then replacedProperties = replacedProperties + 1 print("Replaced " .. property .. " asset link for " .. v.Name) break end end end end) end end print("DONE! Replaced " .. replacedProperties .. " properties") game:GetService("NetworkServer"):Start() game:GetService("RunService"):Run() game.Lighting.GlobalShadows = true game.Players.PlayerAdded:connect(function(plr) Player.Changed:connect(function(Property) if (Property=="Character") and (Player.Character~=nil) then local Character=Player.Character local Humanoid=Character:FindFirstChild("Humanoid") if (Humanoid~=nil) then Humanoid.Died:connect(function() delay(RespawnTime,function() Player:LoadCharacter() LoadCharacterNew(newWaitForChild(Player,"Appearance"),Player.Character,Player.Backpack) end) end) end end end) end) game.Players.PlayerAdded:connect(onJoined) game:GetService("NetworkServer"):Start() game:GetService("RunService"):Run() game.Lighting.GlobalShadows = true game.Players.PlayerAdded:connect(function(plr) Player.Changed:connect(function(Property) if (Property=="Character") and (Player.Character~=nil) then local Character=Player.Character local Humanoid=Character:FindFirstChild("Humanoid") if (Humanoid~=nil) then Humanoid.Died:connect(function() delay(RespawnTime,function() Player:LoadCharacter() LoadCharacterNew(newWaitForChild(Player,"Appearance"),Player.Character,Player.Backpack) end) end) end end end) end) game.Players.PlayerAdded:connect(onJoined)