@php header("content-type:text/plain"); /*$username = addslashes($_GET["username"]); $ip = addslashes($_GET["ip"]); $port = addslashes($_GET["port"]); $id = addslashes($_GET["id"]); $app = addslashes($_GET["app"]);*/ if (Auth::check()) { $username = addslashes(Auth::user()->name); $id = addslashes(Auth::id()); $app = '' . addslashes(Auth::id()); } else { $randName = mt_rand(1, 9999); $username = "Guest " . $randName; $id = 0; $app = '0' } $ip = addslashes($_GET["ip"]); $port = addslashes($_GET["port"]); $app = '0'; ob_start(); @endphp -- functions -------------------------- function onPlayerAdded(player) -- override end pcall(function() game:SetPlaceID(-1, false) end) local startTime = tick() local connectResolved = false local loadResolved = false local joinResolved = false local playResolved = true local playStartTime = 0 local cdnSuccess = 0 local cdnFailure = 0 settings()["Game Options"].CollisionSoundEnabled = true pcall(function() settings().Rendering.EnableFRM = true end) pcall(function() settings().Physics.Is30FpsThrottleEnabled = false end) pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end) pcall(function() settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.DefaultAuto end) local threadSleepTime = ... if threadSleepTime==nil then threadSleepTime = 15 end local test = true local closeConnection = game.Close:connect(function() if 0 then if not connectResolved then local duration = tick() - startTime; elseif (not loadResolved) or (not joinResolved) then local duration = tick() - startTime; if not loadResolved then loadResolved = true end if not joinResolved then joinResolved = true end elseif not playResolved then playResolved = true end end end) game:GetService("ChangeHistoryService"):SetEnabled(false) game:GetService("ContentProvider"):SetThreadPool(16) pcall(function() game:GetService("InsertService"):SetBaseSetsUrl("http://www.morblox.us/Game/Tools/InsertAsset.ashx?nsets=10&type=base") end) pcall(function() game:GetService("InsertService"):SetUserSetsUrl("http://www.morblox.us/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d") end) pcall(function() game:GetService("InsertService"):SetCollectionUrl("http://www.morblox.us/Game/Tools/InsertAsset.ashx?sid=%d") end) pcall(function() game:GetService("InsertService"):SetAssetUrl("http://www.morblox.us/asset/?id=%d") end) pcall(function() game:GetService("InsertService"):SetAssetVersionUrl("http://www.morblox.us/asset/?id=%d") end) pcall(function() game:GetService("SocialService"):SetFriendUrl("http://www.morblox.us/Game/LuaWebService/HandleSocialRequest.ashx?method=IsFriendsWith&playerid=%d&userid=%d") end) pcall(function() game:GetService("SocialService"):SetBestFriendUrl("http://www.morblox.us/Game/LuaWebService/HandleSocialRequest.ashx?method=IsBestFriendsWith&playerid=%d&userid=%d") end) pcall(function() game:GetService("SocialService"):SetGroupUrl("http://www.morblox.us/Game/LuaWebService/HandleSocialRequest.ashx?method=IsInGroup&playerid=%d&groupid=%d") end) pcall(function() game:GetService("SocialService"):SetGroupRankUrl("http://www.morblox.us/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRank&playerid=%d&groupid=%d") end) pcall(function() game:GetService("SocialService"):SetGroupRoleUrl("http://www.morblox.us/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRole&playerid=%d&groupid=%d") end) pcall(function() game:GetService("GamePassService"):SetPlayerHasPassUrl("http://www.morblox.us/Game/GamePass/GamePassHandler.ashx?Action=HasPass&UserID=%d&PassID=%d") end) pcall(function() game:GetService("MarketplaceService"):SetProductInfoUrl("https://api.morblox.us/marketplace/productinfo?assetId=%d") end) pcall(function() game:GetService("MarketplaceService"):SetPlayerOwnsAssetUrl("https://api.morblox.us/ownership/hasasset?userId=%d&assetId=%d") end) pcall(function() game:SetCreatorID(0, Enum.CreatorType.User) end) pcall(function() game:GetService("Players"):SetChatStyle(Enum.ChatStyle.ClassicAndBubble) end) local waitingForCharacter = false pcall( function() if settings().Network.MtuOverride == 0 then settings().Network.MtuOverride = 1400 end end) client = game:GetService("NetworkClient") visit = game:GetService("Visit") function setMessage(message) -- todo: animated "..." if not false then game:SetMessage(message) else -- hack, good enought for now game:SetMessage("Teleporting ...") end end -- Check if client is not logged in if == 0 then setMessage("You are not logged in. (ID: 400)", "Kick", "Kick") error("Not logged in") end function showErrorWindow(message, errorType, errorCategory) game:SetMessage(message) end -- called when the client connection closes function onDisconnection(peer, lostConnection) if lostConnection then showErrorWindow("You have lost connection (ID: 200)", "LostConnection", "LostConnection") else showErrorWindow("This game has been shut down (ID: 210)", "Kick", "Kick") end end function requestCharacter(replicator) -- prepare code for when the Character appears local connection connection = player.Changed:connect(function (property) if property=="Character" then game:ClearMessage() waitingForCharacter = false connection:disconnect() if 0 then if not joinResolved then local duration = tick() - startTime; joinResolved = true playStartTime = tick() playResolved = false end end end end) setMessage("Requesting server...") local success, err = pcall(function() replicator:RequestCharacter() setMessage("Waiting for server...") waitingForCharacter = true end) end function onConnectionAccepted(url, replicator) connectResolved = true local waitingForMarker = true local success, err = pcall(function() if not test then visit:SetPing("", 300) end if not false then game:SetMessageBrickCount() else setMessage("Teleporting ...") end replicator.Disconnection:connect(onDisconnection) local marker = replicator:SendMarker() marker.Received:connect(function() waitingForMarker = false requestCharacter(replicator) end) end) if not success then return end while waitingForMarker do workspace:ZoomToExtents() wait(0.5) end end -- called when the client connection fails function onConnectionFailed(_, error) showErrorWindow("Failed to connect. (ID=" .. error .. ")", "ID" .. error, "Other") end -- called when the client connection is rejected function onConnectionRejected() connectionFailed:disconnect() showErrorWindow("Your connection has been rejected. (ID: 300)", "WrongVersion", "WrongVersion") end pcall(function() settings().Diagnostics:LegacyScriptMode() end) local success, err = pcall(function() game:SetRemoteBuildMode(true) setMessage("Joining :") client.ConnectionAccepted:connect(onConnectionAccepted) client.ConnectionRejected:connect(onConnectionRejected) connectionFailed = client.ConnectionFailed:connect(onConnectionFailed) client.Ticket = "" playerConnectSucces, player = pcall(function() return client:PlayerConnect(, "", , 0, threadSleepTime) end) player:SetSuperSafeChat(false) pcall(function() player:SetUnder13(false) end) pcall(function() player:SetMembershipType(Enum.MembershipType.None) end) pcall(function() player:SetAccountAge(365) end) player.Idled:connect(onPlayerIdled) -- Overriden onPlayerAdded(player) player.CharacterAppearance = "" if not test then visit:SetUploadUrl("")end player.Name = "" end) pcall(function() game:SetScreenshotInfo("") end) @php $data = ob_get_clean(); $signature; $key = file_get_contents(asset('GameRBLX/PrivKey.pem')); openssl_sign($data, $signature, $key, OPENSSL_ALGO_SHA1); echo "" . sprintf("%%%s%%%s", base64_encode($signature), $data); @endphp