FLIPPIN ECK!!!

This commit is contained in:
Thomas G 2022-07-10 21:49:47 +10:00
parent 97790c298b
commit d2a1763c0a
1 changed files with 29 additions and 21 deletions

View File

@ -43,28 +43,36 @@ for i, v in pairs(GetDescendants(game)) do
end end
end end
local Port = <?php echo $port ; ?> game:GetService("NetworkServer"):Start(<?php echo $port; ?>)
Server = game:GetService("NetworkServer") game:GetService("RunService"):Run()
RunService = game:GetService("RunService") game.Lighting.GlobalShadows = true
Server:Start(Port)
game:GetService("Visit")
RunService:Run()
game.Players.PlayerAdded:connect(function(plr) game.Players.PlayerAdded:connect(function(plr)
function onJoined(newPlayer) Player.Changed:connect(function(Property)
Server:Start(Port) if (Property=="Character") and (Player.Character~=nil) then
RunService:Run() local Character=Player.Character
print ("An new connection was accepted.") local Humanoid=Character:FindFirstChild("Humanoid")
newPlayer:LoadCharacter() if (Humanoid~=nil) then
while true do Humanoid.Died:connect(function() delay(RespawnTime,function() Player:LoadCharacter() LoadCharacterNew(newWaitForChild(Player,"Appearance"),Player.Character,Player.Backpack) end) end)
wait(0.001) end
if newPlayer.Character.Humanoid.Health == 0 end
then print ("Player died") wait(5) newPlayer:LoadCharacter() print("Player respawned") end)
elseif newPlayer.Character.Parent == nil then wait(5) newPlayer:LoadCharacter() -- to make sure nobody is deleted. end)
end game.Players.PlayerAdded:connect(onJoined)
end game:GetService("NetworkServer"):Start(<?php echo $port; ?>)
end game:GetService("RunService"):Run()
game.Lighting.GlobalShadows = true
game.Players.PlayerAdded:connect(onJoined) game.Players.PlayerAdded:connect(function(plr)
Player.Changed:connect(function(Property)
if (Property=="Character") and (Player.Character~=nil) then
local Character=Player.Character
local Humanoid=Character:FindFirstChild("Humanoid")
if (Humanoid~=nil) then
Humanoid.Died:connect(function() delay(RespawnTime,function() Player:LoadCharacter() LoadCharacterNew(newWaitForChild(Player,"Appearance"),Player.Character,Player.Backpack) end) end)
end
end
end)
end)
game.Players.PlayerAdded:connect(onJoined)
<?php <?php
$data = ob_get_clean(); $data = ob_get_clean();