update assetid converter
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@ -168,11 +168,11 @@ end)
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game:Load("rbxasset://<?php echo $rbxl; ?>")
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-- fix asset ids
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local assetPropertyNames = {"Texture", "TextureId", "SoundId", "MeshId", "SkyboxUp", "SkyboxLf", "SkyboxBk", "SkyboxRt", "SkyboxFt", "SkyboxDn", "PantsTemplate", "ShirtTemplate", "Graphic", "Frame", "ImageLabel", "GuiMain", "Image", "LinkedSource", "AnimationId"}
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local variations = {"http://www%.roblox%.com/asset/%?id=", "http://www%.roblox%.com/asset%?id=", "http://%.roblox%.com/asset/%?id=", "http://%.roblox%.com/asset%?id="}
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local variations = {"http://www%.roblox%.com/asset/%?id=", "http://www%.roblox%.com/asset%?id=", "http://%.roblox%.com/asset/%?id=", "http://%.roblox%.com/asset%?id=", "rbxassetid://", "http://www%.roblox%.com/asset/%?version=1&id=", "http://www%.roblox%.com/Asset/%?id="}
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function GetDescendants(o)
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local allObjects = {}
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function FindChildren(Object)
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local function FindChildren(Object)
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for _,v in pairs(Object:GetChildren()) do
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table.insert(allObjects,v)
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FindChildren(v)
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@ -199,6 +199,7 @@ for i, v in pairs(GetDescendants(game)) do
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v.Source = SourceCode
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end
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end
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for _, property in pairs(assetPropertyNames) do
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pcall(function()
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if v[property] and not v:FindFirstChild(property) then --Check for property, make sure we're not getting a child instead of a property
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@ -215,9 +216,6 @@ for i, v in pairs(GetDescendants(game)) do
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end)
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end
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end
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print("Updated " .. replacedProperties .. " AssetIds")
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print("Changed " .. replacedSourceCodes .. " lines of code")
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-- other stuff
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ns:Start(<?php echo $port; ?>, sleeptime)
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pcall(function() game.LocalSaveEnabled = true end)
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