From 58c3e797f3eed37fbfe85557f85265d9e01f91dd Mon Sep 17 00:00:00 2001 From: Thomas G <62822072+Thomasluigi07@users.noreply.github.com> Date: Tue, 28 Jun 2022 16:55:10 +1000 Subject: [PATCH] added join . p --- public/game/join.php | 236 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 236 insertions(+) diff --git a/public/game/join.php b/public/game/join.php index e69de29..aacb87d 100644 --- a/public/game/join.php +++ b/public/game/join.php @@ -0,0 +1,236 @@ + + +--This is a joinscript that works in 2013 and back, etc. + +-- functions -------------------------- +function onPlayerAdded(player) + -- override +end + +pcall(function() game:SetPlaceID(-1, false) end) + +local startTime = tick() +local connectResolved = false +local loadResolved = false +local joinResolved = false +local playResolved = true +local playStartTime = 0 + +local cdnSuccess = 0 +local cdnFailure = 0 + +settings()["Game Options"].CollisionSoundEnabled = true +pcall(function() settings().Rendering.EnableFRM = true end) +pcall(function() settings().Physics.Is30FpsThrottleEnabled = false end) +pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end) +pcall(function() settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.DefaultAuto end) + +pcall(function() game:GetService("ScriptContext"):AddCoreScript(1,game:GetService("ScriptContext"),"StarterScript") end) + +local threadSleepTime = ... + +if threadSleepTime==nil then + threadSleepTime = 15 +end + +local test = true + +local closeConnection = game.Close:connect(function() + if 0 then + if not connectResolved then + local duration = tick() - startTime; + elseif (not loadResolved) or (not joinResolved) then + local duration = tick() - startTime; + if not loadResolved then + loadResolved = true + end + if not joinResolved then + joinResolved = true + end + elseif not playResolved then + playResolved = true + end + end +end) + +game:GetService("ChangeHistoryService"):SetEnabled(false) +game:GetService("ContentProvider"):SetThreadPool(16) +game:GetService("InsertService"):SetBaseSetsUrl("http://www.morblox.us/Game/Tools/InsertAsset.ashx?nsets=10&type=base") +game:GetService("InsertService"):SetUserSetsUrl("http://www.morblox.us/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d") +game:GetService("InsertService"):SetCollectionUrl("http://www.morblox.us/Game/Tools/InsertAsset.ashx?sid=%d") +game:GetService("InsertService"):SetAssetUrl("http://www.morblox.us/asset/?id=%d") +game:GetService("InsertService"):SetAssetVersionUrl("http://www.morblox.us/Asset/?assetversionid=%d") + +pcall(function() game:GetService("SocialService"):SetFriendUrl("http://www.morblox.us/Game/LuaWebService/HandleSocialRequest.ashx?method=IsFriendsWith&playerid=%d&userid=%d") end) +pcall(function() game:GetService("SocialService"):SetBestFriendUrl("http://www.morblox.us/Game/LuaWebService/HandleSocialRequest.ashx?method=IsBestFriendsWith&playerid=%d&userid=%d") end) +pcall(function() game:GetService("SocialService"):SetGroupUrl("http://www.morblox.us/Game/LuaWebService/HandleSocialRequest.ashx?method=IsInGroup&playerid=%d&groupid=%d") end) +pcall(function() game:GetService("SocialService"):SetGroupRankUrl("http://www.morblox.us/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRank&playerid=%d&groupid=%d") end) +pcall(function() game:GetService("SocialService"):SetGroupRoleUrl("http://www.morblox.us/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRole&playerid=%d&groupid=%d") end) +pcall(function() game:GetService("GamePassService"):SetPlayerHasPassUrl("http://www.morblox.us/Game/GamePass/GamePassHandler.ashx?Action=HasPass&UserID=%d&PassID=%d") end) +pcall(function() game:GetService("MarketplaceService"):SetProductInfoUrl("https://api.morblox.us/marketplace/productinfo?assetId=%d") end) +pcall(function() game:GetService("MarketplaceService"):SetPlayerOwnsAssetUrl("https://api.morblox.us/ownership/hasasset?userId=%d&assetId=%d") end) +pcall(function() game:SetCreatorID(0, Enum.CreatorType.User) end) + +pcall(function() game:GetService("Players"):SetChatStyle(Enum.ChatStyle.ClassicAndBubble) end) + +local waitingForCharacter = false + +pcall( function() + if settings().Network.MtuOverride == 0 then + settings().Network.MtuOverride = 1400 + end +end) + + +client = game:GetService("NetworkClient") +visit = game:GetService("Visit") + +function setMessage(message) + -- todo: animated "..." + if not false then + game:SetMessage(message) + else + -- hack, good enought for now + game:SetMessage("Teleporting ...") + end +end + +function showErrorWindow(message, errorType, errorCategory) + game:SetMessage(message) +end + +-- called when the client connection closes +function onDisconnection(peer, lostConnection) + if lostConnection then + showErrorWindow("You have lost connection", "LostConnection", "LostConnection") + else + showErrorWindow("This game has been shutdown", "Kick", "Kick") + end +end + +function requestCharacter(replicator) + + -- prepare code for when the Character appears + local connection + connection = player.Changed:connect(function (property) + if property=="Character" then + game:ClearMessage() + waitingForCharacter = false + + connection:disconnect() + + if 0 then + if not joinResolved then + local duration = tick() - startTime; + joinResolved = true + + playStartTime = tick() + playResolved = false + end + end + end + end) + + setMessage("Requesting character") + + local success, err = pcall(function() + replicator:RequestCharacter() + setMessage("Waiting for character") + waitingForCharacter = true + end) +end + +function onConnectionAccepted(url, replicator) + connectResolved = true + + local waitingForMarker = true + + local success, err = pcall(function() + if not test then + visit:SetPing("", 300) + end + + if not false then + game:SetMessageBrickCount() + else + setMessage("Teleporting ...") + end + + replicator.Disconnection:connect(onDisconnection) + + local marker = replicator:SendMarker() + + marker.Received:connect(function() + waitingForMarker = false + requestCharacter(replicator) + end) + end) + + if not success then + return + end + + while waitingForMarker do + workspace:ZoomToExtents() + wait(0.5) + end +end + +-- called when the client connection fails +function onConnectionFailed(_, error) + showErrorWindow("Failed to connect to the Game. (ID=" .. error .. ")", "ID" .. error, "Other") +end + +-- called when the client connection is rejected +function onConnectionRejected() + connectionFailed:disconnect() + showErrorWindow("This game is not available. Please try another", "WrongVersion", "WrongVersion") +end + +pcall(function() settings().Diagnostics:LegacyScriptMode() end) +local success, err = pcall(function() + + game:SetRemoteBuildMode(true) + + setMessage("Connecting to Server") + client.ConnectionAccepted:connect(onConnectionAccepted) + client.ConnectionRejected:connect(onConnectionRejected) + connectionFailed = client.ConnectionFailed:connect(onConnectionFailed) + client.Ticket = "" + + playerConnectSucces, player = pcall(function() return client:PlayerConnect(, "", , 0, threadSleepTime) end) + + player:SetSuperSafeChat(false) + pcall(function() player:SetUnder13(false) end) + pcall(function() player:SetMembershipType(Enum.MembershipType.None) end) + pcall(function() player:SetAccountAge(365) end) + player.Idled:connect(onPlayerIdled) + + -- Overriden + onPlayerAdded(player) + + player.CharacterAppearance = "" + if not test then visit:SetUploadUrl("")end + player.Name = "" + +end) + +pcall(function() game:SetScreenshotInfo("") end) + \ No newline at end of file