parent
4c3282f154
commit
3e5ab8b5c6
102
public/asset/1
102
public/asset/1
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@ -3,8 +3,6 @@
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-- Created by Ben T. 10/29/10
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-- Please note that these are loaded in a specific order to diminish errors/perceived load time by user
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local scriptContext = game:GetService("ScriptContext")
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local touchEnabled = false
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pcall(function() touchEnabled = game:GetService("UserInputService").TouchEnabled end)
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-- library registration
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scriptContext:AddCoreScript(2, scriptContext,"/Libraries/LibraryRegistration/LibraryRegistration")
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@ -27,90 +25,50 @@ scriptContext:AddCoreScript(3, scriptContext, "CoreScripts/Sections")
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waitForChild(game:GetService("CoreGui"),"RobloxGui")
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local screenGui = game:GetService("CoreGui"):FindFirstChild("RobloxGui")
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if not touchEnabled then
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-- ToolTipper (creates tool tips for gui)
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scriptContext:AddCoreScript(4,screenGui,"CoreScripts/ToolTip")
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-- SettingsScript
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scriptContext:AddCoreScript(5,screenGui,"CoreScripts/Settings")
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end
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-- ToolTipper (creates tool tips for gui)
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scriptContext:AddCoreScript(4,screenGui,"CoreScripts/ToolTip")
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-- For Deepak Testing
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pcall(function()
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waitForProperty(game,"PlaceId")
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if game.PlaceId == deepakTestingPlace then
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scriptContext:AddCoreScript(52177626,screenGui,"RBXStatusBuffsGUIScript")
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scriptContext:AddCoreScript(52177590,screenGui,"HealthScript v4.0")
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end
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end)
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-- SettingsScript
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scriptContext:AddCoreScript(5,screenGui,"CoreScripts/Settings")
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-- MainBotChatScript
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scriptContext:AddCoreScript(6,screenGui,"CoreScripts/MainBotChatScript")
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-- New Player List
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scriptContext:AddCoreScript(7,screenGui,"CoreScripts/PlayerListScript")
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-- Popup Script
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scriptContext:AddCoreScript(8,screenGui,"CoreScripts/PopupScript")
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-- Friend Notification Script (probably can use this script to expand out to other notifications)
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scriptContext:AddCoreScript(9,screenGui,"CoreScripts/NotificationScript")
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-- Chat script
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scriptContext:AddCoreScript(1000, screenGui, "CoreScripts/ChatScript")
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-- Purchase Prompt Script
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scriptContext:AddCoreScript(10, screenGui, "CoreScripts/PurchasePromptScript")
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scriptContext:AddCoreScript(10, screenGui, "CoreScripts/ChatScript")
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if not touchEnabled then
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-- New Player List
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scriptContext:AddCoreScript(7,screenGui,"CoreScripts/PlayerListScript")
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elseif screenGui.AbsoluteSize.Y > 600 then
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-- New Player List
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scriptContext:AddCoreScript(7,screenGui,"CoreScripts/PlayerListScript")
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else
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delay(5, function()
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if screenGui.AbsoluteSize.Y >= 600 then
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-- New Player List
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scriptContext:AddCoreScript(7,screenGui,"CoreScripts/PlayerListScript")
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end
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end)
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end
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if game.CoreGui.Version >= 3 then
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-- For Deepak Testing
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pcall(function()
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waitForProperty(game,"PlaceId")
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local inRightPlace = true
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for i,v in ipairs(backpackTestPlaces) do
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if v == game.PlaceId then
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inRightPlace = true
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break
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end
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end
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waitForChild(game,"Players")
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waitForProperty(game.Players,"LocalPlayer")
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if game.Players.LocalPlayer.userId == 7210880 or game.Players.LocalPlayer.userId == 0 then inRightPlace = true end
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if not inRightPlace then return end -- restricting availability of backpack
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-- Backpack Builder
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scriptContext:AddCoreScript(10,screenGui,"BackpackBuilder")
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waitForChild(screenGui,"CurrentLoadout")
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waitForChild(screenGui.CurrentLoadout,"TempSlot")
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waitForChild(screenGui.CurrentLoadout.TempSlot,"SlotNumber")
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-- Backpack Script
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scriptContext:AddCoreScript(12,screenGui.CurrentLoadout,"BackpackScript")
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end
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local IsPersonalServer = not not game.Workspace:FindFirstChild("PSVariable")
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if IsPersonalServer then
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game:GetService("ScriptContext"):AddCoreScript(16,game.Players.LocalPlayer,"BuildToolManager")
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end
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game.Workspace.ChildAdded:connect(function(nchild)
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if nchild.Name=='PSVariable' and nchild:IsA('BoolValue') then
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IsPersonalServer = true
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game:GetService("ScriptContext"):AddCoreScript(16,game.Players.LocalPlayer,"BuildToolManager")
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if game.PlaceId == deepakTestingPlace then
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scriptContext:AddCoreScript(52177626,screenGui,"CoreScripts/RBXStatusBuffsGUIScript")
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scriptContext:AddCoreScript(52177590,screenGui,"CoreScripts/HealthScript v4.0")
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end
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end)
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if touchEnabled then -- touch devices don't use same control frame
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waitForChild(screenGui, 'ControlFrame')
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waitForChild(screenGui.ControlFrame, 'BottomLeftControl')
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screenGui.ControlFrame.BottomLeftControl.Visible = false
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if game.CoreGui.Version >= 3 then
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-- Backpack Builder, creates most of the backpack gui
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scriptContext:AddCoreScript(11,screenGui,"CoreScripts/BackpackScripts/BackpackBuilder")
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waitForChild(screenGui.ControlFrame, 'TopLeftControl')
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screenGui.ControlFrame.TopLeftControl.Visible = false
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waitForChild(screenGui,"CurrentLoadout")
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waitForChild(screenGui,"Backpack")
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local Backpack = screenGui.Backpack
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-- Manager handles all big backpack state changes, other scripts subscribe to this and do things accordingly
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if game.CoreGui.Version >= 7 then
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scriptContext:AddCoreScript(12,Backpack,"CoreScripts/BackpackScripts/BackpackManager")
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end
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-- Backpack Gear (handles all backpack gear tab stuff)
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game:GetService("ScriptContext"):AddCoreScript(13,Backpack,"CoreScripts/BackpackScripts/BackpackGear")
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-- Loadout Script, used for gear hotkeys
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scriptContext:AddCoreScript(14,screenGui.CurrentLoadout,"CoreScripts/BackpackScripts/LoadoutScript")
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-- Wardrobe script handles all character dressing operations
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scriptContext:AddCoreScript(4336,Backpack,"CoreScripts/BackpackScripts/BackpackWardrobe")
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end
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1340
public/asset/10
1340
public/asset/10
File diff suppressed because it is too large
Load Diff
1615
public/asset/11
1615
public/asset/11
File diff suppressed because it is too large
Load Diff
1013
public/asset/12
1013
public/asset/12
File diff suppressed because it is too large
Load Diff
3783
public/asset/13
3783
public/asset/13
File diff suppressed because it is too large
Load Diff
888
public/asset/14
888
public/asset/14
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@ -1,24 +1,880 @@
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%14%
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local t = {}
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if game.CoreGui.Version < 3 then return end -- peace out if we aren't using the right client
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t.Foo =
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function()
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print("foo")
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-- A couple of necessary functions
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local function waitForChild(instance, name)
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while not instance:FindFirstChild(name) do
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instance.ChildAdded:wait()
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end
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t.Bar =
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function()
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print("bar")
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return instance:FindFirstChild(name)
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end
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local function waitForProperty(instance, property)
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while not instance[property] do
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instance.Changed:wait()
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end
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end
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t.Help =
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function(funcNameOrFunc)
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--input argument can be a string or a function. Should return a description (of arguments and expected side effects)
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if funcNameOrFunc == "Foo" or funcNameOrFunc == t.Foo then
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return "Function Foo. Arguments: None. Side effect: prints foo"
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elseif funcNameOrFunc == "Bar" or funcNameOrFunc == t.Bar then
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return "Function Bar. Arguments: None. Side effect: prints bar"
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local currentLoadout = script.Parent
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local StaticTabName = "gear"
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local robloxGui = game:GetService("CoreGui"):FindFirstChild("RobloxGui")
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assert(robloxGui)
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waitForChild(robloxGui,"CurrentLoadout")
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waitForChild(robloxGui.CurrentLoadout,"TempSlot")
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waitForChild(robloxGui.CurrentLoadout.TempSlot,"SlotNumber")
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--- Begin Locals
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waitForChild(game,"Players")
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waitForProperty(game.Players,"LocalPlayer")
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local player = game.Players.LocalPlayer
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waitForChild(game, "LocalBackpack")
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game.LocalBackpack:SetOldSchoolBackpack(false)
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waitForChild(currentLoadout.Parent,"Backpack")
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local guiBackpack = currentLoadout.Parent.Backpack
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local backpackManager = waitForChild(guiBackpack,"CoreScripts/BackpackScripts/BackpackManager")
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local backpackOpenEvent = waitForChild(backpackManager,"BackpackOpenEvent")
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local backpackCloseEvent = waitForChild(backpackManager,"BackpackCloseEvent")
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local tabClickedEvent = waitForChild(backpackManager,"TabClickedEvent")
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local resizeEvent = waitForChild(backpackManager,"ResizeEvent")
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local inGearTab = true
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local maxNumLoadoutItems = 10
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local characterChildAddedCon = nil
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local backpackChildCon = nil
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local debounce = false
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local enlargeFactor = 1.18
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local buttonSizeEnlarge = UDim2.new(1 * enlargeFactor,0,1 * enlargeFactor,0)
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local buttonSizeNormal = UDim2.new(1,0,1,0)
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local enlargeOverride = true
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local guiTweenSpeed = 0.5
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local inventory = {}
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for i = 0, 9 do
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game:GetService("GuiService"):AddKey(tostring(i)) -- register our keys
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end
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local gearSlots = {}
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for i = 1, maxNumLoadoutItems do
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gearSlots[i] = "empty"
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end
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--- End Locals
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-- Begin Functions
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local function kill(prop,con,gear)
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if con then con:disconnect() end
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if prop == true and gear then
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reorganizeLoadout(gear,false)
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end
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end
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function characterInWorkspace()
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if game.Players["LocalPlayer"] then
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if game.Players.LocalPlayer["Character"] then
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if game.Players.LocalPlayer.Character ~= nil then
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if game.Players.LocalPlayer.Character.Parent ~= nil then
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return true
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end
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end
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end
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end
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return t
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return false
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end
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function removeGear(gear)
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local emptySlot = nil
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for i = 1, #gearSlots do
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if gearSlots[i] == gear and gear.Parent ~= nil then
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emptySlot = i
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break
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end
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end
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if emptySlot then
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if gearSlots[emptySlot].GearReference.Value then
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if gearSlots[emptySlot].GearReference.Value.Parent == game.Players.LocalPlayer.Character then -- if we currently have this equipped, unequip it
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gearSlots[emptySlot].GearReference.Value.Parent = game.Players.LocalPlayer.Backpack
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end
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if gearSlots[emptySlot].GearReference.Value:IsA("HopperBin") and gearSlots[emptySlot].GearReference.Value.Active then -- this is an active hopperbin
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gearSlots[emptySlot].GearReference.Value:Disable()
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gearSlots[emptySlot].GearReference.Value.Active = false
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end
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end
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gearSlots[emptySlot] = "empty"
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local centerizeX = gear.Size.X.Scale/2
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local centerizeY = gear.Size.Y.Scale/2
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gear:TweenSizeAndPosition(UDim2.new(0,0,0,0),
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UDim2.new(gear.Position.X.Scale + centerizeX,gear.Position.X.Offset,gear.Position.Y.Scale + centerizeY,gear.Position.Y.Offset),
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Enum.EasingDirection.Out, Enum.EasingStyle.Quad,guiTweenSpeed/4,true)
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delay(guiTweenSpeed/2,
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function()
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gear:remove()
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end)
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end
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end
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function insertGear(gear, addToSlot)
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local pos = nil
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if not addToSlot then
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for i = 1, #gearSlots do
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if gearSlots[i] == "empty" then
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pos = i
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break
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end
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end
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if pos == 1 and gearSlots[1] ~= "empty" then gear:remove() return end -- we are currently full, can't add in
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else
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pos = addToSlot
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-- push all gear down one slot
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local start = 1
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for i = 1, #gearSlots do
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if gearSlots[i] == "empty" then
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start = i
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break
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end
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end
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for i = start, pos + 1, -1 do
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gearSlots[i] = gearSlots[i - 1]
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if i == 10 then
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gearSlots[i].SlotNumber.Text = "0"
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gearSlots[i].SlotNumberDownShadow.Text = "0"
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gearSlots[i].SlotNumberUpShadow.Text = "0"
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else
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gearSlots[i].SlotNumber.Text = i
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gearSlots[i].SlotNumberDownShadow.Text = i
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gearSlots[i].SlotNumberUpShadow.Text = i
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end
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end
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end
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gearSlots[pos] = gear
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if pos ~= maxNumLoadoutItems then
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if(type(tostring(pos)) == "string") then
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local posString = tostring(pos)
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gear.SlotNumber.Text = posString
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gear.SlotNumberDownShadow.Text = posString
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gear.SlotNumberUpShadow.Text = posString
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end
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else -- tenth gear doesn't follow mathematical pattern :(
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gear.SlotNumber.Text = "0"
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gear.SlotNumberDownShadow.Text = "0"
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gear.SlotNumberUpShadow.Text = "0"
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end
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gear.Visible = true
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local con = nil
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con = gear.Kill.Changed:connect(function(prop) kill(prop,con,gear) end)
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end
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function reorganizeLoadout(gear, inserting, equipped, addToSlot)
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if inserting then -- add in gear
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insertGear(gear, addToSlot)
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else
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removeGear(gear)
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end
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if gear ~= "empty" then gear.ZIndex = 1 end
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end
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function checkToolAncestry(child,parent)
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if child:FindFirstChild("RobloxBuildTool") then return end -- don't show roblox build tools
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if child:IsA("Tool") or child:IsA("HopperBin") then
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for i = 1, #gearSlots do
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if gearSlots[i] ~= "empty" and gearSlots[i].GearReference.Value == child then
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if parent == nil then
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gearSlots[i].Kill.Value = true
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return false
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elseif child.Parent == player.Character then
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gearSlots[i].Selected = true
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return true
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elseif child.Parent == player.Backpack then
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if child:IsA("Tool") or child:IsA("HopperBin") then gearSlots[i].Selected = false end
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return true
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else
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gearSlots[i].Kill.Value = true
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return false
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end
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return true
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end
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end
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end
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end
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function removeAllEquippedGear(physGear)
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local stuff = player.Character:GetChildren()
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for i = 1, #stuff do
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if ( stuff[i]:IsA("Tool") or stuff[i]:IsA("HopperBin") ) and stuff[i] ~= physGear then
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if stuff[i]:IsA("Tool") then stuff[i].Parent = player.Backpack end
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if stuff[i]:IsA("HopperBin") then
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stuff[i]:Disable()
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end
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end
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end
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end
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function hopperBinSwitcher(numKey, physGear)
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if not physGear then return end
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physGear:ToggleSelect()
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if gearSlots[numKey] == "empty" then return end
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if not physGear.Active then
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gearSlots[numKey].Selected = false
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normalizeButton(gearSlots[numKey])
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else
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gearSlots[numKey].Selected = true
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enlargeButton(gearSlots[numKey])
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end
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end
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function toolSwitcher(numKey)
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if not gearSlots[numKey] then return end
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local physGear = gearSlots[numKey].GearReference.Value
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if physGear == nil then return end
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removeAllEquippedGear(physGear) -- we don't remove this gear, as then we get a double switcheroo
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local key = numKey
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if numKey == 0 then key = 10 end
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for i = 1, #gearSlots do
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if gearSlots[i] and gearSlots[i] ~= "empty" and i ~= key then
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normalizeButton(gearSlots[i])
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gearSlots[i].Selected = false
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if gearSlots[i].GearReference and gearSlots[i].GearReference.Value and gearSlots[i].GearReference.Value:IsA("HopperBin") and gearSlots[i].GearReference.Value.Active then
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gearSlots[i].GearReference.Value:ToggleSelect()
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end
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end
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end
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if physGear:IsA("HopperBin") then
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hopperBinSwitcher(numKey,physGear)
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else
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if physGear.Parent == player.Character then
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physGear.Parent = player.Backpack
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if gearSlots[numKey] ~= "empty" then
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gearSlots[numKey].Selected = false
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normalizeButton(gearSlots[numKey])
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end
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else
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--player.Character.Humanoid:EquipTool(physGear)
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physGear.Parent = player.Character
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gearSlots[numKey].Selected = true
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enlargeButton(gearSlots[numKey])
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end
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end
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end
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function activateGear(num)
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local numKey = nil
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if num == "0" then
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numKey = 10 -- why do lua indexes have to start at 1? :(
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else
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numKey = tonumber(num)
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end
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if(numKey == nil) then return end
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if gearSlots[numKey] ~= "empty" then
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toolSwitcher(numKey)
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end
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end
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enlargeButton = function(button)
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if button.Size.Y.Scale > 1 then return end
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if not button.Parent then return end
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if not button.Selected then return end
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for i = 1, #gearSlots do
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if gearSlots[i] == "empty" then break end
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if gearSlots[i] ~= button then
|
||||
normalizeButton(gearSlots[i])
|
||||
end
|
||||
end
|
||||
|
||||
if not enlargeOverride then
|
||||
return
|
||||
end
|
||||
|
||||
if button:IsA("ImageButton") or button:IsA("TextButton") then
|
||||
button.ZIndex = 2
|
||||
local centerizeX = -(buttonSizeEnlarge.X.Scale - button.Size.X.Scale)/2
|
||||
local centerizeY = -(buttonSizeEnlarge.Y.Scale - button.Size.Y.Scale)/2
|
||||
button:TweenSizeAndPosition(buttonSizeEnlarge,
|
||||
UDim2.new(button.Position.X.Scale + centerizeX,button.Position.X.Offset,button.Position.Y.Scale + centerizeY,button.Position.Y.Offset),
|
||||
Enum.EasingDirection.Out, Enum.EasingStyle.Quad,guiTweenSpeed/5,enlargeOverride)
|
||||
end
|
||||
end
|
||||
|
||||
normalizeAllButtons = function()
|
||||
for i = 1, #gearSlots do
|
||||
if gearSlots[i] == "empty" then break end
|
||||
if gearSlots[i] ~= button then
|
||||
normalizeButton(gearSlots[i],0.1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
normalizeButton = function(button, speed)
|
||||
if not button then return end
|
||||
if button.Size.Y.Scale <= 1 then return end
|
||||
if button.Selected then return end
|
||||
if not button.Parent then return end
|
||||
|
||||
local moveSpeed = speed
|
||||
if moveSpeed == nil or type(moveSpeed) ~= "number" then moveSpeed = guiTweenSpeed/5 end
|
||||
|
||||
if button:IsA("ImageButton") or button:IsA("TextButton") then
|
||||
button.ZIndex = 1
|
||||
local inverseEnlarge = 1/enlargeFactor
|
||||
local centerizeX = -(buttonSizeNormal.X.Scale - button.Size.X.Scale)/2
|
||||
local centerizeY = -(buttonSizeNormal.Y.Scale - button.Size.Y.Scale)/2
|
||||
button:TweenSizeAndPosition(buttonSizeNormal,
|
||||
UDim2.new(button.Position.X.Scale + centerizeX,button.Position.X.Offset,button.Position.Y.Scale + centerizeY,button.Position.Y.Offset),
|
||||
Enum.EasingDirection.Out, Enum.EasingStyle.Quad,moveSpeed,enlargeOverride)
|
||||
end
|
||||
end
|
||||
|
||||
local waitForDebounce = function()
|
||||
while debounce do
|
||||
wait()
|
||||
end
|
||||
end
|
||||
|
||||
function pointInRectangle(point,rectTopLeft,rectSize)
|
||||
if point.x > rectTopLeft.x and point.x < (rectTopLeft.x + rectSize.x) then
|
||||
if point.y > rectTopLeft.y and point.y < (rectTopLeft.y + rectSize.y) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function swapGear(gearClone,toFrame)
|
||||
local toFrameChildren = toFrame:GetChildren()
|
||||
if #toFrameChildren == 1 then
|
||||
if toFrameChildren[1]:FindFirstChild("SlotNumber") then
|
||||
|
||||
local toSlot = tonumber(toFrameChildren[1].SlotNumber.Text)
|
||||
local gearCloneSlot = tonumber(gearClone.SlotNumber.Text)
|
||||
if toSlot == 0 then toSlot = 10 end
|
||||
if gearCloneSlot == 0 then gearCloneSlot = 10 end
|
||||
|
||||
gearSlots[toSlot] = gearClone
|
||||
gearSlots[gearCloneSlot] = toFrameChildren[1]
|
||||
|
||||
toFrameChildren[1].SlotNumber.Text = gearClone.SlotNumber.Text
|
||||
toFrameChildren[1].SlotNumberDownShadow.Text = gearClone.SlotNumber.Text
|
||||
toFrameChildren[1].SlotNumberUpShadow.Text = gearClone.SlotNumber.Text
|
||||
|
||||
local subString = string.sub(toFrame.Name,5)
|
||||
gearClone.SlotNumber.Text = subString
|
||||
gearClone.SlotNumberDownShadow.Text = subString
|
||||
gearClone.SlotNumberUpShadow.Text = subString
|
||||
|
||||
gearClone.Position = UDim2.new(gearClone.Position.X.Scale,0,gearClone.Position.Y.Scale,0)
|
||||
toFrameChildren[1].Position = UDim2.new(toFrameChildren[1].Position.X.Scale,0,toFrameChildren[1].Position.Y.Scale,0)
|
||||
|
||||
toFrameChildren[1].Parent = gearClone.Parent
|
||||
gearClone.Parent = toFrame
|
||||
end
|
||||
else
|
||||
local slotNum = tonumber(gearClone.SlotNumber.Text)
|
||||
if slotNum == 0 then slotNum = 10 end
|
||||
gearSlots[slotNum] = "empty" -- reset this gear slot
|
||||
|
||||
local subString = string.sub(toFrame.Name,5)
|
||||
gearClone.SlotNumber.Text = subString
|
||||
gearClone.SlotNumberDownShadow.Text = subString
|
||||
gearClone.SlotNumberUpShadow.Text = subString
|
||||
|
||||
local toSlotNum = tonumber(gearClone.SlotNumber.Text)
|
||||
if toSlotNum == 0 then toSlotNum = 10 end
|
||||
gearSlots[toSlotNum] = gearClone
|
||||
gearClone.Position = UDim2.new(gearClone.Position.X.Scale,0,gearClone.Position.Y.Scale,0)
|
||||
gearClone.Parent = toFrame
|
||||
end
|
||||
end
|
||||
|
||||
function resolveDrag(gearClone,x,y)
|
||||
local mousePoint = Vector2.new(x,y)
|
||||
|
||||
local frame = gearClone.Parent
|
||||
local frames = frame.Parent:GetChildren()
|
||||
|
||||
for i = 1, #frames do
|
||||
if frames[i]:IsA("Frame") then
|
||||
if pointInRectangle(mousePoint, frames[i].AbsolutePosition,frames[i].AbsoluteSize) then
|
||||
swapGear(gearClone,frames[i])
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if x < frame.AbsolutePosition.x or x > ( frame.AbsolutePosition.x + frame.AbsoluteSize.x ) then
|
||||
reorganizeLoadout(gearClone,false)
|
||||
return false
|
||||
elseif y < frame.AbsolutePosition.y or y > ( frame.AbsolutePosition.y + frame.AbsoluteSize.y ) then
|
||||
reorganizeLoadout(gearClone,false)
|
||||
return false
|
||||
else
|
||||
if dragBeginPos then gearClone.Position = dragBeginPos end
|
||||
return -1
|
||||
end
|
||||
end
|
||||
|
||||
function unequipAllItems(dontEquipThis)
|
||||
for i = 1, #gearSlots do
|
||||
if gearSlots[i] == "empty" then break end
|
||||
if gearSlots[i].GearReference.Value and gearSlots[i].GearReference.Value ~= dontEquipThis then
|
||||
if gearSlots[i].GearReference.Value:IsA("HopperBin") then
|
||||
gearSlots[i].GearReference.Value:Disable()
|
||||
elseif gearSlots[i].GearReference.Value:IsA("Tool") then
|
||||
gearSlots[i].GearReference.Value.Parent = game.Players.LocalPlayer.Backpack
|
||||
end
|
||||
gearSlots[i].Selected = false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function showToolTip(button, tip)
|
||||
if button and button:FindFirstChild("ToolTipLabel") and button.ToolTipLabel:IsA("TextLabel") then
|
||||
button.ToolTipLabel.Text = tostring(tip)
|
||||
local xSize = button.ToolTipLabel.TextBounds.X + 6
|
||||
button.ToolTipLabel.Size = UDim2.new(0,xSize,0,20)
|
||||
button.ToolTipLabel.Position = UDim2.new(0.5,-xSize/2,0,-30)
|
||||
button.ToolTipLabel.Visible = true
|
||||
end
|
||||
end
|
||||
|
||||
function hideToolTip(button, tip)
|
||||
if button and button:FindFirstChild("ToolTipLabel") and button.ToolTipLabel:IsA("TextLabel") then
|
||||
button.ToolTipLabel.Visible = false
|
||||
end
|
||||
end
|
||||
|
||||
local addingPlayerChild = function(child, equipped, addToSlot, inventoryGearButton)
|
||||
waitForDebounce()
|
||||
debounce = true
|
||||
|
||||
if child:FindFirstChild("RobloxBuildTool") then debounce = false return end -- don't show roblox build tools
|
||||
if not child:IsA("Tool") then
|
||||
if not child:IsA("HopperBin") then
|
||||
debounce = false
|
||||
return -- we don't care about anything besides tools (sigh...)
|
||||
end
|
||||
end
|
||||
|
||||
if not addToSlot then
|
||||
for i = 1, #gearSlots do
|
||||
if gearSlots[i] ~= "empty" and gearSlots[i].GearReference.Value == child then -- we already have gear, do nothing
|
||||
debounce = false
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local gearClone = currentLoadout.TempSlot:clone()
|
||||
gearClone.Name = child.Name
|
||||
gearClone.GearImage.Image = child.TextureId
|
||||
if gearClone.GearImage.Image == "" then
|
||||
gearClone.GearText.Text = child.Name
|
||||
end
|
||||
gearClone.GearReference.Value = child
|
||||
|
||||
gearClone.MouseEnter:connect(function()
|
||||
if gearClone.GearReference and gearClone.GearReference.Value["ToolTip"] and gearClone.GearReference.Value.ToolTip ~= "" then
|
||||
showToolTip(gearClone, gearClone.GearReference.Value.ToolTip)
|
||||
end
|
||||
end)
|
||||
|
||||
gearClone.MouseLeave:connect(function()
|
||||
if gearClone.GearReference and gearClone.GearReference.Value["ToolTip"] and gearClone.GearReference.Value.ToolTip ~= "" then
|
||||
hideToolTip(gearClone, gearClone.GearReference.Value.ToolTip)
|
||||
end
|
||||
end)
|
||||
|
||||
gearClone.RobloxLocked = true
|
||||
|
||||
local slotToMod = -1
|
||||
|
||||
if not addToSlot then
|
||||
for i = 1, #gearSlots do
|
||||
if gearSlots[i] == "empty" then
|
||||
slotToMod = i
|
||||
break
|
||||
end
|
||||
end
|
||||
else
|
||||
slotToMod = addToSlot
|
||||
end
|
||||
|
||||
if slotToMod == - 1 then -- No available slot to add in!
|
||||
debounce = false
|
||||
return
|
||||
end
|
||||
|
||||
local slotNum = slotToMod % 10
|
||||
local parent = currentLoadout:FindFirstChild("Slot"..tostring(slotNum))
|
||||
gearClone.Parent = parent
|
||||
|
||||
if inventoryGearButton then
|
||||
local absolutePositionFinal = inventoryGearButton.AbsolutePosition
|
||||
local currentAbsolutePosition = gearClone.AbsolutePosition
|
||||
local diff = absolutePositionFinal - currentAbsolutePosition
|
||||
gearClone.Position = UDim2.new(gearClone.Position.X.Scale,diff.x,gearClone.Position.Y.Scale,diff.y)
|
||||
gearClone.ZIndex = 4
|
||||
end
|
||||
|
||||
if addToSlot then
|
||||
reorganizeLoadout(gearClone, true, equipped, addToSlot)
|
||||
else
|
||||
reorganizeLoadout(gearClone, true)
|
||||
end
|
||||
|
||||
if gearClone.Parent == nil then debounce = false return end -- couldn't fit in (hopper is full!)
|
||||
|
||||
if equipped then
|
||||
gearClone.Selected = true
|
||||
unequipAllItems(child)
|
||||
delay(guiTweenSpeed + 0.01,function() -- if our gear is equipped, we will want to enlarge it when done moving
|
||||
if gearClone:FindFirstChild("GearReference") and ( (gearClone.GearReference.Value:IsA("Tool") and gearClone.GearReference.Value.Parent == player.Character) or
|
||||
(gearClone.GearReference.Value:IsA("HopperBin") and gearClone.GearReference.Value.Active == true) ) then
|
||||
enlargeButton(gearClone)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
local dragBeginPos = nil
|
||||
local clickCon, buttonDeleteCon, mouseEnterCon, mouseLeaveCon, dragStop, dragBegin = nil
|
||||
clickCon = gearClone.MouseButton1Click:connect(function()
|
||||
if characterInWorkspace() then
|
||||
if not gearClone.Draggable then
|
||||
activateGear(gearClone.SlotNumber.Text)
|
||||
end
|
||||
end
|
||||
end)
|
||||
mouseEnterCon = gearClone.MouseEnter:connect(function()
|
||||
if guiBackpack.Visible then
|
||||
gearClone.Draggable = true
|
||||
end
|
||||
end)
|
||||
dragBegin = gearClone.DragBegin:connect(function(pos)
|
||||
dragBeginPos = pos
|
||||
gearClone.ZIndex = 7
|
||||
local children = gearClone:GetChildren()
|
||||
for i = 1, #children do
|
||||
if children[i]:IsA("TextLabel") then
|
||||
if string.find(children[i].Name,"Shadow") then
|
||||
children[i].ZIndex = 8
|
||||
else
|
||||
children[i].ZIndex = 9
|
||||
end
|
||||
elseif children[i]:IsA("Frame") or children[i]:IsA("ImageLabel") then
|
||||
children[i].ZIndex = 7
|
||||
end
|
||||
end
|
||||
end)
|
||||
dragStop = gearClone.DragStopped:connect(function(x,y)
|
||||
if gearClone.Selected then
|
||||
gearClone.ZIndex = 2
|
||||
else
|
||||
gearClone.ZIndex = 1
|
||||
end
|
||||
local children = gearClone:GetChildren()
|
||||
for i = 1, #children do
|
||||
if children[i]:IsA("TextLabel") then
|
||||
if string.find(children[i].Name,"Shadow") then
|
||||
children[i].ZIndex = 3
|
||||
else
|
||||
children[i].ZIndex = 4
|
||||
end
|
||||
elseif children[i]:IsA("Frame") or children[i]:IsA("ImageLabel") then
|
||||
children[i].ZIndex = 2
|
||||
end
|
||||
end
|
||||
resolveDrag(gearClone,x,y)
|
||||
end)
|
||||
mouseLeaveCon = gearClone.MouseLeave:connect(function()
|
||||
gearClone.Draggable = false
|
||||
end)
|
||||
buttonDeleteCon = gearClone.AncestryChanged:connect(function()
|
||||
if gearClone.Parent and gearClone.Parent.Parent == currentLoadout then return end
|
||||
if clickCon then clickCon:disconnect() end
|
||||
if buttonDeleteCon then buttonDeleteCon:disconnect() end
|
||||
if mouseEnterCon then mouseEnterCon:disconnect() end
|
||||
if mouseLeaveCon then mouseLeaveCon:disconnect() end
|
||||
if dragStop then dragStop:disconnect() end
|
||||
if dragBegin then dragBegin:disconnect() end
|
||||
end) -- this probably isn't necessary since objects are being deleted (probably), but this might still leak just in case
|
||||
|
||||
local childCon = nil
|
||||
local childChangeCon = nil
|
||||
childCon = child.AncestryChanged:connect(function(newChild,parent)
|
||||
if not checkToolAncestry(newChild,parent) then
|
||||
if childCon then childCon:disconnect() end
|
||||
if childChangeCon then childChangeCon:disconnect() end
|
||||
removeFromInventory(child)
|
||||
elseif parent == game.Players.LocalPlayer.Backpack then
|
||||
normalizeButton(gearClone)
|
||||
end
|
||||
end)
|
||||
|
||||
childChangeCon = child.Changed:connect(function(prop)
|
||||
if prop == "Name" then
|
||||
if gearClone and gearClone.GearImage.Image == "" then
|
||||
gearClone.GearText.Text = child.Name
|
||||
end
|
||||
elseif prop == "Active" then
|
||||
if child and child:IsA("HopperBin") then
|
||||
if not child.Active then
|
||||
gearClone.Selected = false
|
||||
normalizeButton(gearClone)
|
||||
end
|
||||
end
|
||||
elseif prop == "TextureId" then
|
||||
gearClone.GearImage.Image = child.TextureId
|
||||
end
|
||||
end)
|
||||
|
||||
debounce = false
|
||||
|
||||
end
|
||||
|
||||
function addToInventory(child)
|
||||
if not child:IsA("Tool") or not child:IsA("HopperBin") then return end
|
||||
|
||||
local slot = nil
|
||||
for i = 1, #inventory do
|
||||
if inventory[i] and inventory[i] == child then return end
|
||||
if not inventory[i] then slot = i end
|
||||
end
|
||||
if slot then
|
||||
inventory[slot] = child
|
||||
elseif #inventory < 1 then
|
||||
inventory[1] = child
|
||||
else
|
||||
inventory[#inventory + 1] = child
|
||||
end
|
||||
end
|
||||
|
||||
function removeFromInventory(child)
|
||||
for i = 1, #inventory do
|
||||
if inventory[i] == child then
|
||||
table.remove(inventory,i)
|
||||
inventory[i] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local spreadOutGear = function()
|
||||
loadoutChildren = currentLoadout:GetChildren()
|
||||
|
||||
for i = 1, #loadoutChildren do
|
||||
if loadoutChildren[i]:IsA("Frame") then
|
||||
loadoutChildren[i].BackgroundTransparency = 0.5
|
||||
local slot = tonumber(string.sub(loadoutChildren[i].Name,5))
|
||||
if slot == 0 then slot = 10 end
|
||||
loadoutChildren[i]:TweenPosition(UDim2.new((slot - 1)/10,0,0,0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.25, true)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local centerGear = function()
|
||||
loadoutChildren = currentLoadout:GetChildren()
|
||||
local gearButtons = {}
|
||||
local lastSlotAdd = nlii
|
||||
|
||||
for i = 1, #loadoutChildren do
|
||||
if loadoutChildren[i]:IsA("Frame") then
|
||||
if #loadoutChildren[i]:GetChildren() > 0 then
|
||||
if loadoutChildren[i].Name == "Slot0" then
|
||||
lastSlotAdd = loadoutChildren[i]
|
||||
else
|
||||
table.insert(gearButtons, loadoutChildren[i])
|
||||
end
|
||||
end
|
||||
loadoutChildren[i].BackgroundTransparency = 1
|
||||
end
|
||||
end
|
||||
if lastSlotAdd then table.insert(gearButtons,lastSlotAdd) end
|
||||
|
||||
local startPos = ( 1 - (#gearButtons * 0.1) ) / 2
|
||||
for i = 1, #gearButtons do
|
||||
gearButtons[i]:TweenPosition(UDim2.new(startPos + ((i - 1) * 0.1),0,0,0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.25, true)
|
||||
end
|
||||
end
|
||||
|
||||
function editLoadout()
|
||||
if inGearTab then
|
||||
spreadOutGear()
|
||||
end
|
||||
end
|
||||
|
||||
function readonlyLoadout()
|
||||
if not inGearTab then
|
||||
centerGear()
|
||||
end
|
||||
end
|
||||
|
||||
function setupBackpackListener()
|
||||
if backpackChildCon then backpackChildCon:disconnect() backpackChildCon = nil end
|
||||
backpackChildCon = player.Backpack.ChildAdded:connect(function(child)
|
||||
addingPlayerChild(child)
|
||||
addToInventory(child)
|
||||
end)
|
||||
end
|
||||
|
||||
function playerCharacterChildAdded(child)
|
||||
addingPlayerChild(child,true)
|
||||
addToInventory(child)
|
||||
end
|
||||
|
||||
function activateLoadout()
|
||||
currentLoadout.Visible = true
|
||||
end
|
||||
|
||||
function deactivateLoadout()
|
||||
currentLoadout.Visible = false
|
||||
end
|
||||
|
||||
function tabHandler(inFocus)
|
||||
inGearTab = inFocus
|
||||
if inFocus then
|
||||
editLoadout()
|
||||
else
|
||||
readonlyLoadout()
|
||||
end
|
||||
end
|
||||
-- End Functions
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
-- Begin Script
|
||||
wait() -- let stuff initialize incase this is first heartbeat...
|
||||
|
||||
waitForChild(player,"Backpack")
|
||||
waitForProperty(player,"Character")
|
||||
local backpackChildren = player.Backpack:GetChildren()
|
||||
local size = math.min(10,#backpackChildren)
|
||||
for i = 1, size do
|
||||
addingPlayerChild(backpackChildren[i],false)
|
||||
end
|
||||
setupBackpackListener()
|
||||
|
||||
waitForProperty(player,"Character")
|
||||
for i,v in ipairs(player.Character:GetChildren()) do
|
||||
playerCharacterChildAdded(v)
|
||||
end
|
||||
characterChildAddedCon = player.Character.ChildAdded:connect(function(child) playerCharacterChildAdded(child) end)
|
||||
|
||||
waitForChild(player.Character,"Humanoid")
|
||||
humanoidDiedCon = player.Character.Humanoid.Died:connect(function()
|
||||
if humanoidDiedCon then humanoidDiedCon:disconnect() humanoidDiedCon = nil end
|
||||
deactivateLoadout()
|
||||
if backpackChildCon then backpackChildCon:disconnect() backpackChildCon = nil end
|
||||
end)
|
||||
|
||||
player.CharacterRemoving:connect(function()
|
||||
for i = 1, #gearSlots do
|
||||
if gearSlots[i] ~= "empty" then
|
||||
gearSlots[i].Parent = nil
|
||||
gearSlots[i] = "empty"
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
player.CharacterAdded:connect(function()
|
||||
waitForProperty(game.Players,"LocalPlayer")
|
||||
player = game.Players.LocalPlayer -- make sure we are still looking at the correct character
|
||||
waitForChild(player,"Backpack")
|
||||
|
||||
|
||||
delay(1,function()
|
||||
local backpackChildren = player.Backpack:GetChildren()
|
||||
local size = math.min(10,#backpackChildren)
|
||||
for i = 1, size do
|
||||
addingPlayerChild(backpackChildren[i],false)
|
||||
end
|
||||
setupBackpackListener()
|
||||
end)
|
||||
|
||||
activateLoadout()
|
||||
|
||||
if characterChildAddedCon then
|
||||
characterChildAddedCon:disconnect()
|
||||
characterChildAddedCon = nil
|
||||
end
|
||||
|
||||
characterChildAddedCon =
|
||||
player.Character.ChildAdded:connect(function(child)
|
||||
addingPlayerChild(child,true)
|
||||
end)
|
||||
|
||||
waitForChild(player.Character,"Humanoid")
|
||||
humanoidDiedCon =
|
||||
player.Character.Humanoid.Died:connect(function()
|
||||
deactivateLoadout()
|
||||
|
||||
if humanoidDiedCon then humanoidDiedCon:disconnect() humanoidDiedCon = nil end
|
||||
if backpackChildCon then backpackChildCon:disconnect() backpackChildCon = nil end
|
||||
end)
|
||||
|
||||
end)
|
||||
|
||||
waitForChild(guiBackpack,"SwapSlot")
|
||||
guiBackpack.SwapSlot.Changed:connect(function()
|
||||
if guiBackpack.SwapSlot.Value then
|
||||
local swapSlot = guiBackpack.SwapSlot
|
||||
local pos = swapSlot.Slot.Value
|
||||
if pos == 0 then pos = 10 end
|
||||
if gearSlots[pos] then
|
||||
reorganizeLoadout(gearSlots[pos],false)
|
||||
end
|
||||
if swapSlot.GearButton.Value then
|
||||
addingPlayerChild(swapSlot.GearButton.Value.GearReference.Value,false,pos)
|
||||
end
|
||||
guiBackpack.SwapSlot.Value = false
|
||||
end
|
||||
end)
|
||||
|
||||
game:GetService("GuiService").KeyPressed:connect(function(key)
|
||||
if characterInWorkspace() then
|
||||
activateGear(key)
|
||||
end
|
||||
end)
|
||||
|
||||
backpackOpenEvent.Event:connect(editLoadout)
|
||||
backpackCloseEvent.Event:connect(centerGear)
|
||||
tabClickedEvent.Event:connect(function ( tabName )
|
||||
tabHandler(tabName == StaticTabName)
|
||||
end)
|
||||
|
|
@ -0,0 +1,247 @@
|
|||
%15%
|
||||
-- A couple of necessary functions
|
||||
print("BackpackWardrobe.lua loaded - edit 14")
|
||||
|
||||
local function waitForChild(instance, name)
|
||||
assert(instance)
|
||||
assert(name)
|
||||
while not instance:FindFirstChild(name) do
|
||||
instance.ChildAdded:wait()
|
||||
end
|
||||
return instance:FindFirstChild(name)
|
||||
end
|
||||
local function waitForProperty(instance, property)
|
||||
assert(instance)
|
||||
assert(property)
|
||||
while not instance[property] do
|
||||
instance.Changed:wait()
|
||||
end
|
||||
end
|
||||
|
||||
waitForChild(game,"Players")
|
||||
waitForProperty(game.Players,"LocalPlayer")
|
||||
local player = game.Players.LocalPlayer
|
||||
|
||||
local RbxGui, msg = LoadLibrary("RbxGui")
|
||||
if not RbxGui then print("could not find RbxGui!") return end
|
||||
|
||||
--- Begin Locals
|
||||
local StaticTabName = "wardrobe"
|
||||
|
||||
local backpack = script.Parent
|
||||
local screen = script.Parent.Parent
|
||||
|
||||
local backpackItems = {}
|
||||
local buttons = {}
|
||||
|
||||
local debounce = false
|
||||
local browsingMenu = false
|
||||
|
||||
local mouseEnterCons = {}
|
||||
local mouseClickCons = {}
|
||||
|
||||
local characterChildAddedCon = nil
|
||||
local characterChildRemovedCon = nil
|
||||
local backpackAddCon = nil
|
||||
|
||||
local Camera = game.Workspace.CurrentCamera
|
||||
|
||||
local playerBackpack = waitForChild(player,"Backpack")
|
||||
|
||||
waitForChild(backpack,"Tabs")
|
||||
|
||||
waitForChild(backpack,"Wardrobe")
|
||||
|
||||
local currentLoadout = waitForChild(backpack.Parent,"CurrentLoadout")
|
||||
|
||||
local walkSpeed = 16
|
||||
local screenSize = game:GetService("CoreGui"):FindFirstChild("RobloxGui").AbsoluteSize
|
||||
local rotateCharacter = false
|
||||
local rotateCharacterButton = waitForChild(backpack.Wardrobe,"PreviewButton")
|
||||
|
||||
local swapSlot = waitForChild(script.Parent,"SwapSlot")
|
||||
|
||||
local backpackManager = waitForChild(script.Parent,"CoreScripts/BackpackScripts/BackpackManager")
|
||||
local backpackOpenEvent = waitForChild(backpackManager,"BackpackOpenEvent")
|
||||
local backpackCloseEvent = waitForChild(backpackManager,"BackpackCloseEvent")
|
||||
local tabClickedEvent = waitForChild(backpackManager,"TabClickedEvent")
|
||||
local resizeEvent = waitForChild(backpackManager,"ResizeEvent")
|
||||
local searchRequestedEvent = waitForChild(backpackManager,"SearchRequestedEvent")
|
||||
local tellBackpackReadyFunc = waitForChild(backpackManager,"BackpackReady")
|
||||
|
||||
-- creating scroll bar early as to make sure items get placed correctly
|
||||
|
||||
|
||||
-- Begin Functions
|
||||
function lerpTest(from, to)
|
||||
local ax, ay, az, a11, a12, a13, a21, a22, a23, a31, a32, a33 = from:components()
|
||||
local bx, by, bz, b11, b12, b13, b21, b22, b23, b31, b32, b33 = to:components()
|
||||
|
||||
local diffx = bx - ax;
|
||||
local diffy = by - ay;
|
||||
local diffz = bz - az;
|
||||
|
||||
local diff11 = b11 - a11;
|
||||
local diff12 = b12 - a12;
|
||||
local diff13 = b13 - a13;
|
||||
|
||||
local diff21 = b21 - a21;
|
||||
local diff22 = b22 - a22;
|
||||
local diff23 = b23 - a23;
|
||||
|
||||
local diff31 = b31 - a31;
|
||||
local diff32 = b32 - a32;
|
||||
local diff33 = b33 - a33;
|
||||
|
||||
while wait(0.1) do
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
function removeFromMap(map,object)
|
||||
for i = 1, #map do
|
||||
if map[i] == object then
|
||||
table.remove(map,i)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function robloxLock(instance)
|
||||
instance.RobloxLocked = true
|
||||
children = instance:GetChildren()
|
||||
if children then
|
||||
for i, child in ipairs(children) do
|
||||
robloxLock(child)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function buttonClick(button)
|
||||
if button:FindFirstChild("UnequipContextMenu") and not button.Active then
|
||||
button.UnequipContextMenu.Visible = true
|
||||
browsingMenu = true
|
||||
end
|
||||
end
|
||||
|
||||
function tabClickHandler(tabName)
|
||||
if tabName == StaticTabName then
|
||||
backpackOpenHandler(tabName)
|
||||
else
|
||||
backpackCloseHandler(tabName)
|
||||
end
|
||||
end
|
||||
|
||||
function backpackOpenHandler(currentTab)
|
||||
if currentTab and currentTab ~= StaticTabName then
|
||||
backpack.Wardrobe.Visible = false
|
||||
return
|
||||
end
|
||||
|
||||
backpack.Wardrobe.Visible = true
|
||||
createView()
|
||||
tellBackpackReadyFunc:Invoke()
|
||||
end
|
||||
|
||||
function backpackCloseHandler(currentTab)
|
||||
if currentTab and currentTab ~= StaticTabName then
|
||||
backpack.Wardrobe.Visible = false
|
||||
revertView()
|
||||
return
|
||||
end
|
||||
|
||||
backpack.Wardrobe.Visible = false
|
||||
revertView()
|
||||
tellBackpackReadyFunc:Invoke()
|
||||
end
|
||||
|
||||
function highlight(button)
|
||||
button.TextColor3 = Color3.new(0,0,0)
|
||||
button.BackgroundColor3 = Color3.new(0.8,0.8,0.8)
|
||||
end
|
||||
function clearHighlight(button)
|
||||
button.TextColor3 = Color3.new(1,1,1)
|
||||
button.BackgroundColor3 = Color3.new(0,0,0)
|
||||
end
|
||||
|
||||
function trim(s)
|
||||
return (s:gsub("^%s*(.-)%s*$", "%1"))
|
||||
end
|
||||
|
||||
function splitByWhitespace(text)
|
||||
if type(text) ~= "string" then return nil end
|
||||
|
||||
local terms = {}
|
||||
for token in string.gmatch(text, "[^%s]+") do
|
||||
if string.len(token) > 0 then
|
||||
table.insert(terms,token)
|
||||
end
|
||||
end
|
||||
return terms
|
||||
end
|
||||
|
||||
function createView()
|
||||
-- stop player from moving and store initial speed (they can still jump though)
|
||||
if player.Character.Humanoid.WalkSpeed ~= 0 then walkSpeed = player.Character.Humanoid.WalkSpeed end
|
||||
player.Character.Humanoid.WalkSpeed = 0
|
||||
|
||||
-- initialize camera
|
||||
Camera.CameraType = Enum.CameraType.Scriptable
|
||||
focusCamera()
|
||||
end
|
||||
|
||||
function revertView()
|
||||
-- restore initial walk speed
|
||||
player.Character.Humanoid.WalkSpeed = walkSpeed
|
||||
|
||||
-- restore player camera
|
||||
Camera.CameraType = Enum.CameraType.Custom
|
||||
|
||||
-- if character spin is enabled then disable it
|
||||
if rotateCharacter then toggleCharacterSpin() end
|
||||
end
|
||||
|
||||
function focusCamera()
|
||||
if not backpack.Wardrobe.Visible then return end
|
||||
|
||||
local cameraAngle = CFrame.fromEulerAnglesXYZ(0, math.pi, 0) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
|
||||
local cameraPosition = CFrame.new(screenSize.X*0.00983455882, 0, screenSize.Y*-0.01527777777)
|
||||
|
||||
Camera.CoordinateFrame = game.Players.LocalPlayer.Character.Torso.CFrame * cameraPosition * cameraAngle
|
||||
end
|
||||
|
||||
function toggleCharacterSpin()
|
||||
rotateCharacter = not rotateCharacter
|
||||
|
||||
if rotateCharacter then
|
||||
rotateCharacterButton.Text = "Pause"
|
||||
else
|
||||
rotateCharacterButton.Text = "Rotate"
|
||||
end
|
||||
|
||||
while rotateCharacter do
|
||||
wait(0.05)
|
||||
player.Character.Torso.CFrame = player.Character.Torso.CFrame * CFrame.Angles(0,0.035,0)
|
||||
end
|
||||
end
|
||||
|
||||
------------------------- Start Lifelong Connections -----------------------
|
||||
|
||||
|
||||
resizeEvent.Event:connect(function(absSize)
|
||||
if debounce then return end
|
||||
|
||||
debounce = true
|
||||
wait()
|
||||
screenSize = absSize
|
||||
focusCamera()
|
||||
debounce = false
|
||||
end)
|
||||
|
||||
|
||||
------------------------- End Lifelong Connections -----------------------
|
||||
|
||||
backpackOpenEvent.Event:connect(backpackOpenHandler)
|
||||
backpackCloseEvent.Event:connect(backpackCloseHandler)
|
||||
tabClickedEvent.Event:connect(tabClickHandler)
|
||||
rotateCharacterButton.MouseButton1Click:connect(toggleCharacterSpin)
|
||||
|
|
@ -43,9 +43,7 @@ if (file_exists($_SERVER["DOCUMENT_ROOT"] . "/asset/" . $id)){
|
|||
sign($file);
|
||||
}else if($id == 14){
|
||||
sign($file);
|
||||
}else if($id == 1000){
|
||||
sign($file);
|
||||
}else if($id == 38037265){
|
||||
}else if($id == 15){
|
||||
sign($file);
|
||||
}else{
|
||||
echo $file;
|
||||
|
|
|
|||
Loading…
Reference in New Issue