This commit is contained in:
Thomas G 2023-05-20 13:46:15 +10:00
parent 03aa124613
commit 326ab15a1c
66 changed files with 0 additions and 22542 deletions

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/studio/* https://github.com/archblox/website/raw/main/public/studio/:splat 302
/client/* https://github.com/archblox/website/raw/main/public/client/:splat 302
/asset/?id=* https://github.com/archblox/website/raw/main/public/asset/:splat 302
/asset?id=* https://github.com/archblox/website/raw/main/public/asset/:splat 302
/asset/* https://github.com/archblox/website/raw/main/public/asset/:splat 302

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-- Creates all neccessary scripts for the gui on initial load, everything except build tools
-- Created by Ben T. 10/29/10
-- Please note that these are loaded in a specific order to diminish errors/perceived load time by user
local scriptContext = game:GetService("ScriptContext")
local touchEnabled = false
pcall(function() touchEnabled = game:GetService("UserInputService").TouchEnabled end)
-- library registration
scriptContext:AddCoreScript(2, scriptContext,"/Libraries/LibraryRegistration/LibraryRegistration")
local function waitForChild(instance, name)
while not instance:FindFirstChild(name) do
instance.ChildAdded:wait()
end
end
local function waitForProperty(instance, property)
while not instance[property] do
instance.Changed:wait()
end
end
-- Responsible for tracking logging items
local scriptContext = game:GetService("ScriptContext")
scriptContext:AddCoreScript(3, scriptContext, "CoreScripts/Sections")
waitForChild(game:GetService("CoreGui"),"RobloxGui")
local screenGui = game:GetService("CoreGui"):FindFirstChild("RobloxGui")
if not touchEnabled then
-- ToolTipper (creates tool tips for gui)
scriptContext:AddCoreScript(4,screenGui,"CoreScripts/ToolTip")
-- SettingsScript
scriptContext:AddCoreScript(5,screenGui,"CoreScripts/Settings")
end
-- For Deepak Testing
pcall(function()
waitForProperty(game,"PlaceId")
if game.PlaceId == deepakTestingPlace then
scriptContext:AddCoreScript(52177626,screenGui,"RBXStatusBuffsGUIScript")
end
end)
-- MainBotChatScript
scriptContext:AddCoreScript(6,screenGui,"CoreScripts/MainBotChatScript")
-- Popup Script
scriptContext:AddCoreScript(7,screenGui,"CoreScripts/PopupScript")
-- Friend Notification Script (probably can use this script to expand out to other notifications)
scriptContext:AddCoreScript(8,screenGui,"CoreScripts/NotificationScript")
-- Chat script
scriptContext:AddCoreScript(9, screenGui, "CoreScripts/ChatScript")
-- Purchase Prompt Script
scriptContext:AddCoreScript(10, screenGui, "CoreScripts/PurchasePromptScript")
if not touchEnabled then
-- New Player List
scriptContext:AddCoreScript(11,screenGui,"CoreScripts/PlayerListScript")
elseif screenGui.AbsoluteSize.Y > 600 then
-- New Player List
scriptContext:AddCoreScript(11,screenGui,"CoreScripts/PlayerListScript")
else
delay(5, function()
if screenGui.AbsoluteSize.Y >= 600 then
-- New Player List
scriptContext:AddCoreScript(11,screenGui,"CoreScripts/PlayerListScript")
end
end)
end
if game.CoreGui.Version >= 3 then
-- Backpack Builder, creates most of the backpack gui
scriptContext:AddCoreScript(12,screenGui,"CoreScripts/BackpackScripts/BackpackBuilder")
waitForChild(screenGui,"CurrentLoadout")
waitForChild(screenGui,"Backpack")
local Backpack = screenGui.Backpack
-- Manager handles all big backpack state changes, other scripts subscribe to this and do things accordingly
if game.CoreGui.Version >= 7 then
scriptContext:AddCoreScript(13,Backpack,"CoreScripts/BackpackScripts/BackpackManager")
end
-- Backpack Gear (handles all backpack gear tab stuff)
game:GetService("ScriptContext"):AddCoreScript(14,Backpack,"CoreScripts/BackpackScripts/BackpackGear")
-- Loadout Script, used for gear hotkeys
scriptContext:AddCoreScript(15,screenGui.CurrentLoadout,"CoreScripts/BackpackScripts/LoadoutScript")
-- Wardrobe script handles all character dressing operations
scriptContext:AddCoreScript(16,Backpack,"CoreScripts/BackpackScripts/BackpackWardrobe")
end

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-- This script creates almost all gui elements found in the backpack (warning: there are a lot!)
-- TODO: automate this process
if game.CoreGui.Version < 3 then return end -- peace out if we aren't using the right client
local gui = script.Parent
-- A couple of necessary functions
local function waitForChild(instance, name)
while not instance:FindFirstChild(name) do
instance.ChildAdded:wait()
end
end
local function waitForProperty(instance, property)
while not instance[property] do
instance.Changed:wait()
end
end
local function IsTouchDevice()
local touchEnabled = false
pcall(function() touchEnabled = Game:GetService('UserInputService').TouchEnabled end)
return touchEnabled
end
waitForChild(game,"Players")
waitForProperty(game.Players,"LocalPlayer")
local player = game.Players.LocalPlayer
-- First up is the current loadout
local CurrentLoadout = Instance.new("Frame")
CurrentLoadout.Name = "CurrentLoadout"
CurrentLoadout.Position = UDim2.new(0.5, -300, 1, -85)
CurrentLoadout.Size = UDim2.new(0, 600, 0, 54)
CurrentLoadout.BackgroundTransparency = 1
CurrentLoadout.RobloxLocked = true
CurrentLoadout.Parent = gui
local CLBackground = Instance.new('ImageLabel')
CLBackground.Name = 'Background';
CLBackground.Size = UDim2.new(1.2, 0, 1.2, 0);
CLBackground.Image = "http://www.jarfeh.xyz/asset/?id=96536002"
CLBackground.BackgroundTransparency = 1.0;
CLBackground.Position = UDim2.new(-0.1, 0, -0.1, 0);
CLBackground.ZIndex = 0.0;
CLBackground.Parent = CurrentLoadout
CLBackground.Visible = false
local BackgroundUp = Instance.new('ImageLabel')
BackgroundUp.Size = UDim2.new(1, 0, 0.025, 1)
BackgroundUp.Position = UDim2.new(0, 0, 0, 0)
BackgroundUp.Image = 'http://www.jarfeh.xyz/asset/?id=97662207'
BackgroundUp.BackgroundTransparency = 1.0
BackgroundUp.Parent = CLBackground
local Debounce = Instance.new("BoolValue")
Debounce.Name = "Debounce"
Debounce.RobloxLocked = true
Debounce.Parent = CurrentLoadout
local BackpackButton = Instance.new("ImageButton")
BackpackButton.RobloxLocked = true
BackpackButton.Visible = false
BackpackButton.Name = "BackpackButton"
BackpackButton.BackgroundTransparency = 1
BackpackButton.Image = "http://www.jarfeh.xyz/asset/?id=97617958"
BackpackButton.Position = UDim2.new(0.5, -60, 1, -108)
BackpackButton.Size = UDim2.new(0, 120, 0, 18)
waitForChild(gui,"ControlFrame")
BackpackButton.Parent = gui.ControlFrame
local NumSlots = 9
if gui.AbsoluteSize.Y <= 320 then
NumSlots = 3
CurrentLoadout.Size = UDim2.new(0, 180, 0, 54)
CurrentLoadout.Position = UDim2.new(0.5, -90, 1, -85)
end
for i = 0, NumSlots do
local slotFrame = Instance.new("Frame")
slotFrame.RobloxLocked = true
slotFrame.BackgroundColor3 = Color3.new(0,0,0)
slotFrame.BackgroundTransparency = 1
slotFrame.BorderColor3 = Color3.new(1, 1, 1)
slotFrame.Name = "Slot" .. tostring(i)
slotFrame.ZIndex = 4.0
if i == 0 then
slotFrame.Position = UDim2.new(0.9, 0, 0, 0)
else
slotFrame.Position = UDim2.new((i - 1) * 0.1, (i-1)* 6,0,0)
end
slotFrame.Size = UDim2.new(0, 54, 1, 0)
slotFrame.Parent = CurrentLoadout
if gui.AbsoluteSize.Y <= 320 then
slotFrame.Position = UDim2.new(0, (i-1)* 60, 0, -50)
print('Well got here', slotFrame, slotFrame.Position.X.Scale, slotFrame.Position.X.Offset)
end
if gui.AbsoluteSize.Y <= 320 and i == 0 then
slotFrame:Destroy()
end
end
local TempSlot = Instance.new("ImageButton")
TempSlot.Name = "TempSlot"
TempSlot.Active = true
TempSlot.Size = UDim2.new(1,0,1,0)
TempSlot.BackgroundTransparency = 1.0
TempSlot.Style = 'Custom'
TempSlot.Visible = false
TempSlot.RobloxLocked = true
TempSlot.Parent = CurrentLoadout
TempSlot.ZIndex = 3.0
local slotBackground = Instance.new('ImageLabel')
slotBackground.Name = 'Background'
slotBackground.BackgroundTransparency = 1.0
slotBackground.Image = 'http://www.jarfeh.xyz/asset/?id=97613075'
slotBackground.Size = UDim2.new(1, 0, 1, 0)
slotBackground.Parent = TempSlot
local HighLight = Instance.new('ImageLabel')
HighLight.Name = 'Highlight'
HighLight.BackgroundTransparency = 1.0
HighLight.Image = 'http://www.jarfeh.xyz/asset/?id=97643886'
HighLight.Size = UDim2.new(1, 0, 1, 0)
--HighLight.Parent = TempSlot
HighLight.Visible = false
-- TempSlot Children
local GearReference = Instance.new("ObjectValue")
GearReference.Name = "GearReference"
GearReference.RobloxLocked = true
GearReference.Parent = TempSlot
local ToolTipLabel = Instance.new("TextLabel")
ToolTipLabel.Name = "ToolTipLabel"
ToolTipLabel.RobloxLocked = true
ToolTipLabel.Text = ""
ToolTipLabel.BackgroundTransparency = 0.5
ToolTipLabel.BorderSizePixel = 0
ToolTipLabel.Visible = false
ToolTipLabel.TextColor3 = Color3.new(1,1,1)
ToolTipLabel.BackgroundColor3 = Color3.new(0,0,0)
ToolTipLabel.TextStrokeTransparency = 0
ToolTipLabel.Font = Enum.Font.ArialBold
ToolTipLabel.FontSize = Enum.FontSize.Size14
--ToolTipLabel.TextWrap = true
ToolTipLabel.Size = UDim2.new(1,60,0,20)
ToolTipLabel.Position = UDim2.new(0,-30,0,-30)
ToolTipLabel.Parent = TempSlot
local Kill = Instance.new("BoolValue")
Kill.Name = "Kill"
Kill.RobloxLocked = true
Kill.Parent = TempSlot
local GearImage = Instance.new("ImageLabel")
GearImage.Name = "GearImage"
GearImage.BackgroundTransparency = 1
GearImage.Position = UDim2.new(0, 0, 0, 0)
GearImage.Size = UDim2.new(1, 0, 1, 0)
GearImage.ZIndex = 5.0
GearImage.RobloxLocked = true
GearImage.Parent = TempSlot
local SlotNumber = Instance.new("TextLabel")
SlotNumber.Name = "SlotNumber"
SlotNumber.BackgroundTransparency = 1
SlotNumber.BorderSizePixel = 0
SlotNumber.Font = Enum.Font.ArialBold
SlotNumber.FontSize = Enum.FontSize.Size18
SlotNumber.Position = UDim2.new(0, 0, 0, 0)
SlotNumber.Size = UDim2.new(0,10,0,15)
SlotNumber.TextColor3 = Color3.new(1,1,1)
SlotNumber.TextTransparency = 0
SlotNumber.TextXAlignment = Enum.TextXAlignment.Left
SlotNumber.TextYAlignment = Enum.TextYAlignment.Bottom
SlotNumber.RobloxLocked = true
SlotNumber.Parent = TempSlot
SlotNumber.ZIndex = 5
if IsTouchDevice() then
SlotNumber.Visible = false
end
local SlotNumberDownShadow = SlotNumber:Clone()
SlotNumberDownShadow.Name = "SlotNumberDownShadow"
SlotNumberDownShadow.TextColor3 = Color3.new(0,0,0)
SlotNumberDownShadow.Position = UDim2.new(0, 1, 0, -1)
SlotNumberDownShadow.Parent = TempSlot
SlotNumberDownShadow.ZIndex = 2
local SlotNumberUpShadow = SlotNumberDownShadow:Clone()
SlotNumberUpShadow.Name = "SlotNumberUpShadow"
SlotNumberUpShadow.Position = UDim2.new(0, -1, 0, -1)
SlotNumberUpShadow.Parent = TempSlot
local GearText = Instance.new("TextLabel")
GearText.RobloxLocked = true
GearText.Name = "GearText"
GearText.BackgroundTransparency = 1
GearText.Font = Enum.Font.Arial
GearText.FontSize = Enum.FontSize.Size14
GearText.Position = UDim2.new(0,-8,0,-8)
GearText.Size = UDim2.new(1,16,1,16)
GearText.Text = ""
GearText.TextColor3 = Color3.new(1,1,1)
GearText.TextWrap = true
GearText.Parent = TempSlot
--- Great, now lets make the inventory!
local Backpack = Instance.new("Frame")
Backpack.RobloxLocked = true
Backpack.Visible = false
Backpack.Name = "Backpack"
Backpack.Position = UDim2.new(0.5, 0, 0.5, 0)
Backpack.BackgroundColor3 = Color3.new(32/255, 32/255, 32/255)
Backpack.BackgroundTransparency = 0.0
Backpack.BorderSizePixel = 0
Backpack.Parent = gui
Backpack.Active = true
-- Backpack Children
local SwapSlot = Instance.new("BoolValue")
SwapSlot.RobloxLocked = true
SwapSlot.Name = "SwapSlot"
SwapSlot.Parent = Backpack
-- SwapSlot Children
local Slot = Instance.new("IntValue")
Slot.RobloxLocked = true
Slot.Name = "Slot"
Slot.Parent = SwapSlot
local GearButton = Instance.new("ObjectValue")
GearButton.RobloxLocked = true
GearButton.Name = "GearButton"
GearButton.Parent = SwapSlot
local Tabs = Instance.new("Frame")
Tabs.Name = "Tabs"
Tabs.Visible = false
Tabs.Active = false
Tabs.RobloxLocked = true
Tabs.BackgroundColor3 = Color3.new(0,0,0)
Tabs.BackgroundTransparency = 0.08
Tabs.BorderSizePixel = 0
Tabs.Position = UDim2.new(0,0,-0.1,-4)
Tabs.Size = UDim2.new(1,0,0.1,4)
Tabs.Parent = Backpack
-- Tabs Children
local tabLine = Instance.new("Frame")
tabLine.RobloxLocked = true
tabLine.Name = "TabLine"
tabLine.BackgroundColor3 = Color3.new(53/255, 53/255, 53/255)
tabLine.BorderSizePixel = 0
tabLine.Position = UDim2.new(0,5,1,-4)
tabLine.Size = UDim2.new(1,-10,0,4)
tabLine.ZIndex = 2
tabLine.Parent = Tabs
local InventoryButton = Instance.new("TextButton")
InventoryButton.RobloxLocked = true
InventoryButton.Name = "InventoryButton"
InventoryButton.Size = UDim2.new(0,60,0,30)
InventoryButton.Position = UDim2.new(0,7,1,-31)
InventoryButton.BackgroundColor3 = Color3.new(1,1,1)
InventoryButton.BorderColor3 = Color3.new(1,1,1)
InventoryButton.Font = Enum.Font.ArialBold
InventoryButton.FontSize = Enum.FontSize.Size18
InventoryButton.Text = "Gear"
InventoryButton.AutoButtonColor = false
InventoryButton.TextColor3 = Color3.new(0,0,0)
InventoryButton.Selected = true
InventoryButton.Active = true
InventoryButton.ZIndex = 3
InventoryButton.Parent = Tabs
if game.CoreGui.Version >= 8 then
local WardrobeButton = Instance.new("TextButton")
WardrobeButton.RobloxLocked = true
WardrobeButton.Name = "WardrobeButton"
WardrobeButton.Size = UDim2.new(0,90,0,30)
WardrobeButton.Position = UDim2.new(0,77,1,-31)
WardrobeButton.BackgroundColor3 = Color3.new(0,0,0)
WardrobeButton.BorderColor3 = Color3.new(1,1,1)
WardrobeButton.Font = Enum.Font.ArialBold
WardrobeButton.FontSize = Enum.FontSize.Size18
WardrobeButton.Text = "Wardrobe"
WardrobeButton.AutoButtonColor = false
WardrobeButton.TextColor3 = Color3.new(1,1,1)
WardrobeButton.Selected = false
WardrobeButton.Active = true
WardrobeButton.Parent = Tabs
end
local closeButton = Instance.new("TextButton")
closeButton.RobloxLocked = true
closeButton.Name = "CloseButton"
closeButton.Font = Enum.Font.ArialBold
closeButton.FontSize = Enum.FontSize.Size24
closeButton.Position = UDim2.new(1,-33,0,4)
closeButton.Size = UDim2.new(0,30,0,30)
closeButton.Style = Enum.ButtonStyle.RobloxButton
closeButton.Text = ""
closeButton.TextColor3 = Color3.new(1,1,1)
closeButton.Parent = Tabs
closeButton.Modal = true
--closeButton child
local XImage = Instance.new("ImageLabel")
XImage.RobloxLocked = true
XImage.Name = "XImage"
game:GetService("ContentProvider"):Preload("http://www.jarfeh.xyz/asset/?id=75547445")
XImage.Image = "http://www.jarfeh.xyz/asset/?id=75547445" --TODO: move to rbxasset
XImage.BackgroundTransparency = 1
XImage.Position = UDim2.new(-.25,-1,-.25,-1)
XImage.Size = UDim2.new(1.5,2,1.5,2)
XImage.ZIndex = 2
XImage.Parent = closeButton
-- Generic Search gui used across backpack
local SearchFrame = Instance.new("Frame")
SearchFrame.RobloxLocked = true
SearchFrame.Name = "SearchFrame"
SearchFrame.BackgroundTransparency = 1
SearchFrame.Position = UDim2.new(1,-220,0,2)
SearchFrame.Size = UDim2.new(0,220,0,24)
SearchFrame.Parent = Backpack
-- SearchFrame Children
local SearchButton = Instance.new("ImageButton")
SearchButton.RobloxLocked = true
SearchButton.Name = "SearchButton"
SearchButton.Size = UDim2.new(0,25,0,25)
SearchButton.BackgroundTransparency = 1
SearchButton.Image = "rbxasset://textures/ui/SearchIcon.png"
SearchButton.Parent = SearchFrame
local SearchBoxFrame = Instance.new("TextButton")
SearchBoxFrame.RobloxLocked = true
SearchBoxFrame.Position = UDim2.new(0,25,0,0)
SearchBoxFrame.Size = UDim2.new(1,-28,0,26)
SearchBoxFrame.Name = "SearchBoxFrame"
SearchBoxFrame.Text = ""
SearchBoxFrame.Style = Enum.ButtonStyle.RobloxButton
SearchBoxFrame.Parent = SearchFrame
-- SearchBoxFrame Children
local SearchBox = Instance.new("TextBox")
SearchBox.RobloxLocked = true
SearchBox.Name = "SearchBox"
SearchBox.BackgroundTransparency = 1
SearchBox.Font = Enum.Font.ArialBold
SearchBox.FontSize = Enum.FontSize.Size12
SearchBox.Position = UDim2.new(0,-5,0,-5)
SearchBox.Size = UDim2.new(1,10,1,10)
SearchBox.TextColor3 = Color3.new(1,1,1)
SearchBox.TextXAlignment = Enum.TextXAlignment.Left
SearchBox.ZIndex = 2
SearchBox.TextWrap = true
SearchBox.Text = "Search..."
SearchBox.Parent = SearchBoxFrame
local ResetButton = Instance.new("TextButton")
ResetButton.RobloxLocked = true
ResetButton.Visible = false
ResetButton.Name = "ResetButton"
ResetButton.Position = UDim2.new(1,-26,0,3)
ResetButton.Size = UDim2.new(0,20,0,20)
ResetButton.Style = Enum.ButtonStyle.RobloxButtonDefault
ResetButton.Text = "X"
ResetButton.TextColor3 = Color3.new(1,1,1)
ResetButton.Font = Enum.Font.ArialBold
ResetButton.FontSize = Enum.FontSize.Size18
ResetButton.ZIndex = 3
ResetButton.Parent = SearchFrame
------------------------------- GEAR -------------------------------------------------------
local Gear = Instance.new("Frame")
Gear.Name = "Gear"
Gear.RobloxLocked = true
Gear.BackgroundTransparency = 1
Gear.Size = UDim2.new(1,0,1,0)
Gear.Parent = Backpack
-- Gear Children
local AssetsList = Instance.new("Frame")
AssetsList.RobloxLocked = true
AssetsList.Name = "AssetsList"
AssetsList.BackgroundTransparency = 1
AssetsList.Size = UDim2.new(0.2,0,1,0)
AssetsList.Style = Enum.FrameStyle.RobloxSquare
AssetsList.Visible = false
AssetsList.Parent = Gear
local GearGrid = Instance.new("Frame")
GearGrid.RobloxLocked = true
GearGrid.Name = "GearGrid"
GearGrid.Size = UDim2.new(0.95, 0, 1, 0)
GearGrid.BackgroundTransparency = 1
GearGrid.Parent = Gear
local GearButton = Instance.new("ImageButton")
GearButton.RobloxLocked = true
GearButton.Visible = false
GearButton.Name = "GearButton"
GearButton.Size = UDim2.new(0, 54, 0, 54)
GearButton.Style = 'Custom'
GearButton.Parent = GearGrid
GearButton.BackgroundTransparency = 1.0
local slotBackground = Instance.new('ImageLabel')
slotBackground.Name = 'Background'
slotBackground.BackgroundTransparency = 1.0
slotBackground.Image = 'http://www.jarfeh.xyz/asset/?id=97613075'
slotBackground.Size = UDim2.new(1, 0, 1, 0)
slotBackground.Parent = GearButton
-- GearButton Children
local GearReference = Instance.new("ObjectValue")
GearReference.RobloxLocked = true
GearReference.Name = "GearReference"
GearReference.Parent = GearButton
local GreyOutButton = Instance.new("Frame")
GreyOutButton.RobloxLocked = true
GreyOutButton.Name = "GreyOutButton"
GreyOutButton.BackgroundTransparency = 0.5
GreyOutButton.Size = UDim2.new(1,0,1,0)
GreyOutButton.Active = true
GreyOutButton.Visible = false
GreyOutButton.ZIndex = 3
GreyOutButton.Parent = GearButton
local GearText = Instance.new("TextLabel")
GearText.RobloxLocked = true
GearText.Name = "GearText"
GearText.BackgroundTransparency = 1
GearText.Font = Enum.Font.Arial
GearText.FontSize = Enum.FontSize.Size14
GearText.Position = UDim2.new(0,-8,0,-8)
GearText.Size = UDim2.new(1,16,1,16)
GearText.Text = ""
GearText.ZIndex = 2
GearText.TextColor3 = Color3.new(1,1,1)
GearText.TextWrap = true
GearText.Parent = GearButton
local GearGridScrollingArea = Instance.new("Frame")
GearGridScrollingArea.RobloxLocked = true
GearGridScrollingArea.Name = "GearGridScrollingArea"
GearGridScrollingArea.Position = UDim2.new(1, -19, 0, 35)
GearGridScrollingArea.Size = UDim2.new(0, 17, 1, -45)
GearGridScrollingArea.BackgroundTransparency = 1
GearGridScrollingArea.Parent = Gear
local GearLoadouts = Instance.new("Frame")
GearLoadouts.RobloxLocked = true
GearLoadouts.Name = "GearLoadouts"
GearLoadouts.BackgroundTransparency = 1
GearLoadouts.Position = UDim2.new(0.7,23,0.5,1)
GearLoadouts.Size = UDim2.new(0.3,-23,0.5,-1)
GearLoadouts.Parent = Gear
GearLoadouts.Visible = false
-- GearLoadouts Children
local GearLoadoutsHeader = Instance.new("Frame")
GearLoadoutsHeader.RobloxLocked = true
GearLoadoutsHeader.Name = "GearLoadoutsHeader"
GearLoadoutsHeader.BackgroundColor3 = Color3.new(0,0,0)
GearLoadoutsHeader.BackgroundTransparency = 0.2
GearLoadoutsHeader.BorderColor3 = Color3.new(1,0,0)
GearLoadoutsHeader.Size = UDim2.new(1,2,0.15,-1)
GearLoadoutsHeader.Parent = GearLoadouts
-- GearLoadoutsHeader Children
local LoadoutsHeaderText = Instance.new("TextLabel")
LoadoutsHeaderText.RobloxLocked = true
LoadoutsHeaderText.Name = "LoadoutsHeaderText"
LoadoutsHeaderText.BackgroundTransparency = 1
LoadoutsHeaderText.Font = Enum.Font.ArialBold
LoadoutsHeaderText.FontSize = Enum.FontSize.Size18
LoadoutsHeaderText.Size = UDim2.new(1,0,1,0)
LoadoutsHeaderText.Text = "Loadouts"
LoadoutsHeaderText.TextColor3 = Color3.new(1,1,1)
LoadoutsHeaderText.Parent = GearLoadoutsHeader
local GearLoadoutsScrollingArea = GearGridScrollingArea:clone()
GearLoadoutsScrollingArea.RobloxLocked = true
GearLoadoutsScrollingArea.Name = "GearLoadoutsScrollingArea"
GearLoadoutsScrollingArea.Position = UDim2.new(1,-15,0.15,2)
GearLoadoutsScrollingArea.Size = UDim2.new(0,17,0.85,-2)
GearLoadoutsScrollingArea.Parent = GearLoadouts
local LoadoutsList = Instance.new("Frame")
LoadoutsList.RobloxLocked = true
LoadoutsList.Name = "LoadoutsList"
LoadoutsList.Position = UDim2.new(0,0,0.15,2)
LoadoutsList.Size = UDim2.new(1,-17,0.85,-2)
LoadoutsList.Style = Enum.FrameStyle.RobloxSquare
LoadoutsList.Parent = GearLoadouts
local GearPreview = Instance.new("Frame")
GearPreview.RobloxLocked = true
GearPreview.Name = "GearPreview"
GearPreview.Position = UDim2.new(0.7,23,0,0)
GearPreview.Size = UDim2.new(0.3,-28,0.5,-1)
GearPreview.BackgroundTransparency = 1
GearPreview.ZIndex = 7
GearPreview.Parent = Gear
-- GearPreview Children
local GearStats = Instance.new("Frame")
GearStats.RobloxLocked = true
GearStats.Name = "GearStats"
GearStats.BackgroundTransparency = 1
GearStats.Position = UDim2.new(0,0,0.75,0)
GearStats.Size = UDim2.new(1,0,0.25,0)
GearStats.ZIndex = 8
GearStats.Parent = GearPreview
-- GearStats Children
local GearName = Instance.new("TextLabel")
GearName.RobloxLocked = true
GearName.Name = "GearName"
GearName.BackgroundTransparency = 1
GearName.Font = Enum.Font.ArialBold
GearName.FontSize = Enum.FontSize.Size18
GearName.Position = UDim2.new(0,-3,0,0)
GearName.Size = UDim2.new(1,6,1,5)
GearName.Text = ""
GearName.TextColor3 = Color3.new(1,1,1)
GearName.TextWrap = true
GearName.ZIndex = 9
GearName.Parent = GearStats
local GearImage = Instance.new("ImageLabel")
GearImage.RobloxLocked = true
GearImage.Name = "GearImage"
GearImage.Image = ""
GearImage.BackgroundTransparency = 1
GearImage.Position = UDim2.new(0.125,0,0,0)
GearImage.Size = UDim2.new(0.75,0,0.75,0)
GearImage.ZIndex = 8
GearImage.Parent = GearPreview
--GearImage Children
local GearIcons = Instance.new("Frame")
GearIcons.BackgroundColor3 = Color3.new(0,0,0)
GearIcons.BackgroundTransparency = 0.5
GearIcons.BorderSizePixel = 0
GearIcons.RobloxLocked = true
GearIcons.Name = "GearIcons"
GearIcons.Position = UDim2.new(0.4,2,0.85,-2)
GearIcons.Size = UDim2.new(0.6,0,0.15,0)
GearIcons.Visible = false
GearIcons.ZIndex = 9
GearIcons.Parent = GearImage
-- GearIcons Children
local GenreImage = Instance.new("ImageLabel")
GenreImage.RobloxLocked = true
GenreImage.Name = "GenreImage"
GenreImage.BackgroundColor3 = Color3.new(102/255,153/255,1)
GenreImage.BackgroundTransparency = 0.5
GenreImage.BorderSizePixel = 0
GenreImage.Size = UDim2.new(0.25,0,1,0)
GenreImage.Parent = GearIcons
local AttributeOneImage = GenreImage:clone()
AttributeOneImage.RobloxLocked = true
AttributeOneImage.Name = "AttributeOneImage"
AttributeOneImage.BackgroundColor3 = Color3.new(1,51/255,0)
AttributeOneImage.Position = UDim2.new(0.25,0,0,0)
AttributeOneImage.Parent = GearIcons
local AttributeTwoImage = GenreImage:clone()
AttributeTwoImage.RobloxLocked = true
AttributeTwoImage.Name = "AttributeTwoImage"
AttributeTwoImage.BackgroundColor3 = Color3.new(153/255,1,153/255)
AttributeTwoImage.Position = UDim2.new(0.5,0,0,0)
AttributeTwoImage.Parent = GearIcons
local AttributeThreeImage = GenreImage:clone()
AttributeThreeImage.RobloxLocked = true
AttributeThreeImage.Name = "AttributeThreeImage"
AttributeThreeImage.BackgroundColor3 = Color3.new(0,0.5,0.5)
AttributeThreeImage.Position = UDim2.new(0.75,0,0,0)
AttributeThreeImage.Parent = GearIcons
------------------------------- WARDROBE -------------------------------------------------------
if game.CoreGui.Version < 8 then
-- no need for this to stick around, we aren't ready for wardrobe
script:remove()
return
end
local function makeCharFrame(frameName, parent)
local frame = Instance.new("Frame")
frame.RobloxLocked = true
frame.Size = UDim2.new(1,0,1,-70)
frame.Position = UDim2.new(0,0,0,20)
frame.Name = frameName
frame.BackgroundTransparency = 1
frame.Parent = parent
frame.Visible = false
return frame
end
local function makeZone( zoneName, image, size, position, parent )
local zone = Instance.new("ImageLabel")
zone.RobloxLocked = true
zone.Name = zoneName
zone.Image = image
zone.Size = size
zone.BackgroundTransparency = 1
zone.Position = position
zone.Parent = parent
return zone
end
local function makeStyledButton( buttonName, size, position, parent, buttonStyle )
local button = Instance.new("ImageButton")
button.RobloxLocked = true
button.Name = buttonName
button.Size = size
button.Position = position
if buttonStyle then
button.Style = buttonStyle
else
button.BackgroundColor3 = Color3.new(0,0,0)
button.BorderColor3 = Color3.new(1,1,1)
end
button.Parent = parent
return button
end
local function makeTextLabel( TextLabelName,text,position,parent )
local label = Instance.new("TextLabel")
label.RobloxLocked = true
label.BackgroundTransparency = 1
label.Size = UDim2.new(0,32,0,14)
label.Name = TextLabelName
label.Font = Enum.Font.Arial
label.TextColor3 = Color3.new(1,1,1)
label.FontSize = Enum.FontSize.Size14
label.Text = text
label.Position = position
label.Parent = parent
end
local Wardrobe = Instance.new("Frame")
Wardrobe.Name = "Wardrobe"
Wardrobe.RobloxLocked = true
Wardrobe.BackgroundTransparency = 1
Wardrobe.Visible = false
Wardrobe.Size = UDim2.new(1,0,1,0)
Wardrobe.Parent = Backpack
local AssetList = Instance.new("Frame")
AssetList.RobloxLocked = true
AssetList.Name = "AssetList"
AssetList.Position = UDim2.new(0,4,0,5)
AssetList.Size = UDim2.new(0,85,1,-5)
AssetList.BackgroundTransparency = 1
AssetList.Visible = true
AssetList.Parent = Wardrobe
local PreviewAssetFrame = Instance.new("Frame")
PreviewAssetFrame.RobloxLocked = true
PreviewAssetFrame.Name = "PreviewAssetFrame"
PreviewAssetFrame.BackgroundTransparency = 1
PreviewAssetFrame.Position = UDim2.new(1,-240,0,30)
PreviewAssetFrame.Size = UDim2.new(0,250,0,250)
PreviewAssetFrame.Parent = Wardrobe
local PreviewAssetBacking = Instance.new("TextButton")
PreviewAssetBacking.RobloxLocked = true
PreviewAssetBacking.Name = "PreviewAssetBacking"
PreviewAssetBacking.Active = false
PreviewAssetBacking.Text = ""
PreviewAssetBacking.AutoButtonColor = false
PreviewAssetBacking.Size = UDim2.new(1,0,1,0)
PreviewAssetBacking.Style = Enum.ButtonStyle.RobloxButton
PreviewAssetBacking.Visible = false
PreviewAssetBacking.ZIndex = 9
PreviewAssetBacking.Parent = PreviewAssetFrame
local PreviewAssetImage = Instance.new("ImageLabel")
PreviewAssetImage.RobloxLocked = true
PreviewAssetImage.Name = "PreviewAssetImage"
PreviewAssetImage.BackgroundTransparency = 0.8
PreviewAssetImage.Position = UDim2.new(0.5,-100,0,0)
PreviewAssetImage.Size = UDim2.new(0,200,0,200)
PreviewAssetImage.BorderSizePixel = 0
PreviewAssetImage.ZIndex = 10
PreviewAssetImage.Parent = PreviewAssetBacking
local AssetNameLabel = Instance.new("TextLabel")
AssetNameLabel.Name = "AssetNameLabel"
AssetNameLabel.RobloxLocked = true
AssetNameLabel.BackgroundTransparency = 1
AssetNameLabel.Position = UDim2.new(0,0,1,-20)
AssetNameLabel.Size = UDim2.new(0.5,0,0,24)
AssetNameLabel.ZIndex = 10
AssetNameLabel.Font = Enum.Font.Arial
AssetNameLabel.Text = ""
AssetNameLabel.TextColor3 = Color3.new(1,1,1)
AssetNameLabel.TextScaled = true
AssetNameLabel.Parent = PreviewAssetBacking
local AssetTypeLabel = AssetNameLabel:clone()
AssetTypeLabel.RobloxLocked = true
AssetTypeLabel.Name = "AssetTypeLabel"
AssetTypeLabel.TextScaled = false
AssetTypeLabel.FontSize = Enum.FontSize.Size18
AssetTypeLabel.Position = UDim2.new(0.5,3,1,-20)
AssetTypeLabel.Parent = PreviewAssetBacking
local PreviewButton = Instance.new("TextButton")
PreviewButton.RobloxLocked = true
PreviewButton.Name = "PreviewButton"
PreviewButton.Text = "Rotate"
PreviewButton.BackgroundColor3 = Color3.new(0,0,0)
PreviewButton.BackgroundTransparency = 0.5
PreviewButton.BorderColor3 = Color3.new(1,1,1)
PreviewButton.Position = UDim2.new(1.2,-62,1,-50)
PreviewButton.Size = UDim2.new(0,125,0,50)
PreviewButton.Font = Enum.Font.ArialBold
PreviewButton.FontSize = Enum.FontSize.Size24
PreviewButton.TextColor3 = Color3.new(1,1,1)
PreviewButton.TextWrapped = true
PreviewButton.TextStrokeTransparency = 0
PreviewButton.Parent = Wardrobe
local CharacterPane = Instance.new("Frame")
CharacterPane.RobloxLocked = true
CharacterPane.Name = "CharacterPane"
CharacterPane.Position = UDim2.new(1,-220,0,32)
CharacterPane.Size = UDim2.new(0,220,1,-40)
CharacterPane.BackgroundTransparency = 1
CharacterPane.Visible = true
CharacterPane.Parent = Wardrobe
--CharacterPane Children
local FaceFrame = makeCharFrame("FacesFrame", CharacterPane)
game:GetService("ContentProvider"):Preload("http://www.jarfeh.xyz/asset/?id=75460621")
makeZone("FaceZone","http://www.jarfeh.xyz/asset/?id=75460621",UDim2.new(0,157,0,137),UDim2.new(0.5,-78,0.5,-68),FaceFrame)
makeStyledButton("Face",UDim2.new(0,64,0,64),UDim2.new(0.5,-32,0.5,-135),FaceFrame)
local HeadFrame = makeCharFrame("HeadsFrame", CharacterPane)
makeZone("FaceZone","http://www.jarfeh.xyz/asset/?id=75460621",UDim2.new(0,157,0,137),UDim2.new(0.5,-78,0.5,-68),HeadFrame)
makeStyledButton("Head",UDim2.new(0,64,0,64),UDim2.new(0.5,-32,0.5,-135),HeadFrame)
local HatsFrame = makeCharFrame("HatsFrame", CharacterPane)
game:GetService("ContentProvider"):Preload("http://www.jarfeh.xyz/asset/?id=75457888")
local HatsZone = makeZone("HatsZone","http://www.jarfeh.xyz/asset/?id=75457888",UDim2.new(0,186,0,184),UDim2.new(0.5,-93,0.5,-100), HatsFrame)
makeStyledButton("Hat1Button",UDim2.new(0,64,0,64),UDim2.new(0,-1,0,-1),HatsZone,Enum.ButtonStyle.RobloxButton)
makeStyledButton("Hat2Button",UDim2.new(0,64,0,64),UDim2.new(0,63,0,-1),HatsZone,Enum.ButtonStyle.RobloxButton)
makeStyledButton("Hat3Button",UDim2.new(0,64,0,64),UDim2.new(0,127,0,-1),HatsZone,Enum.ButtonStyle.RobloxButton)
local PantsFrame = makeCharFrame("PantsFrame", CharacterPane)
game:GetService("ContentProvider"):Preload("http://www.jarfeh.xyz/asset/?id=75457920")
makeZone("PantsZone","http://www.jarfeh.xyz/asset/?id=75457920",UDim2.new(0,121,0,99),UDim2.new(0.5,-60,0.5,-100),PantsFrame)
local pantFrame = Instance.new("Frame")
pantFrame.RobloxLocked = true
pantFrame.Size = UDim2.new(0,25,0,56)
pantFrame.Position = UDim2.new(0.5,-26,0.5,0)
pantFrame.BackgroundColor3 = Color3.new(0,0,0)
pantFrame.BorderColor3 = Color3.new(1,1,1)
pantFrame.Name = "PantFrame"
pantFrame.Parent = PantsFrame
local otherPantFrame = pantFrame:clone()
otherPantFrame.Position = UDim2.new(0.5,3,0.5,0)
otherPantFrame.RobloxLocked = true
otherPantFrame.Parent = PantsFrame
local CurrentPants = Instance.new("ImageButton")
CurrentPants.RobloxLocked = true
CurrentPants.BackgroundTransparency = 1
CurrentPants.ZIndex = 2
CurrentPants.Name = "CurrentPants"
CurrentPants.Position = UDim2.new(0.5,-31,0.5,-4)
CurrentPants.Size = UDim2.new(0,54,0,59)
CurrentPants.Parent = PantsFrame
local MeshFrame = makeCharFrame("PackagesFrame", CharacterPane)
local torsoButton = makeStyledButton("TorsoMeshButton", UDim2.new(0,64,0,64),UDim2.new(0.5,-32,0.5,-110),MeshFrame,Enum.ButtonStyle.RobloxButton)
makeTextLabel("TorsoLabel","Torso",UDim2.new(0.5,-16,0,-25),torsoButton)
local leftLegButton = makeStyledButton("LeftLegMeshButton", UDim2.new(0,64,0,64),UDim2.new(0.5,0,0.5,-25),MeshFrame,Enum.ButtonStyle.RobloxButton)
makeTextLabel("LeftLegLabel","Left Leg",UDim2.new(0.5,-16,0,-25),leftLegButton)
local rightLegButton = makeStyledButton("RightLegMeshButton", UDim2.new(0,64,0,64),UDim2.new(0.5,-64,0.5,-25),MeshFrame,Enum.ButtonStyle.RobloxButton)
makeTextLabel("RightLegLabel","Right Leg",UDim2.new(0.5,-16,0,-25),rightLegButton)
local rightArmButton = makeStyledButton("RightArmMeshButton", UDim2.new(0,64,0,64),UDim2.new(0.5,-96,0.5,-110),MeshFrame,Enum.ButtonStyle.RobloxButton)
makeTextLabel("RightArmLabel","Right Arm",UDim2.new(0.5,-16,0,-25),rightArmButton)
local leftArmButton = makeStyledButton("LeftArmMeshButton", UDim2.new(0,64,0,64),UDim2.new(0.5,32,0.5,-110),MeshFrame,Enum.ButtonStyle.RobloxButton)
makeTextLabel("LeftArmLabel","Left Arm",UDim2.new(0.5,-16,0,-25),leftArmButton)
local TShirtFrame = makeCharFrame("T-ShirtsFrame",CharacterPane)
game:GetService("ContentProvider"):Preload("http://www.jarfeh.xyz/asset/?id=75460642")
makeZone("TShirtZone","http://www.jarfeh.xyz/asset/?id=75460642",UDim2.new(0,121,0,154),UDim2.new(0.5,-60,0.5,-100),TShirtFrame)
makeStyledButton("TShirtButton", UDim2.new(0,64,0,64),UDim2.new(0.5,-32,0.5,-64),TShirtFrame)
local ShirtFrame = makeCharFrame("ShirtsFrame", CharacterPane)
makeZone("ShirtZone","http://www.jarfeh.xyz/asset/?id=75460642",UDim2.new(0,121,0,154),UDim2.new(0.5,-60,0.5,-100),ShirtFrame)
makeStyledButton("ShirtButton", UDim2.new(0,64,0,64),UDim2.new(0.5,-32,0.5,-64),ShirtFrame)
local ColorFrame = makeCharFrame("ColorFrame", CharacterPane)
game:GetService("ContentProvider"):Preload("http://www.jarfeh.xyz/asset/?id=76049888")
local ColorZone = makeZone("ColorZone","http://www.jarfeh.xyz/asset/?id=76049888", UDim2.new(0,120,0,150),UDim2.new(0.5,-60,0.5,-100),ColorFrame)
makeStyledButton("Head",UDim2.new(0.26,0,0.19,0),UDim2.new(0.37,0,0.02,0),ColorZone).AutoButtonColor = false
makeStyledButton("LeftArm",UDim2.new(0.19,0,0.36,0),UDim2.new(0.78,0,0.26,0),ColorZone).AutoButtonColor = false
makeStyledButton("RightArm",UDim2.new(0.19,0,0.36,0),UDim2.new(0.025,0,0.26,0),ColorZone).AutoButtonColor = false
makeStyledButton("Torso",UDim2.new(0.43,0,0.36,0),UDim2.new(0.28,0,0.26,0),ColorZone).AutoButtonColor = false
makeStyledButton("RightLeg",UDim2.new(0.19,0,0.31,0),UDim2.new(0.275,0,0.67,0),ColorZone).AutoButtonColor = false
makeStyledButton("LeftLeg",UDim2.new(0.19,0,0.31,0),UDim2.new(0.525,0,0.67,0),ColorZone).AutoButtonColor = false
-- Character Panel label (shows what category we are currently browsing)
local CategoryLabel = Instance.new("TextLabel")
CategoryLabel.RobloxLocked = true
CategoryLabel.Name = "CategoryLabel"
CategoryLabel.BackgroundTransparency = 1
CategoryLabel.Font = Enum.Font.ArialBold
CategoryLabel.FontSize = Enum.FontSize.Size18
CategoryLabel.Position = UDim2.new(0,0,0,-7)
CategoryLabel.Size = UDim2.new(1,0,0,20)
CategoryLabel.TextXAlignment = Enum.TextXAlignment.Center
CategoryLabel.Text = "All"
CategoryLabel.TextColor3 = Color3.new(1,1,1)
CategoryLabel.Parent = CharacterPane
--Save Button
local SaveButton = Instance.new("TextButton")
SaveButton.RobloxLocked = true
SaveButton.Name = "SaveButton"
SaveButton.Size = UDim2.new(0.6,0,0,50)
SaveButton.Position = UDim2.new(0.2,0,1,-50)
SaveButton.Style = Enum.ButtonStyle.RobloxButton
SaveButton.Selected = false
SaveButton.Font = Enum.Font.ArialBold
SaveButton.FontSize = Enum.FontSize.Size18
SaveButton.Text = "Save"
SaveButton.TextColor3 = Color3.new(1,1,1)
SaveButton.Parent = CharacterPane
-- no need for this to stick around
script:Destroy()

View File

@ -1,416 +0,0 @@
%13%
-- This script manages context switches in the backpack (Gear to Wardrobe, etc.) and player state changes. Also manages global functions across different tabs (currently only search)
if game.CoreGui.Version < 7 then return end -- peace out if we aren't using the right client
-- basic functions
local function waitForChild(instance, name)
while not instance:FindFirstChild(name) do
instance.ChildAdded:wait()
end
return instance:FindFirstChild(name)
end
local function waitForProperty(instance, property)
while not instance[property] do
instance.Changed:wait()
end
end
-- don't do anything if we are in an empty game
waitForChild(game,"Players")
if #game.Players:GetChildren() < 1 then
game.Players.ChildAdded:wait()
end
-- make sure everything is loaded in before we do anything
-- get our local player
waitForProperty(game.Players,"LocalPlayer")
local player = game.Players.LocalPlayer
------------------------ Locals ------------------------------
local backpack = script.Parent
waitForChild(backpack,"Gear")
local screen = script.Parent.Parent
assert(screen:IsA("ScreenGui"))
waitForChild(backpack, "Tabs")
waitForChild(backpack.Tabs, "CloseButton")
local closeButton = backpack.Tabs.CloseButton
waitForChild(backpack.Tabs, "InventoryButton")
local inventoryButton = backpack.Tabs.InventoryButton
if game.CoreGui.Version >= 8 then
waitForChild(backpack.Tabs, "WardrobeButton")
local wardrobeButton = backpack.Tabs.WardrobeButton
end
waitForChild(backpack.Parent,"ControlFrame")
local backpackButton = waitForChild(backpack.Parent.ControlFrame,"BackpackButton")
local currentTab = "gear"
local searchFrame = waitForChild(backpack,"SearchFrame")
waitForChild(backpack.SearchFrame,"SearchBoxFrame")
local searchBox = waitForChild(backpack.SearchFrame.SearchBoxFrame,"SearchBox")
local searchButton = waitForChild(backpack.SearchFrame,"SearchButton")
local resetButton = waitForChild(backpack.SearchFrame,"ResetButton")
local robloxGui = waitForChild(Game.CoreGui, 'RobloxGui')
local currentLoadout = waitForChild(robloxGui, 'CurrentLoadout')
local loadoutBackground = waitForChild(currentLoadout, 'Background')
local canToggle = true
local readyForNextEvent = true
local backpackIsOpen = false
local active = true
local humanoidDiedCon = nil
local backpackButtonPos
local guiTweenSpeed = 0.25 -- how quickly we open/close the backpack
local searchDefaultText = "Search..."
local tilde = "~"
local backquote = "`"
local backpackSize = UDim2.new(0, 600, 0, 400)
if robloxGui.AbsoluteSize.Y <= 320 then
backpackSize = UDim2.new(0, 200, 0, 140)
end
------------------------ End Locals ---------------------------
---------------------------------------- Public Event Setup ----------------------------------------
function createPublicEvent(eventName)
assert(eventName, "eventName is nil")
assert(tostring(eventName),"eventName is not a string")
local newEvent = Instance.new("BindableEvent")
newEvent.Name = tostring(eventName)
newEvent.Parent = script
return newEvent
end
function createPublicFunction(funcName, invokeFunc)
assert(funcName, "funcName is nil")
assert(tostring(funcName), "funcName is not a string")
assert(invokeFunc, "invokeFunc is nil")
assert(type(invokeFunc) == "function", "invokeFunc should be of type 'function'")
local newFunction = Instance.new("BindableFunction")
newFunction.Name = tostring(funcName)
newFunction.OnInvoke = invokeFunc
newFunction.Parent = script
return newFunction
end
-- Events
local resizeEvent = createPublicEvent("ResizeEvent")
local backpackOpenEvent = createPublicEvent("BackpackOpenEvent")
local backpackCloseEvent = createPublicEvent("BackpackCloseEvent")
local tabClickedEvent = createPublicEvent("TabClickedEvent")
local searchRequestedEvent = createPublicEvent("SearchRequestedEvent")
---------------------------------------- End Public Event Setup ----------------------------------------
--------------------------- Internal Functions ----------------------------------------
function deactivateBackpack()
backpack.Visible = false
active = false
end
function activateBackpack()
initHumanoidDiedConnections()
active = true
backpack.Visible = backpackIsOpen
if backpackIsOpen then
toggleBackpack()
end
end
function initHumanoidDiedConnections()
if humanoidDiedCon then
humanoidDiedCon:disconnect()
end
waitForProperty(game.Players.LocalPlayer,"Character")
waitForChild(game.Players.LocalPlayer.Character,"Humanoid")
humanoidDiedCon = game.Players.LocalPlayer.Character.Humanoid.Died:connect(deactivateBackpack)
end
local hideBackpack = function()
backpackIsOpen = false
readyForNextEvent = false
backpackButton.Selected = false
resetSearch()
backpackCloseEvent:Fire(currentTab)
backpack.Tabs.Visible = false
searchFrame.Visible = false
backpack:TweenSizeAndPosition(UDim2.new(0, backpackSize.X.Offset,0, 0), UDim2.new(0.5, -backpackSize.X.Offset/2, 1, -85), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, guiTweenSpeed, true,
function()
game.GuiService:RemoveCenterDialog(backpack)
backpack.Visible = false
backpackButton.Selected = false
end)
delay(guiTweenSpeed,function()
game.GuiService:RemoveCenterDialog(backpack)
backpack.Visible = false
backpackButton.Selected = false
readyForNextEvent = true
canToggle = true
end)
end
function showBackpack()
game.GuiService:AddCenterDialog(backpack, Enum.CenterDialogType.PlayerInitiatedDialog,
function()
backpack.Visible = true
backpackButton.Selected = true
end,
function()
backpack.Visible = false
backpackButton.Selected = false
end)
backpack.Visible = true
backpackButton.Selected = true
backpack:TweenSizeAndPosition(backpackSize, UDim2.new(0.5, -backpackSize.X.Offset/2, 1, -backpackSize.Y.Offset - 88), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, guiTweenSpeed, true)
delay(guiTweenSpeed,function()
backpack.Tabs.Visible = false
searchFrame.Visible = true
backpackOpenEvent:Fire(currentTab)
canToggle = true
readyForNextEvent = true
backpackButton.Image = 'http://www.jarfeh.xyz/asset/?id=97644093'
backpackButton.Position = UDim2.new(0.5, -60, 1, -backpackSize.Y.Offset - 103)
end)
end
function toggleBackpack()
if not game.Players.LocalPlayer then return end
if not game.Players.LocalPlayer["Character"] then return end
if not canToggle then return end
if not readyForNextEvent then return end
readyForNextEvent = false
canToggle = false
backpackIsOpen = not backpackIsOpen
if backpackIsOpen then
loadoutBackground.Image = 'http://www.jarfeh.xyz/asset/?id=97623721'
loadoutBackground.Position = UDim2.new(-0.03, 0, -0.17, 0)
loadoutBackground.Size = UDim2.new(1.05, 0, 1.25, 0)
loadoutBackground.ZIndex = 2.0
loadoutBackground.Visible = true
--backpackButton.Position = UDim2.new(0.5, -60, 1, -503)
showBackpack()
else
backpackButton.Position = UDim2.new(0.5, -60, 1, -44)
loadoutBackground.Visible = false
backpackButton.Selected = false
backpackButton.Image = "http://www.jarfeh.xyz/asset/?id=97617958"
loadoutBackground.Image = 'http://www.jarfeh.xyz/asset/?id=96536002'
loadoutBackground.Position = UDim2.new(-0.1, 0, -0.1, 0)
loadoutBackground.Size = UDim2.new(1.2, 0, 1.2, 0)
hideBackpack()
local clChildren = currentLoadout:GetChildren()
for i = 1, #clChildren do
if clChildren[i] and clChildren[i]:IsA('Frame') then
local frame = clChildren[i]
if #frame:GetChildren() > 0 then
backpackButton.Position = UDim2.new(0.5, -60, 1, -108)
backpackButton.Visible = true
loadoutBackground.Visible = true
if frame:GetChildren()[1]:IsA('ImageButton') then
local imgButton = frame:GetChildren()[1]
imgButton.Active = true
imgButton.Draggable = false
end
end
end
end
end
end
function closeBackpack()
if backpackIsOpen then
toggleBackpack()
end
end
function setSelected(tab)
assert(tab)
assert(tab:IsA("TextButton"))
tab.BackgroundColor3 = Color3.new(1,1,1)
tab.TextColor3 = Color3.new(0,0,0)
tab.Selected = true
tab.ZIndex = 3
end
function setUnselected(tab)
assert(tab)
assert(tab:IsA("TextButton"))
tab.BackgroundColor3 = Color3.new(0,0,0)
tab.TextColor3 = Color3.new(1,1,1)
tab.Selected = false
tab.ZIndex = 1
end
function updateTabGui(selectedTab)
assert(selectedTab)
if selectedTab == "gear" then
setSelected(inventoryButton)
setUnselected(wardrobeButton)
elseif selectedTab == "wardrobe" then
setSelected(wardrobeButton)
setUnselected(inventoryButton)
end
end
function mouseLeaveTab(button)
assert(button)
assert(button:IsA("TextButton"))
if button.Selected then return end
button.BackgroundColor3 = Color3.new(0,0,0)
end
function mouseOverTab(button)
assert(button)
assert(button:IsA("TextButton"))
if button.Selected then return end
button.BackgroundColor3 = Color3.new(39/255,39/255,39/255)
end
function newTabClicked(tabName)
assert(tabName)
tabName = string.lower(tabName)
currentTab = tabName
updateTabGui(tabName)
tabClickedEvent:Fire(tabName)
resetSearch()
end
function trim(s)
return (s:gsub("^%s*(.-)%s*$", "%1"))
end
function splitByWhitespace(text)
if type(text) ~= "string" then return nil end
local terms = {}
for token in string.gmatch(text, "[^%s]+") do
if string.len(token) > 0 then
table.insert(terms,token)
end
end
return terms
end
function resetSearchBoxGui()
resetButton.Visible = false
searchBox.Text = searchDefaultText
end
function doSearch()
local searchText = searchBox.Text
if searchText == "" then
resetSearch()
return
end
searchText = trim(searchText)
resetButton.Visible = true
termTable = splitByWhitespace(searchText)
searchRequestedEvent:Fire(searchText) -- todo: replace this with termtable when table passing is possible
end
function resetSearch()
resetSearchBoxGui()
searchRequestedEvent:Fire()
end
local backpackReady = function()
readyForNextEvent = true
end
--------------------------- End Internal Functions -------------------------------------
------------------------------ Public Functions Setup -------------------------------------
createPublicFunction("CloseBackpack", hideBackpack)
createPublicFunction("BackpackReady", backpackReady)
------------------------------ End Public Functions Setup ---------------------------------
------------------------ Connections/Script Main -------------------------------------------
inventoryButton.MouseButton1Click:connect(function() newTabClicked("gear") end)
inventoryButton.MouseEnter:connect(function() mouseOverTab(inventoryButton) end)
inventoryButton.MouseLeave:connect(function() mouseLeaveTab(inventoryButton) end)
if game.CoreGui.Version >= 8 then
wardrobeButton.MouseButton1Click:connect(function() newTabClicked("wardrobe") end)
wardrobeButton.MouseEnter:connect(function() mouseOverTab(wardrobeButton) end)
wardrobeButton.MouseLeave:connect(function() mouseLeaveTab(wardrobeButton) end)
end
closeButton.MouseButton1Click:connect(closeBackpack)
screen.Changed:connect(function(prop)
if prop == "AbsoluteSize" then
resizeEvent:Fire(screen.AbsoluteSize)
end
end)
-- GuiService key setup
game:GetService("GuiService"):AddKey(tilde)
game:GetService("GuiService"):AddKey(backquote)
game:GetService("GuiService").KeyPressed:connect(function(key)
if not active then return end
if key == tilde or key == backquote then
toggleBackpack()
end
end)
backpackButton.MouseButton1Click:connect(function()
if not active then return end
toggleBackpack()
end)
if game.Players.LocalPlayer["Character"] then
activateBackpack()
end
game.Players.LocalPlayer.CharacterAdded:connect(activateBackpack)
-- search functions
searchBox.FocusLost:connect(function(enterPressed)
if enterPressed or searchBox.Text ~= "" then
doSearch()
elseif searchBox.Text == "" then
resetSearch()
end
end)
searchButton.MouseButton1Click:connect(doSearch)
resetButton.MouseButton1Click:connect(resetSearch)
if searchFrame and robloxGui.AbsoluteSize.Y <= 320 then
searchFrame.RobloxLocked = false
searchFrame:Destroy()
end
--backpackButton.Visible = true

View File

@ -1,863 +0,0 @@
%14%
-- A couple of necessary functions
local function waitForChild(instance, name)
assert(instance)
assert(name)
while not instance:FindFirstChild(name) do
print('Waiting for ...', instance, name)
instance.ChildAdded:wait()
end
return instance:FindFirstChild(name)
end
local function waitForProperty(instance, property)
assert(instance)
assert(property)
while not instance[property] do
instance.Changed:wait()
end
end
local function IsTouchDevice()
local touchEnabled = false
pcall(function() touchEnabled = Game:GetService('UserInputService').TouchEnabled end)
return touchEnabled
end
waitForChild(game,"Players")
waitForProperty(game.Players,"LocalPlayer")
local player = game.Players.LocalPlayer
local RbxGui, msg = LoadLibrary("RbxGui")
if not RbxGui then print("could not find RbxGui!") return end
--- Begin Locals
local StaticTabName = "gear"
local backpack = script.Parent
local screen = script.Parent.Parent
local backpackItems = {}
local buttons = {}
local debounce = false
local browsingMenu = false
local mouseEnterCons = {}
local mouseClickCons = {}
local characterChildAddedCon = nil
local characterChildRemovedCon = nil
local backpackAddCon = nil
local playerBackpack = waitForChild(player,"Backpack")
waitForChild(backpack,"Tabs")
waitForChild(backpack,"Gear")
local gearPreview = waitForChild(backpack.Gear,"GearPreview")
local scroller = waitForChild(backpack.Gear,"GearGridScrollingArea")
local currentLoadout = waitForChild(backpack.Parent,"CurrentLoadout")
local grid = waitForChild(backpack.Gear,"GearGrid")
local gearButton = waitForChild(grid,"GearButton")
local swapSlot = waitForChild(script.Parent,"SwapSlot")
local backpackManager = waitForChild(script.Parent,"CoreScripts/BackpackScripts/BackpackManager")
local backpackOpenEvent = waitForChild(backpackManager,"BackpackOpenEvent")
local backpackCloseEvent = waitForChild(backpackManager,"BackpackCloseEvent")
local tabClickedEvent = waitForChild(backpackManager,"TabClickedEvent")
local resizeEvent = waitForChild(backpackManager,"ResizeEvent")
local searchRequestedEvent = waitForChild(backpackManager,"SearchRequestedEvent")
local tellBackpackReadyFunc = waitForChild(backpackManager,"BackpackReady")
-- creating scroll bar early as to make sure items get placed correctly
local scrollFrame, scrollUp, scrollDown, recalculateScroll = RbxGui.CreateScrollingFrame(nil, "grid", Vector2.new(6, 6))
scrollFrame.Position = UDim2.new(0,0,0,30)
scrollFrame.Size = UDim2.new(1,0,1,-30)
scrollFrame.Parent = backpack.Gear.GearGrid
local scrollBar = Instance.new("Frame")
scrollBar.Name = "ScrollBar"
scrollBar.BackgroundTransparency = 0.9
scrollBar.BackgroundColor3 = Color3.new(1,1,1)
scrollBar.BorderSizePixel = 0
scrollBar.Size = UDim2.new(0, 17, 1, -36)
scrollBar.Position = UDim2.new(0,0,0,18)
scrollBar.Parent = scroller
scrollDown.Position = UDim2.new(0,0,1,-17)
scrollUp.Parent = scroller
scrollDown.Parent = scroller
local scrollFrameLoadout, scrollUpLoadout, scrollDownLoadout, recalculateScrollLoadout = RbxGui.CreateScrollingFrame()
scrollFrameLoadout.Position = UDim2.new(0,0,0,0)
scrollFrameLoadout.Size = UDim2.new(1,0,1,0)
scrollFrameLoadout.Parent = backpack.Gear.GearLoadouts.LoadoutsList
local LoadoutButton = Instance.new("TextButton")
LoadoutButton.RobloxLocked = true
LoadoutButton.Name = "LoadoutButton"
LoadoutButton.Font = Enum.Font.ArialBold
LoadoutButton.FontSize = Enum.FontSize.Size14
LoadoutButton.Position = UDim2.new(0,0,0,0)
LoadoutButton.Size = UDim2.new(1,0,0,32)
LoadoutButton.Style = Enum.ButtonStyle.RobloxButton
LoadoutButton.Text = "Loadout #1"
LoadoutButton.TextColor3 = Color3.new(1,1,1)
LoadoutButton.Parent = scrollFrameLoadout
local LoadoutButtonTwo = LoadoutButton:clone()
LoadoutButtonTwo.Text = "Loadout #2"
LoadoutButtonTwo.Parent = scrollFrameLoadout
local LoadoutButtonThree = LoadoutButton:clone()
LoadoutButtonThree.Text = "Loadout #3"
LoadoutButtonThree.Parent = scrollFrameLoadout
local LoadoutButtonFour = LoadoutButton:clone()
LoadoutButtonFour.Text = "Loadout #4"
LoadoutButtonFour.Parent = scrollFrameLoadout
local scrollBarLoadout = Instance.new("Frame")
scrollBarLoadout.Name = "ScrollBarLoadout"
scrollBarLoadout.BackgroundTransparency = 0.9
scrollBarLoadout.BackgroundColor3 = Color3.new(1,1,1)
scrollBarLoadout.BorderSizePixel = 0
scrollBarLoadout.Size = UDim2.new(0, 17, 1, -36)
scrollBarLoadout.Position = UDim2.new(0,0,0,18)
scrollBarLoadout.Parent = backpack.Gear.GearLoadouts.GearLoadoutsScrollingArea
scrollDownLoadout.Position = UDim2.new(0,0,1,-17)
scrollUpLoadout.Parent = backpack.Gear.GearLoadouts.GearLoadoutsScrollingArea
scrollDownLoadout.Parent = backpack.Gear.GearLoadouts.GearLoadoutsScrollingArea
-- Begin Functions
function removeFromMap(map,object)
for i = 1, #map do
if map[i] == object then
table.remove(map,i)
break
end
end
end
function robloxLock(instance)
instance.RobloxLocked = true
children = instance:GetChildren()
if children then
for i, child in ipairs(children) do
robloxLock(child)
end
end
end
function resize()
local size = 0
if gearPreview.AbsoluteSize.Y > gearPreview.AbsoluteSize.X then
size = gearPreview.AbsoluteSize.X * 0.75
else
size = gearPreview.AbsoluteSize.Y * 0.75
end
waitForChild(gearPreview,"GearImage")
gearPreview.GearImage.Size = UDim2.new(0,size,0,size)
gearPreview.GearImage.Position = UDim2.new(0,gearPreview.AbsoluteSize.X/2 - size/2,0.75,-size)
resizeGrid()
end
function addToGrid(child)
if not child:IsA("Tool") then
if not child:IsA("HopperBin") then
return
end
end
if child:FindFirstChild("RobloxBuildTool") then return end
for i,v in pairs(backpackItems) do -- check to see if we already have this gear registered
if v == child then return end
end
table.insert(backpackItems,child)
local changeCon = child.Changed:connect(function(prop)
if prop == "Name" then
if buttons[child] then
if buttons[child].Image == "" then
buttons[child].GearText.Text = child.Name
end
end
end
end)
local ancestryCon = nil
ancestryCon = child.AncestryChanged:connect(function(theChild,theParent)
local thisObject = nil
for k,v in pairs(backpackItems) do
if v == child then
thisObject = v
break
end
end
waitForProperty(player,"Character")
waitForChild(player,"Backpack")
if (child.Parent ~= player.Backpack and child.Parent ~= player.Character) then
if ancestryCon then ancestryCon:disconnect() end
if changeCon then changeCon:disconnect() end
for k,v in pairs(backpackItems) do
if v == thisObject then
if mouseEnterCons[buttons[v]] then mouseEnterCons[buttons[v]]:disconnect() end
if mouseClickCons[buttons[v]] then mouseClickCons[buttons[v]]:disconnect() end
buttons[v].Parent = nil
buttons[v] = nil
break
end
end
removeFromMap(backpackItems,thisObject)
resizeGrid()
else
resizeGrid()
end
updateGridActive()
end)
resizeGrid()
end
function buttonClick(button)
if button:FindFirstChild("UnequipContextMenu") and not button.Active then
button.UnequipContextMenu.Visible = true
browsingMenu = true
end
end
function previewGear(button)
if not browsingMenu then
gearPreview.Visible = false
gearPreview.GearImage.Image = button.Image
gearPreview.GearStats.GearName.Text = button.GearReference.Value.Name
end
end
function findEmptySlot()
local smallestNum = nil
local loadout = currentLoadout:GetChildren()
for i = 1, #loadout do
if loadout[i]:IsA("Frame") and #loadout[i]:GetChildren() <= 0 then
local frameNum = tonumber(string.sub(loadout[i].Name,5))
if frameNum == 0 then frameNum = 10 end
if not smallestNum or (smallestNum > frameNum) then
smallestNum = frameNum
end
end
end
if smallestNum == 10 then smallestNum = 0 end
return smallestNum
end
function checkForSwap(button,x,y)
local loadoutChildren = currentLoadout:GetChildren()
for i = 1, #loadoutChildren do
if loadoutChildren[i]:IsA("Frame") and string.find(loadoutChildren[i].Name,"Slot") then
if x >= loadoutChildren[i].AbsolutePosition.x and x <= (loadoutChildren[i].AbsolutePosition.x + loadoutChildren[i].AbsoluteSize.x) then
if y >= loadoutChildren[i].AbsolutePosition.y and y <= (loadoutChildren[i].AbsolutePosition.y + loadoutChildren[i].AbsoluteSize.y) then
local slot = tonumber(string.sub(loadoutChildren[i].Name,5))
swapGearSlot(slot,button)
return true
end
end
end
end
return false
end
function resizeGrid()
for k,v in pairs(backpackItems) do
if not v:FindFirstChild("RobloxBuildTool") then
if not buttons[v] then
local buttonClone = gearButton:clone()
buttonClone.Parent = grid.ScrollingFrame
buttonClone.Visible = true
buttonClone.Image = v.TextureId
if buttonClone.Image == "" then
buttonClone.GearText.Text = v.Name
end
buttonClone.GearReference.Value = v
buttonClone.Draggable = true
buttons[v] = buttonClone
if not IsTouchDevice() then
local unequipMenu = getGearContextMenu()
unequipMenu.Visible = false
unequipMenu.Parent = buttonClone
end
local beginPos = nil
buttonClone.DragBegin:connect(function(value)
waitForChild(buttonClone, 'Background')
buttonClone['Background'].ZIndex = 10
buttonClone.ZIndex = 10
beginPos = value
end)
buttonClone.DragStopped:connect(function(x,y)
waitForChild(buttonClone, 'Background')
buttonClone['Background'].ZIndex = 1.0
buttonClone.ZIndex = 2
if beginPos ~= buttonClone.Position then
if not checkForSwap(buttonClone,x,y) then
buttonClone:TweenPosition(beginPos,Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.5, true)
buttonClone.Draggable = false
delay(0.5,function()
buttonClone.Draggable = true
end)
else
buttonClone.Position = beginPos
end
end
end)
local clickTime = tick()
mouseEnterCons[buttonClone] = buttonClone.MouseEnter:connect(function() previewGear(buttonClone) end)
mouseClickCons[buttonClone] = buttonClone.MouseButton1Click:connect(function()
local newClickTime = tick()
if buttonClone.Active and (newClickTime - clickTime) < 0.5 then
local slot = findEmptySlot()
if slot then
buttonClone.ZIndex = 1
swapGearSlot(slot,buttonClone)
end
else
buttonClick(buttonClone)
end
clickTime = newClickTime
end)
end
end
end
recalculateScroll()
end
function showPartialGrid(subset)
for k,v in pairs(buttons) do
v.Parent = nil
end
if subset then
for k,v in pairs(subset) do
v.Parent = grid.ScrollingFrame
end
end
recalculateScroll()
end
function showEntireGrid()
for k,v in pairs(buttons) do
v.Parent = grid.ScrollingFrame
end
recalculateScroll()
end
function inLoadout(gear)
local children = currentLoadout:GetChildren()
for i = 1, #children do
if children[i]:IsA("Frame") then
local button = children[i]:GetChildren()
if #button > 0 then
if button[1].GearReference.Value and button[1].GearReference.Value == gear then
return true
end
end
end
end
return false
end
function updateGridActive()
for k,v in pairs(backpackItems) do
if buttons[v] then
local gear = nil
local gearRef = buttons[v]:FindFirstChild("GearReference")
if gearRef then gear = gearRef.Value end
if not gear then
buttons[v].Active = false
elseif inLoadout(gear) then
buttons[v].Active = false
else
buttons[v].Active = true
end
end
end
end
function centerGear(loadoutChildren)
local gearButtons = {}
local lastSlotAdd = nil
for i = 1, #loadoutChildren do
if loadoutChildren[i]:IsA("Frame") and #loadoutChildren[i]:GetChildren() > 0 then
if loadoutChildren[i].Name == "Slot0" then
lastSlotAdd = loadoutChildren[i]
else
table.insert(gearButtons, loadoutChildren[i])
end
end
end
if lastSlotAdd then table.insert(gearButtons,lastSlotAdd) end
local startPos = ( 1 - (#gearButtons * 0.1) ) / 2
for i = 1, #gearButtons do
gearButtons[i]:TweenPosition(UDim2.new(startPos + ((i - 1) * 0.1),0,0,0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.25, true)
end
end
function tabClickHandler(tabName)
if tabName == StaticTabName then
backpackOpenHandler(tabName)
else
backpackCloseHandler(tabName)
end
end
function backpackOpenHandler(currentTab)
if currentTab and currentTab ~= StaticTabName then
backpack.Gear.Visible = false
return
end
backpack.Gear.Visible = true
updateGridActive()
resizeGrid()
resize()
tellBackpackReadyFunc:Invoke()
end
function backpackCloseHandler(currentTab)
if currentTab and currentTab ~= StaticTabName then
backpack.Gear.Visible = false
return
end
backpack.Gear.Visible = false
resizeGrid()
resize()
tellBackpackReadyFunc:Invoke()
end
function loadoutCheck(child, selectState)
if not child:IsA("ImageButton") then return end
for k,v in pairs(backpackItems) do
if buttons[v] then
if child:FindFirstChild("GearReference") and buttons[v]:FindFirstChild("GearReference") then
if buttons[v].GearReference.Value == child.GearReference.Value then
buttons[v].Active = selectState
break
end
end
end
end
end
function clearPreview()
gearPreview.GearImage.Image = ""
gearPreview.GearStats.GearName.Text = ""
end
function removeAllEquippedGear(physGear)
local stuff = player.Character:GetChildren()
for i = 1, #stuff do
if ( stuff[i]:IsA("Tool") or stuff[i]:IsA("HopperBin") ) and stuff[i] ~= physGear then
stuff[i].Parent = playerBackpack
end
end
end
function equipGear(physGear)
removeAllEquippedGear(physGear)
physGear.Parent = player.Character
updateGridActive()
end
function unequipGear(physGear)
physGear.Parent = playerBackpack
updateGridActive()
end
function highlight(button)
button.TextColor3 = Color3.new(0,0,0)
button.BackgroundColor3 = Color3.new(0.8,0.8,0.8)
end
function clearHighlight(button)
button.TextColor3 = Color3.new(1,1,1)
button.BackgroundColor3 = Color3.new(0,0,0)
end
function swapGearSlot(slot,gearButton)
if not swapSlot.Value then -- signal loadout to swap a gear out
swapSlot.Slot.Value = slot
swapSlot.GearButton.Value = gearButton
swapSlot.Value = true
updateGridActive()
end
end
local UnequipGearMenuClick = function(element, menu)
if type(element.Action) ~= "number" then return end
local num = element.Action
if num == 1 then -- remove from loadout
unequipGear(menu.Parent.GearReference.Value)
local inventoryButton = menu.Parent
local gearToUnequip = inventoryButton.GearReference.Value
local loadoutChildren = currentLoadout:GetChildren()
local slot = -1
for i = 1, #loadoutChildren do
if loadoutChildren[i]:IsA("Frame") then
local button = loadoutChildren[i]:GetChildren()
if button[1] and button[1].GearReference.Value == gearToUnequip then
slot = button[1].SlotNumber.Text
break
end
end
end
swapGearSlot(slot,nil)
end
end
function setupCharacterConnections()
if backpackAddCon then backpackAddCon:disconnect() end
backpackAddCon = game.Players.LocalPlayer.Backpack.ChildAdded:connect(function(child) addToGrid(child) end)
-- make sure we get all the children
local backpackChildren = game.Players.LocalPlayer.Backpack:GetChildren()
for i = 1, #backpackChildren do
addToGrid(backpackChildren[i])
end
if characterChildAddedCon then characterChildAddedCon:disconnect() end
characterChildAddedCon =
game.Players.LocalPlayer.Character.ChildAdded:connect(function(child)
addToGrid(child)
updateGridActive()
end)
if characterChildRemovedCon then characterChildRemovedCon:disconnect() end
characterChildRemovedCon =
game.Players.LocalPlayer.Character.ChildRemoved:connect(function(child)
updateGridActive()
end)
wait()
centerGear(currentLoadout:GetChildren())
end
function removeCharacterConnections()
if characterChildAddedCon then characterChildAddedCon:disconnect() end
if characterChildRemovedCon then characterChildRemovedCon:disconnect() end
if backpackAddCon then backpackAddCon:disconnect() end
end
function trim(s)
return (s:gsub("^%s*(.-)%s*$", "%1"))
end
function filterGear(terms)
local filteredGear = {}
for k,v in pairs(backpackItems) do
if buttons[v] then
local gearString = string.lower(buttons[v].GearReference.Value.Name)
gearString = trim(gearString)
for i = 1, #terms do
if string.match(gearString,terms[i]) then
table.insert(filteredGear,buttons[v])
break
end
end
end
end
return filteredGear
end
function splitByWhitespace(text)
if type(text) ~= "string" then return nil end
local terms = {}
for token in string.gmatch(text, "[^%s]+") do
if string.len(token) > 0 then
table.insert(terms,token)
end
end
return terms
end
function showSearchGear(searchTerms)
if not backpack.Gear.Visible then return end -- currently not active tab
local searchTermTable = splitByWhitespace(searchTerms)
if searchTermTable and (#searchTermTable > 0) then
currSearchTerms = searchTermTable
else
currSearchTerms = nil
end
if searchTermTable == nil then
showEntireGrid()
return
end
local filteredButtons = filterGear(currSearchTerms)
showPartialGrid(filteredButtons)
end
function nukeBackpack()
while #buttons > 0 do
table.remove(buttons)
end
buttons = {}
while #backpackItems > 0 do
table.remove(backpackItems)
end
backpackItems = {}
local scrollingFrameChildren = grid.ScrollingFrame:GetChildren()
for i = 1, #scrollingFrameChildren do
scrollingFrameChildren[i]:remove()
end
end
function getGearContextMenu()
local gearContextMenu = Instance.new("Frame")
gearContextMenu.Active = true
gearContextMenu.Name = "UnequipContextMenu"
gearContextMenu.Size = UDim2.new(0,115,0,70)
gearContextMenu.Position = UDim2.new(0,-16,0,-16)
gearContextMenu.BackgroundTransparency = 1
gearContextMenu.Visible = false
local gearContextMenuButton = Instance.new("TextButton")
gearContextMenuButton.Name = "UnequipContextMenuButton"
gearContextMenuButton.Text = ""
gearContextMenuButton.Style = Enum.ButtonStyle.RobloxButtonDefault
gearContextMenuButton.ZIndex = 8
gearContextMenuButton.Size = UDim2.new(1, 0, 1, -20)
gearContextMenuButton.Visible = true
gearContextMenuButton.Parent = gearContextMenu
local elementHeight = 12
local contextMenuElements = {}
local contextMenuElementsName = {"Remove Hotkey"}
for i = 1, #contextMenuElementsName do
local element = {}
element.Type = "Button"
element.Text = contextMenuElementsName[i]
element.Action = i
element.DoIt = UnequipGearMenuClick
table.insert(contextMenuElements,element)
end
for i, contextElement in ipairs(contextMenuElements) do
local element = contextElement
if element.Type == "Button" then
local button = Instance.new("TextButton")
button.Name = "UnequipContextButton" .. i
button.BackgroundColor3 = Color3.new(0,0,0)
button.BorderSizePixel = 0
button.TextXAlignment = Enum.TextXAlignment.Left
button.Text = " " .. contextElement.Text
button.Font = Enum.Font.Arial
button.FontSize = Enum.FontSize.Size14
button.Size = UDim2.new(1, 8, 0, elementHeight)
button.Position = UDim2.new(0,0,0,elementHeight * i)
button.TextColor3 = Color3.new(1,1,1)
button.ZIndex = 9
button.Parent = gearContextMenuButton
if not IsTouchDevice() then
button.MouseButton1Click:connect(function()
if button.Active and not gearContextMenu.Parent.Active then
local success, result = pcall(function() element.DoIt(element, gearContextMenu) end)
browsingMenu = false
gearContextMenu.Visible = false
clearHighlight(button)
clearPreview()
end
end)
button.MouseEnter:connect(function()
if button.Active and gearContextMenu.Parent.Active then
highlight(button)
end
end)
button.MouseLeave:connect(function()
if button.Active and gearContextMenu.Parent.Active then
clearHighlight(button)
end
end)
end
contextElement.Button = button
contextElement.Element = button
elseif element.Type == "Label" then
local frame = Instance.new("Frame")
frame.Name = "ContextLabel" .. i
frame.BackgroundTransparency = 1
frame.Size = UDim2.new(1, 8, 0, elementHeight)
local label = Instance.new("TextLabel")
label.Name = "Text1"
label.BackgroundTransparency = 1
label.BackgroundColor3 = Color3.new(1,1,1)
label.BorderSizePixel = 0
label.TextXAlignment = Enum.TextXAlignment.Left
label.Font = Enum.Font.ArialBold
label.FontSize = Enum.FontSize.Size14
label.Position = UDim2.new(0.0, 0, 0, 0)
label.Size = UDim2.new(0.5, 0, 1, 0)
label.TextColor3 = Color3.new(1,1,1)
label.ZIndex = 9
label.Parent = frame
element.Label1 = label
if element.GetText2 then
label = Instance.new("TextLabel")
label.Name = "Text2"
label.BackgroundTransparency = 1
label.BackgroundColor3 = Color3.new(1,1,1)
label.BorderSizePixel = 0
label.TextXAlignment = Enum.TextXAlignment.Right
label.Font = Enum.Font.Arial
label.FontSize = Enum.FontSize.Size14
label.Position = UDim2.new(0.5, 0, 0, 0)
label.Size = UDim2.new(0.5, 0, 1, 0)
label.TextColor3 = Color3.new(1,1,1)
label.ZIndex = 9
label.Parent = frame
element.Label2 = label
end
frame.Parent = gearContextMenuButton
element.Label = frame
element.Element = frame
end
end
gearContextMenu.ZIndex = 4
gearContextMenu.MouseLeave:connect(function()
browsingMenu = false
gearContextMenu.Visible = false
clearPreview()
end)
robloxLock(gearContextMenu)
return gearContextMenu
end
local backpackChildren = player.Backpack:GetChildren()
for i = 1, #backpackChildren do
addToGrid(backpackChildren[i])
end
------------------------- Start Lifelong Connections -----------------------
resizeEvent.Event:connect(function(absSize)
if debounce then return end
debounce = true
wait()
resize()
resizeGrid()
debounce = false
end)
currentLoadout.ChildAdded:connect(function(child) loadoutCheck(child, false) end)
currentLoadout.ChildRemoved:connect(function(child) loadoutCheck(child, true) end)
currentLoadout.DescendantAdded:connect(function(descendant)
if not backpack.Visible and ( descendant:IsA("ImageButton") or descendant:IsA("TextButton") ) then
centerGear(currentLoadout:GetChildren())
end
end)
currentLoadout.DescendantRemoving:connect(function(descendant)
if not backpack.Visible and ( descendant:IsA("ImageButton") or descendant:IsA("TextButton") ) then
wait()
centerGear(currentLoadout:GetChildren())
end
end)
grid.MouseEnter:connect(function() clearPreview() end)
grid.MouseLeave:connect(function() clearPreview() end)
player.CharacterRemoving:connect(function()
removeCharacterConnections()
nukeBackpack()
end)
player.CharacterAdded:connect(function() setupCharacterConnections() end)
player.ChildAdded:connect(function(child)
if child:IsA("Backpack") then
playerBackpack = child
if backpackAddCon then backpackAddCon:disconnect() end
backpackAddCon = game.Players.LocalPlayer.Backpack.ChildAdded:connect(function(child) addToGrid(child) end)
end
end)
swapSlot.Changed:connect(function()
if not swapSlot.Value then
updateGridActive()
end
end)
local loadoutChildren = currentLoadout:GetChildren()
for i = 1, #loadoutChildren do
if loadoutChildren[i]:IsA("Frame") and string.find(loadoutChildren[i].Name,"Slot") then
loadoutChildren[i].ChildRemoved:connect(function()
updateGridActive()
end)
loadoutChildren[i].ChildAdded:connect(function()
updateGridActive()
end)
end
end
------------------------- End Lifelong Connections -----------------------
resize()
resizeGrid()
-- make sure any items in the loadout are accounted for in inventory
local loadoutChildren = currentLoadout:GetChildren()
for i = 1, #loadoutChildren do
loadoutCheck(loadoutChildren[i], false)
end
if not backpack.Visible then centerGear(currentLoadout:GetChildren()) end
-- make sure that inventory is listening to gear reparenting
if characterChildAddedCon == nil and game.Players.LocalPlayer["Character"] then
setupCharacterConnections()
end
if not backpackAddCon then
backpackAddCon = game.Players.LocalPlayer.Backpack.ChildAdded:connect(function(child) addToGrid(child) end)
end
backpackOpenEvent.Event:connect(backpackOpenHandler)
backpackCloseEvent.Event:connect(backpackCloseHandler)
tabClickedEvent.Event:connect(tabClickHandler)
searchRequestedEvent.Event:connect(showSearchGear)
recalculateScrollLoadout()

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%16%
-- Responsible for giving out tools in personal servers
-- first, lets see if buildTools have already been created
-- create the object in lighting (TODO: move to some sort of "container" object when we have one)
local toolsArray = game.Lighting:FindFirstChild("BuildToolsModel")
local ownerArray = game.Lighting:FindFirstChild("OwnerToolsModel")
local hasBuildTools = false
function getIds(idTable, assetTable)
for i = 1, #idTable do
local model = game:GetService("InsertService"):LoadAsset(idTable[i])
if model then
local children = model:GetChildren()
for i = 1, #children do
if children[i]:IsA("Tool") then
table.insert(assetTable,children[i])
end
end
end
end
end
function storeInLighting(modelName, assetTable)
local model = Instance.new("Model")
model.Archivable = false
model.Name = modelName
for i = 1, #assetTable do
assetTable[i].Parent = model
end
if not game.Lighting:FindFirstChild(modelName) then -- no one beat us to it, we get to insert
model.Parent = game.Lighting
end
end
if not toolsArray then -- no one has made build tools yet, we get to!
local buildToolIds = {}
local ownerToolIds = {}
table.insert(buildToolIds,73089166) -- PartSelectionTool
table.insert(buildToolIds,73089190) -- DeleteTool
table.insert(buildToolIds,73089204) -- CloneTool
table.insert(buildToolIds,73089214) -- RotateTool
table.insert(buildToolIds,73089239) -- ConfigTool
table.insert(buildToolIds,73089259) -- WiringTool
table.insert(buildToolIds,58921588) -- ClassicTool
table.insert(ownerToolIds, 65347268)
-- next, create array of our tools
local buildTools = {}
local ownerTools = {}
getIds(buildToolIds, buildTools)
getIds(ownerToolIds, ownerTools)
storeInLighting("BuildToolsModel",buildTools)
storeInLighting("OwnerToolsModel",ownerTools)
toolsArray = game.Lighting:FindFirstChild("BuildToolsModel")
ownerArray = game.Lighting:FindFirstChild("OwnerToolsModel")
end
local localBuildTools = {}
function giveBuildTools()
if not hasBuildTools then
hasBuildTools = true
local theTools = toolsArray:GetChildren()
for i = 1, #theTools do
local toolClone = theTools[i]:clone()
if toolClone then
toolClone.Parent = game.Players.LocalPlayer.Backpack
table.insert(localBuildTools,toolClone)
end
end
end
end
function giveOwnerTools()
local theOwnerTools = ownerArray:GetChildren()
for i = 1, #theOwnerTools do
local ownerToolClone = theOwnerTools[i]:clone()
if ownerToolClone then
ownerToolClone.Parent = game.Players.LocalPlayer.Backpack
table.insert(localBuildTools,ownerToolClone)
end
end
end
function removeBuildTools()
if hasBuildTools then
hasBuildTools = false
for i = 1, #localBuildTools do
localBuildTools[i].Parent = nil
end
localBuildTools = {}
end
end
if game.Players.LocalPlayer.HasBuildTools then
giveBuildTools()
end
if game.Players.LocalPlayer.PersonalServerRank >= 255 then
giveOwnerTools()
end
local debounce = false
game.Players.LocalPlayer.Changed:connect(function(prop)
if prop == "HasBuildTools" then
while debounce do
wait(0.5)
end
debounce = true
if game.Players.LocalPlayer.HasBuildTools then
giveBuildTools()
else
removeBuildTools()
end
if game.Players.LocalPlayer.PersonalServerRank >= 255 then
giveOwnerTools()
end
debounce = false
elseif prop == "PersonalServerRank" then
if game.Players.LocalPlayer.PersonalServerRank >= 255 then
giveOwnerTools()
elseif game.Players.LocalPlayer.PersonalServerRank <= 0 then
game.Players.LocalPlayer:Remove() -- you're banned, goodbye!
end
end
end)
game.Players.LocalPlayer.CharacterAdded:connect(function()
hasBuildTools = false
if game.Players.LocalPlayer.HasBuildTools then
giveBuildTools()
end
if game.Players.LocalPlayer.PersonalServerRank >= 255 then
giveOwnerTools()
end
end)

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%18%
local t = {}
t.Foo =
function()
print("foo")
end
t.Bar =
function()
print("bar")
end
t.Help =
function(funcNameOrFunc)
--input argument can be a string or a function. Should return a description (of arguments and expected side effects)
if funcNameOrFunc == "Foo" or funcNameOrFunc == t.Foo then
return "Function Foo. Arguments: None. Side effect: prints foo"
elseif funcNameOrFunc == "Bar" or funcNameOrFunc == t.Bar then
return "Function Bar. Arguments: None. Side effect: prints bar"
end
end
return t

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@ -1 +0,0 @@
<List><Value><Table><Entry><Key>Name</Key><Value>My Models</Value></Entry><Entry><Key>CategoryId</Key><Value>-151054312</Value></Entry><Entry><Key>Description</Key><Value>A set of my models.</Value></Entry><Entry><Key>AssetSetId</Key><Value>-151054312</Value></Entry><Entry><Key>CreatorName</Key><Value>usabilityman2</Value></Entry><Entry><Key>ImageAssetId</Key><Value>0</Value></Entry><Entry><Key>SetType</Key><Value>private</Value></Entry></Table></Value><Value><Table><Entry><Key>Name</Key><Value>My Decals</Value></Entry><Entry><Key>CategoryId</Key><Value>-151054311</Value></Entry><Entry><Key>Description</Key><Value>A set of my decals.</Value></Entry><Entry><Key>AssetSetId</Key><Value>-151054311</Value></Entry><Entry><Key>CreatorName</Key><Value>usabilityman2</Value></Entry><Entry><Key>ImageAssetId</Key><Value>21002577</Value></Entry><Entry><Key>SetType</Key><Value>private</Value></Entry></Table></Value><Value><Table><Entry><Key>Name</Key><Value>Holiday</Value></Entry><Entry><Key>CategoryId</Key><Value>438059</Value></Entry><Entry><Key>Description</Key><Value></Value></Entry><Entry><Key>AssetSetId</Key><Value>438059</Value></Entry><Entry><Key>CreatorName</Key><Value>usabilityman2</Value></Entry><Entry><Key>ImageAssetId</Key><Value>63933257</Value></Entry><Entry><Key>SetType</Key><Value>user</Value></Entry></Table></Value><Value><Table><Entry><Key>Name</Key><Value>Configurable Parts</Value></Entry><Entry><Key>CategoryId</Key><Value>433570</Value></Entry><Entry><Key>Description</Key><Value></Value></Entry><Entry><Key>AssetSetId</Key><Value>433570</Value></Entry><Entry><Key>CreatorName</Key><Value>usabilityman2</Value></Entry><Entry><Key>ImageAssetId</Key><Value>63588504</Value></Entry><Entry><Key>SetType</Key><Value>user</Value></Entry></Table></Value><Value><Table><Entry><Key>Name</Key><Value>Wiring</Value></Entry><Entry><Key>CategoryId</Key><Value>400993</Value></Entry><Entry><Key>Description</Key><Value></Value></Entry><Entry><Key>AssetSetId</Key><Value>400993</Value></Entry><Entry><Key>CreatorName</Key><Value>usabilityman2</Value></Entry><Entry><Key>ImageAssetId</Key><Value>60793478</Value></Entry><Entry><Key>SetType</Key><Value>user</Value></Entry></Table></Value></List>

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<List><Value><Table><Entry><Key>Name</Key><Value>My Models</Value></Entry><Entry><Key>CategoryId</Key><Value>-151054464</Value></Entry><Entry><Key>Description</Key><Value>A set of my models.</Value></Entry><Entry><Key>AssetSetId</Key><Value>-151054464</Value></Entry><Entry><Key>CreatorName</Key><Value>usabilityman3</Value></Entry><Entry><Key>ImageAssetId</Key><Value>0</Value></Entry><Entry><Key>SetType</Key><Value>private</Value></Entry></Table></Value><Value><Table><Entry><Key>Name</Key><Value>My Decals</Value></Entry><Entry><Key>CategoryId</Key><Value>-151054463</Value></Entry><Entry><Key>Description</Key><Value>A set of my decals.</Value></Entry><Entry><Key>AssetSetId</Key><Value>-151054463</Value></Entry><Entry><Key>CreatorName</Key><Value>usabilityman3</Value></Entry><Entry><Key>ImageAssetId</Key><Value>21002577</Value></Entry><Entry><Key>SetType</Key><Value>private</Value></Entry></Table></Value></List>

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<List><Value><Table><Entry><Key>Name</Key><Value>My Models</Value></Entry><Entry><Key>CategoryId</Key><Value>-151054824</Value></Entry><Entry><Key>Description</Key><Value>A set of my models.</Value></Entry><Entry><Key>AssetSetId</Key><Value>-151054824</Value></Entry><Entry><Key>CreatorName</Key><Value>happyhomeman2</Value></Entry><Entry><Key>ImageAssetId</Key><Value>0</Value></Entry><Entry><Key>SetType</Key><Value>private</Value></Entry></Table></Value><Value><Table><Entry><Key>Name</Key><Value>My Decals</Value></Entry><Entry><Key>CategoryId</Key><Value>-151054823</Value></Entry><Entry><Key>Description</Key><Value>A set of my decals.</Value></Entry><Entry><Key>AssetSetId</Key><Value>-151054823</Value></Entry><Entry><Key>CreatorName</Key><Value>happyhomeman2</Value></Entry><Entry><Key>ImageAssetId</Key><Value>21002577</Value></Entry><Entry><Key>SetType</Key><Value>private</Value></Entry></Table></Value></List>

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<List><Value><Table><Entry><Key>Name</Key><Value>My Models</Value></Entry><Entry><Key>CategoryId</Key><Value>-151054928</Value></Entry><Entry><Key>Description</Key><Value>A set of my models.</Value></Entry><Entry><Key>AssetSetId</Key><Value>-151054928</Value></Entry><Entry><Key>CreatorName</Key><Value>happyhomeman3</Value></Entry><Entry><Key>ImageAssetId</Key><Value>0</Value></Entry><Entry><Key>SetType</Key><Value>private</Value></Entry></Table></Value><Value><Table><Entry><Key>Name</Key><Value>My Decals</Value></Entry><Entry><Key>CategoryId</Key><Value>-151054927</Value></Entry><Entry><Key>Description</Key><Value>A set of my decals.</Value></Entry><Entry><Key>AssetSetId</Key><Value>-151054927</Value></Entry><Entry><Key>CreatorName</Key><Value>happyhomeman3</Value></Entry><Entry><Key>ImageAssetId</Key><Value>21002577</Value></Entry><Entry><Key>SetType</Key><Value>private</Value></Entry></Table></Value></List>

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@ -1,23 +0,0 @@
%2%
-- Library Registration Script
-- This script is used to register RbxLua libraries on game servers, so game scripts have
-- access to all of the libraries (otherwise only local scripts do)
local sc = game:GetService("ScriptContext")
local tries = 0
while not sc and tries < 3 do
tries = tries + 1
sc = game:GetService("ScriptContext")
wait(0.2)
end
if sc then
sc:RegisterLibrary("Libraries/RbxGui", "17")
sc:RegisterLibrary("Libraries/RbxGear", "18")
sc:RegisterLibrary("Libraries/RbxUtility", "19")
sc:RegisterLibrary("Libraries/RbxStamper", "20")
sc:LibraryRegistrationComplete()
else
print("failed to find script context, libraries did not load")
end

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@ -1,311 +0,0 @@
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.archblox.com/archblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Workspace" referent="RBX0">
<Properties>
<Ref name="CurrentCamera">RBX1</Ref>
<double name="DistributedGameTime">0</double>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Workspace</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Camera" referent="RBX1">
<Properties>
<Ref name="CameraSubject">null</Ref>
<token name="CameraType">0</token>
<CoordinateFrame name="CoordinateFrame">
<X>160.611526</X>
<Y>38.1404114</Y>
<Z>218.11734</Z>
<R00>0.964996576</R00>
<R01>-0.1041582</R01>
<R02>0.240692288</R02>
<R10>7.4505806e-009</R10>
<R11>0.917752862</R11>
<R12>0.397152185</R12>
<R20>-0.262262672</R20>
<R21>-0.383250505</R21>
<R22>0.885628283</R22>
</CoordinateFrame>
<float name="FieldOfView">70</float>
<CoordinateFrame name="Focus">
<X>160.130142</X>
<Y>37.3461075</Y>
<Z>216.346085</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Camera</string>
</Properties>
</Item>
<Item class="Terrain" referent="RBX2">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>-2</X>
<Y>126</Y>
<Z>-2</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<string name="ClusterGridV2"></string>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Terrain</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="size">
<X>2044</X>
<Y>252</Y>
<Z>2044</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX3">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>0</X>
<Y>0.600000024</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Baseplate</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>512</X>
<Y>1.20000005</Y>
<Z>512</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="StarterPack" referent="RBX4">
<Properties>
<string name="Name">StarterPack</string>
</Properties>
</Item>
<Item class="StarterGui" referent="RBX5">
<Properties>
<string name="Name">StarterGui</string>
<bool name="ShowDevelopmentGui">true</bool>
</Properties>
</Item>
<Item class="SoundService" referent="RBX6">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">Soundscape</string>
<float name="RolloffScale">1</float>
</Properties>
</Item>
<Item class="CollectionService" referent="RBX7">
<Properties>
<string name="Name">CollectionService</string>
</Properties>
</Item>
<Item class="PhysicsService" referent="RBX8">
<Properties>
<string name="Name">PhysicsService</string>
</Properties>
</Item>
<Item class="BadgeService" referent="RBX9">
<Properties>
<string name="Name">BadgeService</string>
</Properties>
</Item>
<Item class="Geometry" referent="RBX10">
<Properties>
<string name="Name">Geometry</string>
</Properties>
</Item>
<Item class="RenderHooksService" referent="RBX11">
<Properties>
<string name="Name">RenderHooksService</string>
</Properties>
</Item>
<Item class="SocialService" referent="RBX12">
<Properties>
<string name="Name">SocialService</string>
</Properties>
</Item>
<Item class="GamePassService" referent="RBX13">
<Properties>
<string name="Name">GamePassService</string>
</Properties>
</Item>
<Item class="Debris" referent="RBX14">
<Properties>
<int name="MaxItems">1000</int>
<string name="Name">Debris</string>
</Properties>
</Item>
<Item class="TimerService" referent="RBX15">
<Properties>
<string name="Name">Instance</string>
</Properties>
</Item>
<Item class="ScriptInformationProvider" referent="RBX16">
<Properties>
<string name="Name">Instance</string>
</Properties>
</Item>
<Item class="CookiesService" referent="RBX17">
<Properties>
<string name="Name">CookiesService</string>
</Properties>
</Item>
<Item class="TeleportService" referent="RBX18">
<Properties>
<string name="Name">Teleport Service</string>
</Properties>
</Item>
<Item class="Players" referent="RBX19">
<Properties>
<bool name="CharacterAutoLoads">true</bool>
<string name="Name">Players</string>
</Properties>
</Item>
<Item class="Selection" referent="RBX20">
<Properties>
<string name="Name">Selection</string>
</Properties>
</Item>
<Item class="Lighting" referent="RBX21">
<Properties>
<Color3 name="Ambient">4286611584</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<Color3 name="FogColor">4290822336</Color3>
<float name="FogEnd">100000</float>
<float name="FogStart">0</float>
<float name="GeographicLatitude">41.7332993</float>
<string name="Name">Lighting</string>
<Color3 name="ShadowColor">4289967032</Color3>
<string name="TimeOfDay">14:00:00</string>
</Properties>
</Item>
<Item class="ChangeHistoryService" referent="RBX22">
<Properties>
<string name="Name">ChangeHistoryService</string>
</Properties>
</Item>
</roblox>

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<ProtectedString name="Source">function waitForChild(parent, childName)
local child = parent:findFirstChild(childName)
if child then return child end
while true do
child = parent.ChildAdded:wait()
if child.Name==childName then return child end
end
end
-- declarations
local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)
local regening = false
-- regeneration
function regenHealth()
if regening then return end
regening = true
while Humanoid.Health &lt; Humanoid.MaxHealth do
local s = wait(1)
local health = Humanoid.Health
if health &gt; 0 and health &lt; Humanoid.MaxHealth then
local newHealthDelta = 0.01 * s * Humanoid.MaxHealth
health = health + newHealthDelta
Humanoid.Health = math.min(health,Humanoid.MaxHealth)
end
end
if Humanoid.Health &gt; Humanoid.MaxHealth then
Humanoid.Health = Humanoid.MaxHealth
end
regening = false
end
Humanoid.HealthChanged:connect(regenHealth)
</ProtectedString>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Script" referent="RBX1">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">HealthScript v3.1</string>
<ProtectedString name="Source">local HealthGUI_prototype = script:FindFirstChild(&quot;HealthGUI&quot;)
local lastHealth = 100
local lastHealth2 = 100
local maxWidth = 0.96
local humanoid = script.Parent.Humanoid
if (humanoid == nil) then
print(&quot;ERROR: no humanoid found in &apos;HealthScript v3.1&apos;&quot;)
end
function CreateGUI()
local p = game.Players:GetPlayerFromCharacter(humanoid.Parent)
HealthGUI_prototype.Parent = p.PlayerGui
end
function UpdateGUI(health)
tray = HealthGUI_prototype.tray
local width = (health / humanoid.MaxHealth) * maxWidth
local height = 0.83
local lastX = tray.bar.Position.X.Scale
local x = 0.019 + (maxWidth - width)
local y = 0.1
tray.bar.Position = UDim2.new(x,0,y, 0)
tray.bar.Size = UDim2.new(width, 0, height, 0)
-- If more than 1/4 health, bar = green. Else, bar = red.
if( (health / humanoid.MaxHealth) &gt; 0.25 ) then
tray.barRed.Size = UDim2.new(0, 0, 0, 0)
else
tray.barRed.Position = tray.bar.Position
tray.barRed.Size = tray.bar.Size
tray.bar.Size = UDim2.new(0, 0, 0, 0)
end
if ( (lastHealth - health) &gt; (humanoid.MaxHealth / 10) ) then
lastHealth = health
if humanoid.Health ~= humanoid.MaxHealth then
delay(0,function()
AnimateHurtOverlay()
end)
delay(0,function()
AnimateBars(x, y, lastX, height)
end)
end
else
lastHealth = health
end
end
function HealthChanged(health)
UpdateGUI(health)
if ( (lastHealth2 - health) &gt; (humanoid.MaxHealth / 10) ) then
lastHealth2 = health
else
lastHealth2 = health
end
end
function AnimateBars(x, y, lastX, height)
tray = HealthGUI_prototype.tray
local width = math.abs(x - lastX)
if( x &gt; lastX ) then
x = lastX
end
tray.bar2.Position = UDim2.new(x,0, y, 0)
tray.bar2.Size = UDim2.new(width, 0, height, 0)
tray.bar2.BackgroundTransparency = 0
local GBchannels = 1
local j = 0.2
local i_total = 30
for i=1,i_total do
-- Increment Values
if (GBchannels &lt; 0.2) then
j = -j
end
GBchannels = GBchannels + j
if (i &gt; (i_total - 10)) then
tray.bar2.BackgroundTransparency = tray.bar2.BackgroundTransparency + 0.1
end
tray.bar2.BackgroundColor3 = Color3.new(1, GBchannels, GBchannels)
wait(0.02)
end
end
function AnimateHurtOverlay()
-- Start:
-- overlay.Position = UDim2.new(0, 0, 0, -22)
-- overlay.Size = UDim2.new(1, 0, 1.15, 30)
-- Finish:
-- overlay.Position = UDim2.new(-2, 0, -2, -22)
-- overlay.Size = UDim2.new(4.5, 0, 4.65, 30)
overlay = HealthGUI_prototype.hurtOverlay
overlay.Position = UDim2.new(-2, 0, -2, -22)
overlay.Size = UDim2.new(4.5, 0, 4.65, 30)
-- Animate In, fast
local i_total = 2
local wiggle_total = 0
local wiggle_i = 0.02
for i=1,i_total do
overlay.Position = UDim2.new( (-2 + (2 * (i/i_total)) + wiggle_total/2), 0, (-2 + (2 * (i/i_total)) + wiggle_total/2), -22 )
overlay.Size = UDim2.new( (4.5 - (3.5 * (i/i_total)) + wiggle_total), 0, (4.65 - (3.5 * (i/i_total)) + wiggle_total), 30 )
wait(0.01)
end
i_total = 30
wait(0.03)
-- Animate Out, slow
for i=1,i_total do
if( math.abs(wiggle_total) &gt; (wiggle_i * 3) ) then
wiggle_i = -wiggle_i
end
wiggle_total = wiggle_total + wiggle_i
overlay.Position = UDim2.new( (0 - (2 * (i/i_total)) + wiggle_total/2), 0, (0 - (2 * (i/i_total)) + wiggle_total/2), -22 )
overlay.Size = UDim2.new( (1 + (3.5 * (i/i_total)) + wiggle_total), 0, (1.15 + (3.5 * (i/i_total)) + wiggle_total), 30 )
wait(0.01)
end
-- Hide after we&apos;re done
overlay.Position = UDim2.new(10, 0, 0, 0)
end
CreateGUI()
humanoid.HealthChanged:connect(HealthChanged)
humanoid.Died:connect(function() HealthChanged(0) end)</ProtectedString>
<bool name="archivable">true</bool>
</Properties>
<Item class="GuiMain" referent="RBX2">
<Properties>
<string name="Name">HealthGUI</string>
<bool name="archivable">true</bool>
</Properties>
<Item class="ImageLabel" referent="RBX3">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4290164919</Color3>
<float name="BackgroundTransparency">1</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="Draggable">false</bool>
<Content name="Image"><url>http://www.jarfeh.xyz/asset/?id=34854607</url></Content>
<string name="Name">hurtOverlay</string>
<UDim2 name="Position">
<XS>2</XS>
<XO>0</XO>
<YS>0</YS>
<YO>-22</YO>
</UDim2>
<UDim2 name="Size">
<XS>1</XS>
<XO>0</XO>
<YS>1.1500001</YS>
<YO>30</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Frame" referent="RBX4">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4285215356</Color3>
<float name="BackgroundTransparency">1</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="Draggable">false</bool>
<string name="Name">tray</string>
<UDim2 name="Position">
<XS>0.5</XS>
<XO>-44</XO>
<YS>1</YS>
<YO>-26</YO>
</UDim2>
<UDim2 name="Size">
<XS>0</XS>
<XO>170</XO>
<YS>0</YS>
<YO>18</YO>
</UDim2>
<token name="SizeConstraint">2</token>
<token name="Style">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
<bool name="archivable">true</bool>
</Properties>
<Item class="ImageLabel" referent="RBX5">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4294967295</Color3>
<float name="BackgroundTransparency">1</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="Draggable">false</bool>
<Content name="Image"><url>http://www.jarfeh.xyz/asset/?id=35238000</url></Content>
<string name="Name">bkg</string>
<UDim2 name="Position">
<XS>0</XS>
<XO>0</XO>
<YS>0</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>1</XS>
<XO>0</XO>
<YS>1</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ImageLabel" referent="RBX6">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4294967295</Color3>
<float name="BackgroundTransparency">1</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="Draggable">false</bool>
<Content name="Image"><url>http://www.jarfeh.xyz/asset/?id=35238036</url></Content>
<string name="Name">barRed</string>
<UDim2 name="Position">
<XS>0.0189999994</XS>
<XO>0</XO>
<YS>0.100000001</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>0</XS>
<XO>0</XO>
<YS>0</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Frame" referent="RBX7">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4294967295</Color3>
<float name="BackgroundTransparency">1.00000012</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">0</int>
<bool name="Draggable">false</bool>
<string name="Name">bar2</string>
<UDim2 name="Position">
<XS>0.0189999994</XS>
<XO>0</XO>
<YS>0.100000001</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>0.192000002</XS>
<XO>0</XO>
<YS>0.829999983</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ImageLabel" referent="RBX8">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4294967295</Color3>
<float name="BackgroundTransparency">1</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="Draggable">false</bool>
<Content name="Image"><url>http://www.jarfeh.xyz/asset/?id=35238053</url></Content>
<string name="Name">bar</string>
<UDim2 name="Position">
<XS>0.0189999994</XS>
<XO>0</XO>
<YS>0.100000001</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>0.959999979</XS>
<XO>0</XO>
<YS>0.829999983</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ImageLabel" referent="RBX9">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4294967295</Color3>
<float name="BackgroundTransparency">1</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">0</int>
<bool name="Draggable">false</bool>
<Content name="Image"><url>http://www.jarfeh.xyz/asset/?id=34816363</url></Content>
<string name="Name">label</string>
<UDim2 name="Position">
<XS>0.680000007</XS>
<XO>0</XO>
<YS>0.300000012</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>0.25</XS>
<XO>0</XO>
<YS>0.349999994</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
</Item>
</Item>
</roblox>

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<List><Value><Table><Entry><Key>Name</Key><Value>Small Neutral Spawn</Value></Entry><Entry><Key>AssetId</Key><Value>59524197</Value></Entry><Entry><Key>AssetSetId</Key><Value>383875</Value></Entry><Entry><Key>AssetVersionId</Key><Value>144864324</Value></Entry><Entry><Key>CreatorName</Key><Value>ROBLOX</Value></Entry><Entry><Key>IsTrusted</Key><Value>True</Value></Entry></Table></Value></List>

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<List><Value><Table><Entry><Key>Name</Key><Value>Trowel Dispenser</Value></Entry><Entry><Key>AssetId</Key><Value>59524124</Value></Entry><Entry><Key>AssetSetId</Key><Value>383878</Value></Entry><Entry><Key>AssetVersionId</Key><Value>171986570</Value></Entry><Entry><Key>CreatorName</Key><Value>ROBLOX</Value></Entry><Entry><Key>IsTrusted</Key><Value>True</Value></Entry></Table></Value><Value><Table><Entry><Key>Name</Key><Value>Superball Dispenser</Value></Entry><Entry><Key>AssetId</Key><Value>59524102</Value></Entry><Entry><Key>AssetSetId</Key><Value>383878</Value></Entry><Entry><Key>AssetVersionId</Key><Value>171986758</Value></Entry><Entry><Key>CreatorName</Key><Value>ROBLOX</Value></Entry><Entry><Key>IsTrusted</Key><Value>True</Value></Entry></Table></Value><Value><Table><Entry><Key>Name</Key><Value>Slingshot Dispenser</Value></Entry><Entry><Key>AssetId</Key><Value>59524079</Value></Entry><Entry><Key>AssetSetId</Key><Value>383878</Value></Entry><Entry><Key>AssetVersionId</Key><Value>171986806</Value></Entry><Entry><Key>CreatorName</Key><Value>ROBLOX</Value></Entry><Entry><Key>IsTrusted</Key><Value>True</Value></Entry></Table></Value><Value><Table><Entry><Key>Name</Key><Value>Rocket Launcher Dispenser</Value></Entry><Entry><Key>AssetId</Key><Value>59524044</Value></Entry><Entry><Key>AssetSetId</Key><Value>383878</Value></Entry><Entry><Key>AssetVersionId</Key><Value>171986853</Value></Entry><Entry><Key>CreatorName</Key><Value>ROBLOX</Value></Entry><Entry><Key>IsTrusted</Key><Value>True</Value></Entry></Table></Value><Value><Table><Entry><Key>Name</Key><Value>Timebomb Dispenser</Value></Entry><Entry><Key>AssetId</Key><Value>59524006</Value></Entry><Entry><Key>AssetSetId</Key><Value>383878</Value></Entry><Entry><Key>AssetVersionId</Key><Value>171986652</Value></Entry><Entry><Key>CreatorName</Key><Value>ROBLOX</Value></Entry><Entry><Key>IsTrusted</Key><Value>True</Value></Entry></Table></Value><Value><Table><Entry><Key>Name</Key><Value>Sword Dispenser</Value></Entry><Entry><Key>AssetId</Key><Value>59524162</Value></Entry><Entry><Key>AssetSetId</Key><Value>383878</Value></Entry><Entry><Key>AssetVersionId</Key><Value>171986713</Value></Entry><Entry><Key>CreatorName</Key><Value>ROBLOX</Value></Entry><Entry><Key>IsTrusted</Key><Value>True</Value></Entry></Table></Value></List>

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<List><Value><Table><Entry><Key>Name</Key><Value>Bus</Value></Entry><Entry><Key>AssetId</Key><Value>59524699</Value></Entry><Entry><Key>AssetSetId</Key><Value>383879</Value></Entry><Entry><Key>AssetVersionId</Key><Value>144837133</Value></Entry><Entry><Key>CreatorName</Key><Value>ROBLOX</Value></Entry><Entry><Key>IsTrusted</Key><Value>True</Value></Entry></Table></Value><Value><Table><Entry><Key>Name</Key><Value>Racecar</Value></Entry><Entry><Key>AssetId</Key><Value>59524640</Value></Entry><Entry><Key>AssetSetId</Key><Value>383879</Value></Entry><Entry><Key>AssetVersionId</Key><Value>144837042</Value></Entry><Entry><Key>CreatorName</Key><Value>ROBLOX</Value></Entry><Entry><Key>IsTrusted</Key><Value>True</Value></Entry></Table></Value><Value><Table><Entry><Key>Name</Key><Value>Truck</Value></Entry><Entry><Key>AssetId</Key><Value>59524606</Value></Entry><Entry><Key>AssetSetId</Key><Value>383879</Value></Entry><Entry><Key>AssetVersionId</Key><Value>144836955</Value></Entry><Entry><Key>CreatorName</Key><Value>ROBLOX</Value></Entry><Entry><Key>IsTrusted</Key><Value>True</Value></Entry></Table></Value><Value><Table><Entry><Key>Name</Key><Value>Car</Value></Entry><Entry><Key>AssetId</Key><Value>59524676</Value></Entry><Entry><Key>AssetSetId</Key><Value>383879</Value></Entry><Entry><Key>AssetVersionId</Key><Value>144837102</Value></Entry><Entry><Key>CreatorName</Key><Value>ROBLOX</Value></Entry><Entry><Key>IsTrusted</Key><Value>True</Value></Entry></Table></Value><Value><Table><Entry><Key>Name</Key><Value>Jeep</Value></Entry><Entry><Key>AssetId</Key><Value>59524622</Value></Entry><Entry><Key>AssetSetId</Key><Value>383879</Value></Entry><Entry><Key>AssetVersionId</Key><Value>146134623</Value></Entry><Entry><Key>CreatorName</Key><Value>ROBLOX</Value></Entry><Entry><Key>IsTrusted</Key><Value>True</Value></Entry></Table></Value><Value><Table><Entry><Key>Name</Key><Value>UFO</Value></Entry><Entry><Key>AssetId</Key><Value>59524729</Value></Entry><Entry><Key>AssetSetId</Key><Value>383879</Value></Entry><Entry><Key>AssetVersionId</Key><Value>154615236</Value></Entry><Entry><Key>CreatorName</Key><Value>ROBLOX</Value></Entry><Entry><Key>IsTrusted</Key><Value>True</Value></Entry></Table></Value><Value><Table><Entry><Key>Name</Key><Value>Police Car</Value></Entry><Entry><Key>AssetId</Key><Value>59524656</Value></Entry><Entry><Key>AssetSetId</Key><Value>383879</Value></Entry><Entry><Key>AssetVersionId</Key><Value>161973480</Value></Entry><Entry><Key>CreatorName</Key><Value>ROBLOX</Value></Entry><Entry><Key>IsTrusted</Key><Value>True</Value></Entry></Table></Value></List>

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@ -1,110 +0,0 @@
%4%
local controlFrame = script.Parent:FindFirstChild("ControlFrame")
if not controlFrame then return end
local topLeftControl = controlFrame:FindFirstChild("TopLeftControl")
local bottomLeftControl = controlFrame:FindFirstChild("BottomLeftControl")
local bottomRightControl = controlFrame:FindFirstChild("BottomRightControl")
local frameTip = Instance.new("TextLabel")
frameTip.Name = "ToolTip"
frameTip.Text = ""
frameTip.Font = Enum.Font.ArialBold
frameTip.FontSize = Enum.FontSize.Size12
frameTip.TextColor3 = Color3.new(1,1,1)
frameTip.BorderSizePixel = 0
frameTip.ZIndex = 10
frameTip.Size = UDim2.new(2,0,1,0)
frameTip.Position = UDim2.new(1,0,0,0)
frameTip.BackgroundColor3 = Color3.new(0,0,0)
frameTip.BackgroundTransparency = 1
frameTip.TextTransparency = 1
frameTip.TextWrap = true
local inside = Instance.new("BoolValue")
inside.Name = "inside"
inside.Value = false
inside.Parent = frameTip
function setUpListeners(frameToListen)
local fadeSpeed = 0.1
frameToListen.Parent.MouseEnter:connect(function()
if frameToListen:FindFirstChild("inside") then
frameToListen.inside.Value = true
wait(1.2)
if frameToListen.inside.Value then
while frameToListen.inside.Value and frameToListen.BackgroundTransparency > 0 do
frameToListen.BackgroundTransparency = frameToListen.BackgroundTransparency - fadeSpeed
frameToListen.TextTransparency = frameToListen.TextTransparency - fadeSpeed
wait()
end
end
end
end)
function killTip(killFrame)
killFrame.inside.Value = false
killFrame.BackgroundTransparency = 1
killFrame.TextTransparency = 1
end
frameToListen.Parent.MouseLeave:connect(function() killTip(frameToListen) end)
frameToListen.Parent.MouseButton1Click:connect(function() killTip(frameToListen) end)
end
function createSettingsButtonTip(parent)
if parent == nil then
parent = bottomLeftControl:FindFirstChild("SettingsButton")
end
local toolTip = frameTip:clone()
toolTip.RobloxLocked = true
toolTip.Text = "Settings/Leave Game"
toolTip.Position = UDim2.new(0,0,0,-18)
toolTip.Size = UDim2.new(0,120,0,20)
toolTip.Parent = parent
setUpListeners(toolTip)
end
wait(5) -- make sure we are loaded in, won't need tool tips for first 5 seconds anyway
---------------- set up Bottom Left Tool Tips -------------------------
local bottomLeftChildren = bottomLeftControl:GetChildren()
local hasSettingsTip = false
for i = 1, #bottomLeftChildren do
if bottomLeftChildren[i].Name == "Exit" then
local exitTip = frameTip:clone()
exitTip.RobloxLocked = true
exitTip.Text = "Leave Place"
exitTip.Position = UDim2.new(0,0,-1,0)
exitTip.Size = UDim2.new(1,0,1,0)
exitTip.Parent = bottomLeftChildren[i]
setUpListeners(exitTip)
elseif bottomLeftChildren[i].Name == "SettingsButton" then
hasSettingsTip = true
createSettingsButtonTip(bottomLeftChildren[i])
end
end
---------------- set up Bottom Right Tool Tips -------------------------
local bottomRightChildren = bottomRightControl:GetChildren()
for i = 1, #bottomRightChildren do
if bottomRightChildren[i].Name:find("Camera") ~= nil then
local cameraTip = frameTip:clone()
cameraTip.RobloxLocked = true
cameraTip.Text = "Camera View"
if bottomRightChildren[i].Name:find("Zoom") then
cameraTip.Position = UDim2.new(-1,0,-1.5)
else
cameraTip.Position = UDim2.new(0,0,-1.5,0)
end
cameraTip.Size = UDim2.new(2,0,1.25,0)
cameraTip.Parent = bottomRightChildren[i]
setUpListeners(cameraTip)
end
end

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<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.archblox.com/archblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Shirt" referent="RBX0">
<Properties>
<string name="Name">Clothing</string>
<Content name="ShirtTemplate"><url>http://jarfeh.xyz/asset/?id=400</url></Content>
</Properties>
</Item>
</roblox>

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<List><Value><Table><Entry><Key>Name</Key><Value>Castle Door</Value></Entry><Entry><Key>AssetId</Key><Value>56448697</Value></Entry><Entry><Key>AssetSetId</Key><Value>433570</Value></Entry><Entry><Key>AssetVersionId</Key><Value>138017113</Value></Entry><Entry><Key>CreatorName</Key><Value>ROBLOX</Value></Entry><Entry><Key>IsTrusted</Key><Value>True</Value></Entry></Table></Value><Value><Table><Entry><Key>Name</Key><Value>Space Hatch</Value></Entry><Entry><Key>AssetId</Key><Value>56446583</Value></Entry><Entry><Key>AssetSetId</Key><Value>433570</Value></Entry><Entry><Key>AssetVersionId</Key><Value>147509468</Value></Entry><Entry><Key>CreatorName</Key><Value>ROBLOX</Value></Entry><Entry><Key>IsTrusted</Key><Value>True</Value></Entry></Table></Value><Value><Table><Entry><Key>Name</Key><Value>boombox</Value></Entry><Entry><Key>AssetId</Key><Value>63132395</Value></Entry><Entry><Key>AssetSetId</Key><Value>433570</Value></Entry><Entry><Key>AssetVersionId</Key><Value>161852161</Value></Entry><Entry><Key>CreatorName</Key><Value>ROBLOX</Value></Entry><Entry><Key>IsTrusted</Key><Value>True</Value></Entry></Table></Value><Value><Table><Entry><Key>Name</Key><Value>Wiring Lever</Value></Entry><Entry><Key>AssetId</Key><Value>63132445</Value></Entry><Entry><Key>AssetSetId</Key><Value>433570</Value></Entry><Entry><Key>AssetVersionId</Key><Value>155921932</Value></Entry><Entry><Key>CreatorName</Key><Value>ROBLOX</Value></Entry><Entry><Key>IsTrusted</Key><Value>True</Value></Entry></Table></Value><Value><Table><Entry><Key>Name</Key><Value>Portrait</Value></Entry><Entry><Key>AssetId</Key><Value>67572390</Value></Entry><Entry><Key>AssetSetId</Key><Value>433570</Value></Entry><Entry><Key>AssetVersionId</Key><Value>161727326</Value></Entry><Entry><Key>CreatorName</Key><Value>ROBLOX</Value></Entry><Entry><Key>IsTrusted</Key><Value>True</Value></Entry></Table></Value><Value><Table><Entry><Key>Name</Key><Value>Place Picture</Value></Entry><Entry><Key>AssetId</Key><Value>67572378</Value></Entry><Entry><Key>AssetSetId</Key><Value>433570</Value></Entry><Entry><Key>AssetVersionId</Key><Value>161727301</Value></Entry><Entry><Key>CreatorName</Key><Value>ROBLOX</Value></Entry><Entry><Key>IsTrusted</Key><Value>True</Value></Entry></Table></Value></List>

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<List><Value><Table><Entry><Key>Name</Key><Value>Present</Value></Entry><Entry><Key>AssetId</Key><Value>67187816</Value></Entry><Entry><Key>AssetSetId</Key><Value>438059</Value></Entry><Entry><Key>AssetVersionId</Key><Value>160879612</Value></Entry><Entry><Key>CreatorName</Key><Value>ROBLOX</Value></Entry><Entry><Key>IsTrusted</Key><Value>True</Value></Entry></Table></Value><Value><Table><Entry><Key>Name</Key><Value>Christmas Tree</Value></Entry><Entry><Key>AssetId</Key><Value>67187806</Value></Entry><Entry><Key>AssetSetId</Key><Value>438059</Value></Entry><Entry><Key>AssetVersionId</Key><Value>160879591</Value></Entry><Entry><Key>CreatorName</Key><Value>ROBLOX</Value></Entry><Entry><Key>IsTrusted</Key><Value>True</Value></Entry></Table></Value><Value><Table><Entry><Key>Name</Key><Value>Snowman</Value></Entry><Entry><Key>AssetId</Key><Value>67187780</Value></Entry><Entry><Key>AssetSetId</Key><Value>438059</Value></Entry><Entry><Key>AssetVersionId</Key><Value>160879543</Value></Entry><Entry><Key>CreatorName</Key><Value>ROBLOX</Value></Entry><Entry><Key>IsTrusted</Key><Value>True</Value></Entry></Table></Value><Value><Table><Entry><Key>Name</Key><Value>Wreath</Value></Entry><Entry><Key>AssetId</Key><Value>67187797</Value></Entry><Entry><Key>AssetSetId</Key><Value>438059</Value></Entry><Entry><Key>AssetVersionId</Key><Value>160879573</Value></Entry><Entry><Key>CreatorName</Key><Value>ROBLOX</Value></Entry><Entry><Key>IsTrusted</Key><Value>True</Value></Entry></Table></Value><Value><Table><Entry><Key>Name</Key><Value>Menorah</Value></Entry><Entry><Key>AssetId</Key><Value>67187771</Value></Entry><Entry><Key>AssetSetId</Key><Value>438059</Value></Entry><Entry><Key>AssetVersionId</Key><Value>160879529</Value></Entry><Entry><Key>CreatorName</Key><Value>ROBLOX</Value></Entry><Entry><Key>IsTrusted</Key><Value>True</Value></Entry></Table></Value></List>

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<List><Value><Table><Entry><Key>Name</Key><Value>C4 Explosive</Value></Entry><Entry><Key>AssetId</Key><Value>65819994</Value></Entry><Entry><Key>AssetSetId</Key><Value>462226</Value></Entry><Entry><Key>AssetVersionId</Key><Value>161726840</Value></Entry><Entry><Key>CreatorName</Key><Value>ROBLOX</Value></Entry><Entry><Key>IsTrusted</Key><Value>True</Value></Entry></Table></Value><Value><Table><Entry><Key>Name</Key><Value>Tesla Coil</Value></Entry><Entry><Key>AssetId</Key><Value>67625690</Value></Entry><Entry><Key>AssetSetId</Key><Value>462226</Value></Entry><Entry><Key>AssetVersionId</Key><Value>165690977</Value></Entry><Entry><Key>CreatorName</Key><Value>ROBLOX</Value></Entry><Entry><Key>IsTrusted</Key><Value>True</Value></Entry></Table></Value></List>

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%6%
function waitForProperty(instance, name)
while not instance[name] do
instance.Changed:wait()
end
end
function waitForChild(instance, name)
while not instance:FindFirstChild(name) do
instance.ChildAdded:wait()
end
end
local mainFrame
local choices = {}
local lastChoice
local choiceMap = {}
local currentConversationDialog
local currentConversationPartner
local currentAbortDialogScript
local tooFarAwayMessage = "You are too far away to chat!"
local tooFarAwaySize = 300
local characterWanderedOffMessage = "Chat ended because you walked away"
local characterWanderedOffSize = 350
local conversationTimedOut = "Chat ended because you didn't reply"
local conversationTimedOutSize = 350
local player
local screenGui
local chatNotificationGui
local messageDialog
local timeoutScript
local reenableDialogScript
local dialogMap = {}
local dialogConnections = {}
local gui = nil
waitForChild(game,"CoreGui")
waitForChild(game.CoreGui,"RobloxGui")
if game.CoreGui.RobloxGui:FindFirstChild("ControlFrame") then
gui = game.CoreGui.RobloxGui.ControlFrame
else
gui = game.CoreGui.RobloxGui
end
function currentTone()
if currentConversationDialog then
return currentConversationDialog.Tone
else
return Enum.DialogTone.Neutral
end
end
function createChatNotificationGui()
chatNotificationGui = Instance.new("BillboardGui")
chatNotificationGui.Name = "ChatNotificationGui"
chatNotificationGui.ExtentsOffset = Vector3.new(0,1,0)
chatNotificationGui.Size = UDim2.new(4, 0, 5.42857122, 0)
chatNotificationGui.SizeOffset = Vector2.new(0,0)
chatNotificationGui.StudsOffset = Vector3.new(0.4, 4.3, 0)
chatNotificationGui.Enabled = true
chatNotificationGui.RobloxLocked = true
chatNotificationGui.Active = true
local image = Instance.new("ImageLabel")
image.Name = "Image"
image.Active = false
image.BackgroundTransparency = 1
image.Position = UDim2.new(0,0,0,0)
image.Size = UDim2.new(1.0,0,1.0,0)
image.Image = ""
image.RobloxLocked = true
image.Parent = chatNotificationGui
local button = Instance.new("ImageButton")
button.Name = "Button"
button.AutoButtonColor = false
button.Position = UDim2.new(0.0879999995, 0, 0.0529999994, 0)
button.Size = UDim2.new(0.829999983, 0, 0.460000008, 0)
button.Image = ""
button.BackgroundTransparency = 1
button.RobloxLocked = true
button.Parent = image
end
function getChatColor(tone)
if tone == Enum.DialogTone.Neutral then
return Enum.ChatColor.Blue
elseif tone == Enum.DialogTone.Friendly then
return Enum.ChatColor.Green
elseif tone == Enum.DialogTone.Enemy then
return Enum.ChatColor.Red
end
end
function styleChoices(tone)
for i, obj in pairs(choices) do
resetColor(obj, tone)
end
resetColor(lastChoice, tone)
end
function styleMainFrame(tone)
if tone == Enum.DialogTone.Neutral then
mainFrame.Style = Enum.FrameStyle.ChatBlue
mainFrame.Tail.Image = "rbxasset://textures/chatBubble_botBlue_tailRight.png"
elseif tone == Enum.DialogTone.Friendly then
mainFrame.Style = Enum.FrameStyle.ChatGreen
mainFrame.Tail.Image = "rbxasset://textures/chatBubble_botGreen_tailRight.png"
elseif tone == Enum.DialogTone.Enemy then
mainFrame.Style = Enum.FrameStyle.ChatRed
mainFrame.Tail.Image = "rbxasset://textures/chatBubble_botRed_tailRight.png"
end
styleChoices(tone)
end
function setChatNotificationTone(gui, purpose, tone)
if tone == Enum.DialogTone.Neutral then
gui.Image.Image = "rbxasset://textures/chatBubble_botBlue_notify_bkg.png"
elseif tone == Enum.DialogTone.Friendly then
gui.Image.Image = "rbxasset://textures/chatBubble_botGreen_notify_bkg.png"
elseif tone == Enum.DialogTone.Enemy then
gui.Image.Image = "rbxasset://textures/chatBubble_botRed_notify_bkg.png"
end
if purpose == Enum.DialogPurpose.Quest then
gui.Image.Button.Image = "rbxasset://textures/chatBubble_bot_notify_bang.png"
elseif purpose == Enum.DialogPurpose.Help then
gui.Image.Button.Image = "rbxasset://textures/chatBubble_bot_notify_question.png"
elseif purpose == Enum.DialogPurpose.Shop then
gui.Image.Button.Image = "rbxasset://textures/chatBubble_bot_notify_money.png"
end
end
function createMessageDialog()
messageDialog = Instance.new("Frame");
messageDialog.Name = "DialogScriptMessage"
messageDialog.Style = Enum.FrameStyle.RobloxRound
messageDialog.Visible = false
local text = Instance.new("TextLabel")
text.Name = "Text"
text.Position = UDim2.new(0,0,0,-1)
text.Size = UDim2.new(1,0,1,0)
text.FontSize = Enum.FontSize.Size14
text.BackgroundTransparency = 1
text.TextColor3 = Color3.new(1,1,1)
text.RobloxLocked = true
text.Parent = messageDialog
end
function showMessage(msg, size)
messageDialog.Text.Text = msg
messageDialog.Size = UDim2.new(0,size,0,40)
messageDialog.Position = UDim2.new(0.5, -size/2, 0.5, -40)
messageDialog.Visible = true
wait(2)
messageDialog.Visible = false
end
function variableDelay(str)
local length = math.min(string.len(str), 100)
wait(0.75 + ((length/75) * 1.5))
end
function resetColor(frame, tone)
if tone == Enum.DialogTone.Neutral then
frame.BackgroundColor3 = Color3.new(0/255, 0/255, 179/255)
frame.Number.TextColor3 = Color3.new(45/255, 142/255, 245/255)
elseif tone == Enum.DialogTone.Friendly then
frame.BackgroundColor3 = Color3.new(0/255, 77/255, 0/255)
frame.Number.TextColor3 = Color3.new(0/255, 190/255, 0/255)
elseif tone == Enum.DialogTone.Enemy then
frame.BackgroundColor3 = Color3.new(140/255, 0/255, 0/255)
frame.Number.TextColor3 = Color3.new(255/255,88/255, 79/255)
end
end
function highlightColor(frame, tone)
if tone == Enum.DialogTone.Neutral then
frame.BackgroundColor3 = Color3.new(2/255, 108/255, 255/255)
frame.Number.TextColor3 = Color3.new(1, 1, 1)
elseif tone == Enum.DialogTone.Friendly then
frame.BackgroundColor3 = Color3.new(0/255, 128/255, 0/255)
frame.Number.TextColor3 = Color3.new(1, 1, 1)
elseif tone == Enum.DialogTone.Enemy then
frame.BackgroundColor3 = Color3.new(204/255, 0/255, 0/255)
frame.Number.TextColor3 = Color3.new(1, 1, 1)
end
end
function wanderDialog()
print("Wander")
mainFrame.Visible = false
endDialog()
showMessage(characterWanderedOffMessage, characterWanderedOffSize)
end
function timeoutDialog()
print("Timeout")
mainFrame.Visible = false
endDialog()
showMessage(conversationTimedOut, conversationTimedOutSize)
end
function normalEndDialog()
print("Done")
endDialog()
end
function endDialog()
if currentAbortDialogScript then
currentAbortDialogScript:Remove()
currentAbortDialogScript = nil
end
local dialog = currentConversationDialog
currentConversationDialog = nil
if dialog and dialog.InUse then
local reenableScript = reenableDialogScript:Clone()
reenableScript.archivable = false
reenableScript.Disabled = false
reenableScript.Parent = dialog
end
for dialog, gui in pairs(dialogMap) do
if dialog and gui then
gui.Enabled = not dialog.InUse
end
end
currentConversationPartner = nil
end
function sanitizeMessage(msg)
if string.len(msg) == 0 then
return "..."
else
return msg
end
end
function selectChoice(choice)
renewKillswitch(currentConversationDialog)
--First hide the Gui
mainFrame.Visible = false
if choice == lastChoice then
game.Chat:Chat(game.Players.LocalPlayer.Character, "Goodbye!", getChatColor(currentTone()))
normalEndDialog()
else
local dialogChoice = choiceMap[choice]
game.Chat:Chat(game.Players.LocalPlayer.Character, sanitizeMessage(dialogChoice.UserDialog), getChatColor(currentTone()))
wait(1)
currentConversationDialog:SignalDialogChoiceSelected(player, dialogChoice)
game.Chat:Chat(currentConversationPartner, sanitizeMessage(dialogChoice.ResponseDialog), getChatColor(currentTone()))
variableDelay(dialogChoice.ResponseDialog)
presentDialogChoices(currentConversationPartner, dialogChoice:GetChildren())
end
end
function newChoice(numberText)
local frame = Instance.new("TextButton")
frame.BackgroundColor3 = Color3.new(0/255, 0/255, 179/255)
frame.AutoButtonColor = false
frame.BorderSizePixel = 0
frame.Text = ""
frame.MouseEnter:connect(function() highlightColor(frame, currentTone()) end)
frame.MouseLeave:connect(function() resetColor(frame, currentTone()) end)
frame.MouseButton1Click:connect(function() selectChoice(frame) end)
frame.RobloxLocked = true
local number = Instance.new("TextLabel")
number.Name = "Number"
number.TextColor3 = Color3.new(127/255, 212/255, 255/255)
number.Text = numberText
number.FontSize = Enum.FontSize.Size14
number.BackgroundTransparency = 1
number.Position = UDim2.new(0,4,0,2)
number.Size = UDim2.new(0,20,0,24)
number.TextXAlignment = Enum.TextXAlignment.Left
number.TextYAlignment = Enum.TextYAlignment.Top
number.RobloxLocked = true
number.Parent = frame
local prompt = Instance.new("TextLabel")
prompt.Name = "UserPrompt"
prompt.BackgroundTransparency = 1
prompt.TextColor3 = Color3.new(1,1,1)
prompt.FontSize = Enum.FontSize.Size14
prompt.Position = UDim2.new(0,28, 0, 2)
prompt.Size = UDim2.new(1,-32, 1, -4)
prompt.TextXAlignment = Enum.TextXAlignment.Left
prompt.TextYAlignment = Enum.TextYAlignment.Top
prompt.TextWrap = true
prompt.RobloxLocked = true
prompt.Parent = frame
return frame
end
function initialize(parent)
choices[1] = newChoice("1)")
choices[2] = newChoice("2)")
choices[3] = newChoice("3)")
choices[4] = newChoice("4)")
lastChoice = newChoice("5)")
lastChoice.UserPrompt.Text = "Goodbye!"
lastChoice.Size = UDim2.new(1,0,0,28)
mainFrame = Instance.new("Frame")
mainFrame.Name = "UserDialogArea"
mainFrame.Size = UDim2.new(0, 350, 0, 200)
mainFrame.Style = Enum.FrameStyle.ChatBlue
mainFrame.Visible = false
imageLabel = Instance.new("ImageLabel")
imageLabel.Name = "Tail"
imageLabel.Size = UDim2.new(0,62,0,53)
imageLabel.Position = UDim2.new(1,8,0.25)
imageLabel.Image = "rbxasset://textures/chatBubble_botBlue_tailRight.png"
imageLabel.BackgroundTransparency = 1
imageLabel.RobloxLocked = true
imageLabel.Parent = mainFrame
for n, obj in pairs(choices) do
obj.RobloxLocked = true
obj.Parent = mainFrame
end
lastChoice.RobloxLocked = true
lastChoice.Parent = mainFrame
mainFrame.RobloxLocked = true
mainFrame.Parent = parent
end
function presentDialogChoices(talkingPart, dialogChoices)
if not currentConversationDialog then
return
end
currentConversationPartner = talkingPart
sortedDialogChoices = {}
for n, obj in pairs(dialogChoices) do
if obj:IsA("DialogChoice") then
table.insert(sortedDialogChoices, obj)
end
end
table.sort(sortedDialogChoices, function(a,b) return a.Name < b.Name end)
if #sortedDialogChoices == 0 then
normalEndDialog()
return
end
local pos = 1
local yPosition = 0
choiceMap = {}
for n, obj in pairs(choices) do
obj.Visible = false
end
for n, obj in pairs(sortedDialogChoices) do
if pos <= #choices then
--3 lines is the maximum, set it to that temporarily
choices[pos].Size = UDim2.new(1, 0, 0, 24*3)
choices[pos].UserPrompt.Text = obj.UserDialog
local height = math.ceil(choices[pos].UserPrompt.TextBounds.Y/24)*24
choices[pos].Position = UDim2.new(0, 0, 0, yPosition)
choices[pos].Size = UDim2.new(1, 0, 0, height)
choices[pos].Visible = true
choiceMap[choices[pos]] = obj
yPosition = yPosition + height
pos = pos + 1
end
end
lastChoice.Position = UDim2.new(0,0,0,yPosition)
lastChoice.Number.Text = pos .. ")"
mainFrame.Size = UDim2.new(0, 350, 0, yPosition+24+32)
mainFrame.Position = UDim2.new(0,20,0.0, -mainFrame.Size.Y.Offset-20)
styleMainFrame(currentTone())
mainFrame.Visible = true
end
function doDialog(dialog)
while not Instance.Lock(dialog, player) do
wait()
end
if dialog.InUse then
Instance.Unlock(dialog)
return
else
dialog.InUse = true
Instance.Unlock(dialog)
end
currentConversationDialog = dialog
game.Chat:Chat(dialog.Parent, dialog.InitialPrompt, getChatColor(dialog.Tone))
variableDelay(dialog.InitialPrompt)
presentDialogChoices(dialog.Parent, dialog:GetChildren())
end
function renewKillswitch(dialog)
if currentAbortDialogScript then
currentAbortDialogScript:Remove()
currentAbortDialogScript = nil
end
currentAbortDialogScript = timeoutScript:Clone()
currentAbortDialogScript.archivable = false
currentAbortDialogScript.Disabled = false
currentAbortDialogScript.Parent = dialog
end
function checkForLeaveArea()
while currentConversationDialog do
if currentConversationDialog.Parent and (player:DistanceFromCharacter(currentConversationDialog.Parent.Position) >= currentConversationDialog.ConversationDistance) then
wanderDialog()
end
wait(1)
end
end
function startDialog(dialog)
if dialog.Parent and dialog.Parent:IsA("BasePart") then
if player:DistanceFromCharacter(dialog.Parent.Position) >= dialog.ConversationDistance then
showMessage(tooFarAwayMessage, tooFarAwaySize)
return
end
for dialog, gui in pairs(dialogMap) do
if dialog and gui then
gui.Enabled = false
end
end
renewKillswitch(dialog)
delay(1, checkForLeaveArea)
doDialog(dialog)
end
end
function removeDialog(dialog)
if dialogMap[dialog] then
dialogMap[dialog]:Remove()
dialogMap[dialog] = nil
end
if dialogConnections[dialog] then
dialogConnections[dialog]:disconnect()
dialogConnections[dialog] = nil
end
end
function addDialog(dialog)
if dialog.Parent then
if dialog.Parent:IsA("BasePart") then
local chatGui = chatNotificationGui:clone()
chatGui.Enabled = not dialog.InUse
chatGui.Adornee = dialog.Parent
chatGui.RobloxLocked = true
chatGui.Parent = game.CoreGui
chatGui.Image.Button.MouseButton1Click:connect(function() startDialog(dialog) end)
setChatNotificationTone(chatGui, dialog.Purpose, dialog.Tone)
dialogMap[dialog] = chatGui
dialogConnections[dialog] = dialog.Changed:connect(function(prop)
if prop == "Parent" and dialog.Parent then
--This handles the reparenting case, seperate from removal case
removeDialog(dialog)
addDialog(dialog)
elseif prop == "InUse" then
chatGui.Enabled = not currentConversationDialog and not dialog.InUse
if dialog == currentConversationDialog then
timeoutDialog()
end
elseif prop == "Tone" or prop == "Purpose" then
setChatNotificationTone(chatGui, dialog.Purpose, dialog.Tone)
end
end)
else -- still need to listen to parent changes even if current parent is not a BasePart
dialogConnections[dialog] = dialog.Changed:connect(function(prop)
if prop == "Parent" and dialog.Parent then
--This handles the reparenting case, seperate from removal case
removeDialog(dialog)
addDialog(dialog)
end
end)
end
end
end
function fetchScripts()
local model = game:GetService("InsertService"):LoadAsset(39226062)
if type(model) == "string" then -- load failed, lets try again
wait(0.1)
model = game:GetService("InsertService"):LoadAsset(39226062)
end
if type(model) == "string" then -- not going to work, lets bail
return
end
waitForChild(model,"TimeoutScript")
timeoutScript = model.TimeoutScript
waitForChild(model,"ReenableDialogScript")
reenableDialogScript = model.ReenableDialogScript
end
function onLoad()
waitForProperty(game.Players, "LocalPlayer")
player = game.Players.LocalPlayer
waitForProperty(player, "Character")
--print("Fetching Scripts")
fetchScripts()
--print("Creating Guis")
createChatNotificationGui()
--print("Creating MessageDialog")
createMessageDialog()
messageDialog.RobloxLocked = true
messageDialog.Parent = gui
--print("Waiting for BottomLeftControl")
waitForChild(gui, "BottomLeftControl")
--print("Initializing Frame")
local frame = Instance.new("Frame")
frame.Name = "DialogFrame"
frame.Position = UDim2.new(0,0,0,0)
frame.Size = UDim2.new(0,0,0,0)
frame.BackgroundTransparency = 1
frame.RobloxLocked = true
frame.Parent = gui.BottomLeftControl
initialize(frame)
--print("Adding Dialogs")
game.CollectionService.ItemAdded:connect(function(obj) if obj:IsA("Dialog") then addDialog(obj) end end)
game.CollectionService.ItemRemoved:connect(function(obj) if obj:IsA("Dialog") then removeDialog(obj) end end)
for i, obj in pairs(game.CollectionService:GetCollection("Dialog")) do
if obj:IsA("Dialog") then
addDialog(obj)
end
end
end
onLoad()

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@ -1,73 +0,0 @@
%7%
--build our gui
local popupFrame = Instance.new("Frame")
popupFrame.Position = UDim2.new(0.5,-165,0.5,-175)
popupFrame.Size = UDim2.new(0,330,0,350)
popupFrame.Style = Enum.FrameStyle.RobloxRound
popupFrame.ZIndex = 4
popupFrame.Name = "Popup"
popupFrame.Visible = false
popupFrame.Parent = script.Parent
local darken = popupFrame:clone()
darken.Size = UDim2.new(1,16,1,16)
darken.Position = UDim2.new(0,-8,0,-8)
darken.Name = "Darken"
darken.ZIndex = 1
darken.Parent = popupFrame
local acceptButton = Instance.new("TextButton")
acceptButton.Position = UDim2.new(0,20,0,270)
acceptButton.Size = UDim2.new(0,100,0,50)
acceptButton.Font = Enum.Font.ArialBold
acceptButton.FontSize = Enum.FontSize.Size24
acceptButton.Style = Enum.ButtonStyle.RobloxButton
acceptButton.TextColor3 = Color3.new(248/255,248/255,248/255)
acceptButton.Text = "Yes"
acceptButton.ZIndex = 5
acceptButton.Name = "AcceptButton"
acceptButton.Parent = popupFrame
local declineButton = acceptButton:clone()
declineButton.Position = UDim2.new(1,-120,0,270)
declineButton.Text = "No"
declineButton.Name = "DeclineButton"
declineButton.Parent = popupFrame
local okButton = acceptButton:clone()
okButton.Name = "OKButton"
okButton.Text = "OK"
okButton.Position = UDim2.new(0.5,-50,0,270)
okButton.Visible = false
okButton.Parent = popupFrame
local popupImage = Instance.new("ImageLabel")
popupImage.BackgroundTransparency = 1
popupImage.Position = UDim2.new(0.5,-140,0,0)
popupImage.Size = UDim2.new(0,280,0,280)
popupImage.ZIndex = 3
popupImage.Name = "PopupImage"
popupImage.Parent = popupFrame
local backing = Instance.new("ImageLabel")
backing.BackgroundTransparency = 1
backing.Size = UDim2.new(1,0,1,0)
backing.Image = "http://www.jarfeh.xyz/asset/?id=47574181"
backing.Name = "Backing"
backing.ZIndex = 2
backing.Parent = popupImage
local popupText = Instance.new("TextLabel")
popupText.Name = "PopupText"
popupText.Size = UDim2.new(1,0,0.8,0)
popupText.Font = Enum.Font.ArialBold
popupText.FontSize = Enum.FontSize.Size36
popupText.BackgroundTransparency = 1
popupText.Text = "Hello I'm a popup"
popupText.TextColor3 = Color3.new(248/255,248/255,248/255)
popupText.TextWrap = true
popupText.ZIndex = 5
popupText.Parent = popupFrame
script:remove()

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@ -1,215 +0,0 @@
%8%
function waitForProperty(instance, property)
while not instance[property] do
instance.Changed:wait()
end
end
function waitForChild(instance, name)
while not instance:FindFirstChild(name) do
instance.ChildAdded:wait()
end
end
waitForProperty(game.Players,"LocalPlayer")
waitForChild(script.Parent,"Popup")
waitForChild(script.Parent.Popup,"AcceptButton")
script.Parent.Popup.AcceptButton.Modal = true
local localPlayer = game.Players.LocalPlayer
local acceptedTeleport = Instance.new("IntValue")
local friendRequestBlacklist = {}
local teleportEnabled = true
local makePopupInvisible = function()
if script.Parent.Popup then script.Parent.Popup.Visible = false end
end
function makeFriend(fromPlayer,toPlayer)
local popup = script.Parent:FindFirstChild("Popup")
if popup == nil then return end -- there is no popup!
if popup.Visible then return end -- currently popping something, abort!
if friendRequestBlacklist[fromPlayer] then return end -- previously cancelled friend request, we don't want it!
popup.PopupText.Text = "Accept Friend Request from " .. tostring(fromPlayer.Name) .. "?"
popup.PopupImage.Image = "http://www.jarfeh.xyz/thumbs/avatar.ashx?userId="..tostring(fromPlayer.userId).."&x=352&y=352"
showTwoButtons()
popup.Visible = true
popup.AcceptButton.Text = "Accept"
popup.DeclineButton.Text = "Decline"
popup:TweenSize(UDim2.new(0,330,0,350),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,1,true)
local yesCon, noCon
yesCon = popup.AcceptButton.MouseButton1Click:connect(function()
popup.Visible = false
toPlayer:RequestFriendship(fromPlayer)
if yesCon then yesCon:disconnect() end
if noCon then noCon:disconnect() end
popup:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,1,true,makePopupInvisible())
end)
noCon = popup.DeclineButton.MouseButton1Click:connect(function()
popup.Visible = false
toPlayer:RevokeFriendship(fromPlayer)
friendRequestBlacklist[fromPlayer] = true
print("pop up blacklist")
if yesCon then yesCon:disconnect() end
if noCon then noCon:disconnect() end
popup:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,1,true,makePopupInvisible())
end)
end
game.Players.FriendRequestEvent:connect(function(fromPlayer,toPlayer,event)
-- if this doesn't involve me, then do nothing
if fromPlayer ~= localPlayer and toPlayer ~= localPlayer then return end
if fromPlayer == localPlayer then
if event == Enum.FriendRequestEvent.Accept then
game:GetService("GuiService"):SendNotification("You are Friends",
"With " .. toPlayer.Name .. "!",
"http://www.jarfeh.xyz/thumbs/avatar.ashx?userId="..tostring(toPlayer.userId).."&x=48&y=48",
5,
function()
end)
end
elseif toPlayer == localPlayer then
if event == Enum.FriendRequestEvent.Issue then
if friendRequestBlacklist[fromPlayer] then return end -- previously cancelled friend request, we don't want it!
game:GetService("GuiService"):SendNotification("Friend Request",
"From " .. fromPlayer.Name,
"http://www.jarfeh.xyz/thumbs/avatar.ashx?userId="..tostring(fromPlayer.userId).."&x=48&y=48",
8,
function()
makeFriend(fromPlayer,toPlayer)
end)
elseif event == Enum.FriendRequestEvent.Accept then
game:GetService("GuiService"):SendNotification("You are Friends",
"With " .. fromPlayer.Name .. "!",
"http://www.jarfeh.xyz/thumbs/avatar.ashx?userId="..tostring(fromPlayer.userId).."&x=48&y=48",
5,
function()
end)
end
end
end)
function showOneButton()
local popup = script.Parent:FindFirstChild("Popup")
if popup then
popup.OKButton.Visible = true
popup.DeclineButton.Visible = false
popup.AcceptButton.Visible = false
end
end
function showTwoButtons()
local popup = script.Parent:FindFirstChild("Popup")
if popup then
popup.OKButton.Visible = false
popup.DeclineButton.Visible = true
popup.AcceptButton.Visible = true
end
end
if teleportEnabled then
game:GetService("TeleportService").ErrorCallback = function(message)
local popup = script.Parent:FindFirstChild("Popup")
showOneButton()
popup.PopupText.Text = message
local clickCon
clickCon = popup.OKButton.MouseButton1Click:connect(function()
if clickCon then clickCon:disconnect() end
game.GuiService:RemoveCenterDialog(script.Parent:FindFirstChild("Popup"))
popup:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,1,true,makePopupInvisible())
end)
game.GuiService:AddCenterDialog(script.Parent:FindFirstChild("Popup"), Enum.CenterDialogType.QuitDialog,
--ShowFunction
function()
showOneButton()
script.Parent:FindFirstChild("Popup").Visible = true
popup:TweenSize(UDim2.new(0,330,0,350),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,1,true)
end,
--HideFunction
function()
popup:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,1,true,makePopupInvisible())
end)
end
game:GetService("TeleportService").ConfirmationCallback = function(message, placeId, spawnName)
local popup = script.Parent:FindFirstChild("Popup")
popup.PopupText.Text = message
popup.PopupImage.Image = ""
local yesCon, noCon
local function killCons()
if yesCon then yesCon:disconnect() end
if noCon then noCon:disconnect() end
game.GuiService:RemoveCenterDialog(script.Parent:FindFirstChild("Popup"))
popup:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,1,true,makePopupInvisible())
end
yesCon = popup.AcceptButton.MouseButton1Click:connect(function()
killCons()
local success, err = pcall(function() game:GetService("TeleportService"):TeleportImpl(placeId,spawnName) end)
if not success then
showOneButton()
popup.PopupText.Text = err
local clickCon
clickCon = popup.OKButton.MouseButton1Click:connect(function()
if clickCon then clickCon:disconnect() end
game.GuiService:RemoveCenterDialog(script.Parent:FindFirstChild("Popup"))
popup:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,1,true,makePopupInvisible())
end)
game.GuiService:AddCenterDialog(script.Parent:FindFirstChild("Popup"), Enum.CenterDialogType.QuitDialog,
--ShowFunction
function()
showOneButton()
script.Parent:FindFirstChild("Popup").Visible = true
popup:TweenSize(UDim2.new(0,330,0,350),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,1,true)
end,
--HideFunction
function()
popup:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,1,true,makePopupInvisible())
end)
end
end)
noCon = popup.DeclineButton.MouseButton1Click:connect(function()
killCons()
local success = pcall(function() game:GetService("TeleportService"):TeleportCancel() end)
end)
local centerDialogSuccess = pcall(function() game.GuiService:AddCenterDialog(script.Parent:FindFirstChild("Popup"), Enum.CenterDialogType.QuitDialog,
--ShowFunction
function()
showTwoButtons()
popup.AcceptButton.Text = "Leave"
popup.DeclineButton.Text = "Stay"
script.Parent:FindFirstChild("Popup").Visible = true
popup:TweenSize(UDim2.new(0,330,0,350),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,1,true)
end,
--HideFunction
function()
popup:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,1,true,makePopupInvisible())
end)
end)
if centerDialogSuccess == false then
script.Parent:FindFirstChild("Popup").Visible = true
popup.AcceptButton.Text = "Leave"
popup.DeclineButton.Text = "Stay"
popup:TweenSize(UDim2.new(0,330,0,350),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,1,true)
end
return true
end
end

View File

@ -1,939 +0,0 @@
%9%
--[[
//FileName: ChatScript.LUA
//Written by: Sorcus
//Description: Code for lua side chat on ROBLOX. Supports Scrolling.
//NOTE: If you find any bugs or inaccuracies PM Sorcus on ROBLOX or @Canavus on Twitter
]]
-- Utility functions + Globals
local function WaitForChild(parent, childName)
while parent:FindFirstChild(childName) == nil do
wait()
end
return parent[childName]
end
local function typedef(obj)
return obj
end
while Game.Players.LocalPlayer == nil do wait() end
local Player = Game.Players.LocalPlayer
while Player.Character == nil do wait() end
local RbxUtility = LoadLibrary('RbxUtility')
local Gui = typedef(RbxUtility)
local Camera = Game.Workspace.CurrentCamera
-- Services
local CoreGuiService = Game:GetService('CoreGui')
local PlayersService = Game:GetService('Players')
local DebrisService= Game:GetService('Debris')
local GuiService = Game:GetService('GuiService')
-- Lua Enums
local Enums do
Enums = {}
local EnumName = {} -- used as unique key for enum name
local enum_mt = {
__call = function(self,value)
return self[value] or self[tonumber(value)]
end;
__index = {
GetEnumItems = function(self)
local t = {}
for i,item in pairs(self) do
if type(i) == 'number' then
t[#t+1] = item
end
end
table.sort(t,function(a,b) return a.Value < b.Value end)
return t
end;
};
__tostring = function(self)
return "Enum." .. self[EnumName]
end;
}
local item_mt = {
__call = function(self,value)
return value == self or value == self.Name or value == self.Value
end;
__tostring = function(self)
return "Enum." .. self[EnumName] .. "." .. self.Name
end;
}
function CreateEnum(enumName)
return function(t)
local e = {[EnumName] = enumName}
for i,name in pairs(t) do
local item = setmetatable({Name=name,Value=i,Enum=e,[EnumName]=enumName},item_mt)
e[i] = item
e[name] = item
e[item] = item
end
Enums[enumName] = e
return setmetatable(e, enum_mt)
end
end
end
---------------------------------------------------
------------------ Input class --------------------
local Input = {
Mouse = Player:GetMouse(),
Speed = 0,
Simulating = false,
Configuration = {
DefaultSpeed = 1
},
UserIsScrolling = false
}
---------------------------------------------------
------------------ Chat class --------------------
local Chat = {
ChatColors = {
BrickColor.new("Bright red"),
BrickColor.new("Bright blue"),
BrickColor.new("Earth green"),
BrickColor.new("Bright violet"),
BrickColor.new("Bright orange"),
BrickColor.new("Bright yellow"),
BrickColor.new("Light reddish violet"),
BrickColor.new("Brick yellow"),
},
Gui = nil,
Frame = nil,
RenderFrame = nil,
TapToChatLabel = nil,
ClickToChatButton = nil,
ScrollingLock = false,
EventListener = nil,
-- This is actually a ring buffer
-- Meaning at hitting the historyLength it wraps around
-- Reuses the text objects, so chat atmost uses 100 text objects
MessageQueue = {},
-- Stores all the values for configuring chat
Configuration = {
FontSize = Enum.FontSize.Size10, -- 10 is good
-- Also change this when you are changing the above, this is suboptimal but so is our interface to find FontSize
NumFontSize = 10,
HistoryLength = 50, -- stores up to 50 of the last chat messages for you to scroll through,
Size = UDim2.new(0.38, 0, 0.20, 0),
MessageColor = Color3.new(1, 1, 1),
XScale = 0.025,
LifeTime = 45,
Position = UDim2.new(0, 2, 0.05, 0),
DefaultTweenSpeed = 0.15,
},
-- This could be redone by just using the previous and next fields of the Queue
-- But the iterators cause issues, will be optimized later
SlotPositions_List = {},
-- To precompute and store all player null strings since its an expensive process
CachedSpaceStrings_List = {},
MouseOnFrame = false,
GotFocus = false,
SafeChat_List = {
['Use the Chat menu to talk to me.'] = {'/sc 0', true},
['I can only see menu chats.'] = {'/sc 1', true},
['Hello'] = {
['Hi'] = {'/sc 2_0', true, ['Hi there!'] = true, ['Hi everyone'] = true},
['Howdy'] = {'/sc 2_1', true, ['Howdy partner!'] = true},
['Greetings'] = {'/sc 2_2', true, ['Greetings everyone'] = true, ['Greetings Robloxians!'] = true, ['Seasons greetings!'] = true},
['Welcome'] = {'/sc 2_3', true, ['Welcome to my place'] = true, ['Welcome to my barbeque'] = true, ['Welcome to our base'] = true},
['Hey there!'] = {'/sc 2_4', true},
['What\'s up?'] = {'/sc 2_5', true, ['How are you doing?'] = true, ['How\'s it going?'] = true, ['What\'s new?'] = true},
['Good day'] = {'/sc 2_6', true, ['Good morning'] = true, ['Good evening'] = true, ['Good afternoon'] = true, ['Good night'] = true},
['Silly'] = {'/sc 2_7', true, ['Waaaaaaaz up?!'] = true, ['Hullo!'] = true, ['Behold greatness, mortals!'] = true, ['Pardon me, is this Sparta?'] = true, ['THIS IS SPARTAAAA!'] = true},
['Happy Holidays!'] = {'/sc 2_8', true, ['Happy New Year!'] = true,
['Happy Valentine\'s Day!'] = true,
['Beware the Ides of March!'] = true,
['Happy St. Patrick\'s Day!'] = true,
['Happy Easter!'] = true,
['Happy Earth Day!'] = true,
['Happy 4th of July!'] = true,
['Happy Thanksgiving!'] = true,
['Happy Halloween!'] = true,
['Happy Hanukkah!'] = true,
['Merry Christmas!'] = true,
['Happy Halloween!'] = true,
['Happy Earth Day!'] = true,
['Happy May Day!'] = true,
['Happy Towel Day!'] = true,
['Happy ROBLOX Day!'] = true,
['Happy LOL Day!'] = true },
[1] = '/sc 2'
},
['Goodbye'] = {
['Good Night']= {'/sc 3_0', true,
['Sweet dreams'] = true,
['Go to sleep!'] = true,
['Lights out!'] = true,
['Bedtime'] = true,
['Going to bed now'] = true},
['Later']= {'/sc 3_1', true,
['See ya later'] = true,
['Later gator!'] = true,
['See you tomorrow'] = true},
['Bye'] = {'/sc 3_2', true, ['Hasta la bye bye!'] = true},
['I\'ll be right back'] = {'/sc 3_3', true},
['I have to go'] = {'/sc 3_4', true},
['Farewell'] = {'/sc 3_5', true, ['Take care'] = true, ['Have a nice day'] = true, ['Goodluck!'] = true, ['Ta-ta for now!'] = true},
['Peace'] = {'/sc 3_6', true, ['Peace out!'] = true, ['Peace dudes!'] = true, ['Rest in pieces!'] = true},
['Silly'] = {'/sc 3_7', true,
['To the batcave!'] = true,
['Over and out!'] = true,
['Happy trails!'] = true,
['I\'ve got to book it!'] = true,
['Tootles!'] = true,
['Smell you later!'] = true,
['GG!'] = true,
['My house is on fire! gtg.'] = true},
[1] = '/sc 3'
},
['Friend'] ={
['Wanna be friends?'] = {'/sc 4_0', true},
['Follow me'] = {'/sc 4_1', true, ['Come to my place!'] = true, ['Come to my base!'] = true, ['Follow me, team!'] = true, ['Follow me'] = true},
['Your place is cool'] = {'/sc 4_2', true, ['Your place is fun'] = true, ['Your place is awesome'] = true, ['Your place looks good'] = true, ['This place is awesome!'] = true},
['Thank you'] = {'/sc 4_3', true, ['Thanks for playing'] = true, ['Thanks for visiting'] = true, ['Thanks for everything'] = true, ['No, thank you'] = true, ['Thanx'] = true},
['No problem'] = {'/sc 4_4', true, ['Don\'t worry'] = true, ['That\'s ok'] = true, ['np'] = true},
['You are ...'] = {'/sc 4_5', true,
['You are great!'] = true,
['You are good!'] = true,
['You are cool!'] = true,
['You are funny!'] = true,
['You are silly!'] = true,
['You are awesome!'] = true,
['You are doing something I don\'t like, please stop'] = true
},
['I like ...'] = {'/sc 4_6', true, ['I like your name'] = true, ['I like your shirt'] = true, ['I like your place'] = true, ['I like your style'] = true,
['I like you'] = true, ['I like items'] = true, ['I like money'] = true},
['Sorry'] = {'/sc 4_7', true, ['My bad!'] = true, ['I\'m sorry'] = true, ['Whoops!'] = true, ['Please forgive me.'] = true, ['I forgive you.'] = true,
['I didn\'t mean to do that.'] = true, ['Sorry, I\'ll stop now.'] = true},
[1] = '/sc 4'
},
['Questions'] = {
['Who?'] = {'/sc 5_0', true, ['Who wants to be my friend?'] = true, ['Who wants to be on my team?'] = true, ['Who made this brilliant game?'] = true},
['What?'] = {'/sc 5_1', true, ['What is your favorite animal?'] = true, ['What is your favorite game?'] = true, ['What is your favorite movie?'] = true,
['What is your favorite TV show?'] = true, ['What is your favorite music?'] = true, ['What are your hobbies?'] = true, ['LOLWUT?'] = true},
['When?'] = {'/sc 5_2', true, ['When are you online?'] = true, ['When is the new version coming out?'] = true, ['When can we play again?'] = true, ['When will your place be done?'] = true},
['Where?'] = {'/sc 5_3', true, ['Where do you want to go?'] = true, ['Where are you going?'] = true, ['Where am I?!'] = true, ['Where did you go?'] = true},
['How?'] = {'/sc 5_4', true, ['How are you today?'] = true, ['How did you make this cool place?'] = true, ['LOLHOW?'] = true},
['Can I...'] = {'/sc 5_5', true, ['Can I have a tour?'] = true, ['Can I be on your team?'] = true, ['Can I be your friend?'] = true, ['Can I try something?'] = true,
['Can I have that please?'] = true, ['Can I have that back please?'] = true, ['Can I have borrow your hat?'] = true, ['Can I have borrow your gear?'] = true},
[1] = '/sc 5'
},
['Answers'] = {
['You need help?'] = {'/sc 6_0', true, ['Check out the news section'] = true, ['Check out the help section'] = true, ['Read the wiki!'] = true,
['All the answers are in the wiki!'] = true, ['I will help you with this.'] = true},
['Some people ...'] = {'/sc 6_1', true, ['Me'] = true, ['Not me'] = true, ['You'] = true, ['All of us'] = true, ['Everyone but you'] = true, ['Builderman!'] = true,
['Telamon!'] = true, ['My team'] = true, ['My group'] = true, ['Mom'] = true, ['Dad'] = true, ['Sister'] = true, ['Brother'] = true, ['Cousin'] = true,
['Grandparent'] = true, ['Friend'] = true},
['Time ...'] = {'/sc 6_2', true, ['In the morning'] = true, ['In the afternoon'] = true, ['At night'] = true, ['Tomorrow'] = true, ['This week'] = true, ['This month'] = true,
['Sometime'] = true, ['Sometimes'] = true, ['Whenever you want'] = true, ['Never'] = true, ['After this'] = true, ['In 10 minutes'] = true, ['In a couple hours'] = true,
['In a couple days'] = true},
['Animals'] = {'/sc 6_3', true,
['Cats'] = {['Lion'] = true, ['Tiger'] = true, ['Leopard'] = true, ['Cheetah'] = true},
['Dogs'] = {['Wolves'] = true, ['Beagle'] = true, ['Collie'] = true, ['Dalmatian'] = true, ['Poodle'] = true, ['Spaniel'] = true,
['Shepherd'] = true, ['Terrier'] = true, ['Retriever'] = true},
['Horses'] = {['Ponies'] = true, ['Stallions'] = true, ['Pwnyz'] = true},
['Reptiles'] = {['Dinosaurs'] = true, ['Lizards'] = true, ['Snakes'] = true, ['Turtles!'] = true},
['Hamster'] = true,
['Monkey'] = true,
['Bears'] = true,
['Fish'] = {['Goldfish'] = true, ['Sharks'] = true, ['Sea Bass'] = true, ['Halibut'] = true, ['Tropical Fish'] = true},
['Birds'] = {['Eagles'] = true, ['Penguins'] = true, ['Parakeets'] = true, ['Owls'] = true, ['Hawks'] = true, ['Pidgeons'] = true},
['Elephants'] = true,
['Mythical Beasts'] = {['Dragons'] = true, ['Unicorns'] = true, ['Sea Serpents'] = true, ['Sphinx'] = true, ['Cyclops'] = true,
['Minotaurs'] = true, ['Goblins'] = true, ['Honest Politicians'] = true, ['Ghosts'] = true, ['Scylla and Charybdis'] = true}
},
['Games'] = {'/sc 6_4', true,
['Action'] = true, ['Puzzle'] = true, ['Strategy'] = true, ['Racing'] = true, ['RPG'] = true, ['Obstacle Course'] = true, ['Tycoon'] = true,
['Roblox'] = { ['BrickBattle'] = true, ['Community Building'] = true, ['Roblox Minigames'] = true, ['Contest Place'] = true},
['Board games'] = { ['Chess'] = true, ['Checkers'] = true, ['Settlers of Catan'] = true, ['Tigris and Euphrates'] = true, ['El Grande'] = true,
['Stratego'] = true, ['Carcassonne'] = true}
},
['Sports'] = {'/sc 6_5', true, ['Hockey'] = true, ['Soccer'] = true, ['Football'] = true, ['Baseball'] = true, ['Basketball'] = true,
['Volleyball'] = true, ['Tennis'] = true, ['Sports team practice'] = true,
['Watersports'] = { ['Surfing'] = true,['Swimming'] = true, ['Water Polo'] = true},
['Winter sports'] = { ['Skiing'] = true, ['Snowboarding'] = true, ['Sledding'] = true, ['Skating'] = true},
['Adventure'] = {['Rock climbing'] = true, ['Hiking'] = true, ['Fishing'] = true, ['Horseback riding'] = true},
['Wacky'] = {['Foosball'] = true, ['Calvinball'] = true, ['Croquet'] = true, ['Cricket'] = true, ['Dodgeball'] = true,
['Squash'] = true, ['Trampoline'] = true}
},
['Movies/TV'] = {'/sc 6_6', true, ['Science Fiction'] = true, ['Animated'] = {['Anime'] = true}, ['Comedy'] = true, ['Romantic'] = true,
['Action'] = true, ['Fantasy'] = true},
['Music'] = {'/sc 6_7', true, ['Country'] = true, ['Jazz'] = true, ['Rap'] = true, ['Hip-hop'] = true, ['Techno'] = true, ['Classical'] = true,
['Pop'] = true, ['Rock'] = true},
['Hobbies'] = {'/sc 6_8', true,
['Computers'] = { ['Building computers'] = true, ['Videogames'] = true, ['Coding'] = true, ['Hacking'] = true},
['The Internet'] = { ['lol. teh internets!'] = true, ['Watching vids'] = true},
['Dance'] = true, ['Gymnastics'] = true, ['Listening to music'] = true, ['Arts and crafts'] = true,
['Martial Arts'] = {['Karate'] = true, ['Judo'] = true, ['Taikwon Do'] = true, ['Wushu'] = true, ['Street fighting'] = true},
['Music lessons'] = {['Playing in my band'] = true, ['Playing piano'] = true, ['Playing guitar'] = true,
['Playing violin'] = true, ['Playing drums'] = true, ['Playing a weird instrument'] = true}
},
['Location'] = {'/sc 6_9', true,
['USA'] = {
['West'] = { ['Alaska'] = true, ['Arizona'] = true, ['California'] = true, ['Colorado'] = true, ['Hawaii'] = true,
['Idaho'] = true, ['Montana'] = true, ['Nevada'] = true, ['New Mexico'] = true, ['Oregon'] = true,
['Utah'] = true, ['Washington'] = true, ['Wyoming'] = true
},
['South'] = { ['Alabama'] = true, ['Arkansas'] = true, ['Florida'] = true, ['Georgia'] = true, ['Kentucky'] = true,
['Louisiana'] = true, ['Mississippi'] = true, ['North Carolina'] = true, ['Oklahoma'] = true,
['South Carolina'] = true, ['Tennessee'] = true, ['Texas'] = true, ['Virginia'] = true, ['West Virginia'] = true
},
['Northeast'] = {['Connecticut'] = true, ['Delaware'] = true, ['Maine'] = true, ['Maryland'] = true, ['Massachusetts'] = true,
['New Hampshire'] = true, ['New Jersey'] = true, ['New York'] = true, ['Pennsylvania'] = true, ['Rhode Island'] = true,
['Vermont'] = true
},
['Midwest'] = {['Illinois'] = true, ['Indiana'] = true, ['Iowa'] = true, ['Kansas'] = true, ['Michigan'] = true, ['Minnesota'] = true,
['Missouri'] = true, ['Nebraska'] = true, ['North Dakota'] = true, ['Ohio'] = true, ['South Dakota'] = true, ['Wisconsin'] = true}
},
['Canada'] = {['Alberta'] = true, ['British Columbia'] = true, ['Manitoba'] = true, ['New Brunswick'] = true, ['Newfoundland'] = true,
['Northwest Territories'] = true, ['Nova Scotia'] = true, ['Nunavut'] = true, ['Ontario'] = true, ['Prince Edward Island'] = true,
['Quebec'] = true, ['Saskatchewan'] = true, ['Yukon'] = true},
['Mexico'] = true,
['Central America'] = true,
['Europe'] = {['France'] = true, ['Germany'] = true, ['Spain'] = true, ['Italy'] = true, ['Poland'] = true, ['Switzerland'] = true,
['Greece'] = true, ['Romania'] = true, ['Netherlands'] = true,
['Great Britain'] = {['England'] = true, ['Scotland'] = true, ['Wales'] = true, ['Northern Ireland'] = true}
},
['Asia'] = { ['China'] = true, ['India'] = true, ['Japan'] = true, ['Korea'] = true, ['Russia'] = true, ['Vietnam'] = true},
['South America'] = { ['Argentina'] = true, ['Brazil'] = true},
['Africa'] = { ['Eygpt'] = true, ['Swaziland'] = true},
['Australia'] = true, ['Middle East'] = true, ['Antarctica'] = true, ['New Zealand'] = true
},
['Age'] = {'/sc 6_10', true, ['Rugrat'] = true, ['Kid'] = true, ['Tween'] = true, ['Teen'] = true, ['Twenties'] = true,
['Old'] = true, ['Ancient'] = true, ['Mesozoic'] = true, ['I don\'t want to say my age. Don\'t ask.'] = true},
['Mood'] = {'/sc 6_11', true, ['Good'] = true, ['Great!'] = true, ['Not bad'] = true, ['Sad'] = true, ['Hyper'] = true,
['Chill'] = true, ['Happy'] = true, ['Kind of mad'] = true},
['Boy'] = {'/sc 6_12', true},
['Girl'] = {'/sc 6_13', true},
['I don\'t want to say boy or girl. Don\'t ask.'] = {'/sc 6_14', true},
[1] = '/sc 6'
},
['Game'] = {
['Let\'s build'] = {'/sc 7_0', true},
['Let\'s battle'] = {'/sc 7_1', true},
['Nice one!'] = {'/sc 7_2', true},
['So far so good'] = {'/sc 7_3', true},
['Lucky shot!'] = {'/sc 7_4', true},
['Oh man!'] = {'/sc 7_5', true},
['I challenge you to a fight!'] = {'/sc 7_6', true},
['Help me with this'] = {'/sc 7_7', true},
['Let\'s go to your game'] = {'/sc 7_8', true},
['Can you show me how do to that?'] = {'/sc 7_9', true},
['Backflip!'] = {'/sc 7_10', true},
['Frontflip!'] = {'/sc 7_11', true},
['Dance!'] = {'/sc 7_12', true},
['I\'m on your side!'] = {'/sc 7_13', true},
['Game Commands'] = {'/sc 7_14', true, ['regen'] = true, ['reset'] = true, ['go'] = true, ['fix'] = true, ['respawn'] = true},
[1] = '/sc 7'
};
['Silly'] = {
['Muahahahaha!'] = true,
['all your base are belong to me!'] = true,
['GET OFF MAH LAWN'] = true,
['TEH EPIK DUCK IS COMING!!!'] = true,
['ROFL'] = true,
['1337'] = {true, ['i r teh pwnz0r!'] = true, ['w00t!'] = true, ['z0mg h4x!'] = true, ['ub3rR0xXorzage!'] = true}
},
['Yes'] = {
['Absolutely!'] = true,
['Rock on!'] = true,
['Totally!'] = true,
['Juice!'] = true,
['Yay!'] = true,
['Yesh'] = true
},
['No'] = {
['Ummm. No.'] = true,
['...'] = true,
['Stop!'] = true,
['Go away!'] = true,
['Don\'t do that'] = true,
['Stop breaking the rules'] = true,
['I don\'t want to'] = true
},
['Ok'] = {
['Well... ok'] = true,
['Sure'] = true
},
['Uncertain'] = {
['Maybe'] = true,
['I don\'t know'] = true,
['idk'] = true,
['I can\'t decide'] = true,
['Hmm...'] = true
},
[':-)'] = {
[':-('] = true,
[':D'] = true,
[':-O'] = true,
['lol'] = true,
['=D'] = true,
['D='] = true,
['XD'] = true,
[';D'] = true,
[';)'] = true,
['O_O'] = true,
['=)'] = true,
['@_@'] = true,
['&gt;_&lt;'] = true,
['T_T'] = true,
['^_^'] = true,
['<(0_0<) <(0_0)> (>0_0)> KIRBY DANCE'] = true,
[')\';'] = true,
[':3'] = true
},
['Ratings'] = {
['Rate it!'] = true,
['I give it a 1 out of 10'] = true,
['I give it a 2 out of 10'] = true,
['I give it a 3 out of 10'] = true,
['I give it a 4 out of 10'] = true,
['I give it a 5 out of 10'] = true,
['I give it a 6 out of 10'] = true,
['I give it a 7 out of 10'] = true,
['I give it a 8 out of 10'] = true,
['I give it a 9 out of 10'] = true,
['I give it a 10 out of 10!'] = true,
}
},
CreateEnum('SafeChat'){'Level1', 'Level2', 'Level3'},
SafeChatTree = {}
}
---------------------------------------------------
-- Check if we are running on a touch device
function Chat:IsTouchDevice()
local touchEnabled = false
pcall(function() touchEnabled = Game:GetService('UserInputService').TouchEnabled end)
return touchEnabled
end
-- Scrolling
function Chat:ScrollQueue(value)
for i = 1, #self.MessageQueue do
if self.MessageQueue[i] then
for _, label in pairs(self.MessageQueue[i]) do
local next = self.MessageQueue[i].Next
local previous = self.MessageQueue[i].Previous
if label and label:IsA('TextLabel') or label:IsA('TextButton') then
if value > 0 and previous and previous['Message'] then
label.Position = previous['Message'].Position
elseif value < 1 and next['Message'] then
label.Position = previous['Message'].Position
end
end
end
end
end
end
function Chat:FocusOnChatBar()
if self.ClickToChatButton then
self.ClickToChatButton.Visible = false
end
self.GotFocus = true
if self.Frame['Background'] then
self.Frame.Background.Visible = false
end
self.ChatBar:CaptureFocus()
end
-- For touch devices we create a button instead
function Chat:CreateTouchButton()
self.ChatTouchFrame = Gui.Create'Frame'
{
Name = 'ChatTouchFrame';
Size = UDim2.new(0, 128, 0, 32);
Position = UDim2.new(0, 88, 0, 0);
BackgroundTransparency = 1.0;
Parent = self.Gui;
Gui.Create'ImageButton'
{
Name = 'ChatLabel';
Size = UDim2.new(0, 74, 0, 28);
Position = UDim2.new(0, 0, 0, 0);
BackgroundTransparency = 1.0;
ZIndex = 2.0;
};
Gui.Create'ImageLabel'
{
Name = 'Background';
Size = UDim2.new(1, 0, 1, 0);
Position = UDim2.new(0, 0, 0, 0);
BackgroundTransparency = 1.0;
Image = 'http://www.jarfeh.xyz/asset/?id=97078724'
};
}
self.TapToChatLabel = self.ChatTouchFrame.ChatLabel
self.TouchLabelBackground = self.ChatTouchFrame.Background
self.ChatBar = Gui.Create'TextBox'
{
Name = 'ChatBar';
Size = UDim2.new(1, 0, 0.2, 0);
Position = UDim2.new(0, 0, 0.8, 0);
Text = "";
ZIndex = 1.0;
BackgroundTransparency = 1.0;
Parent = self.Frame;
TextXAlignment = Enum.TextXAlignment.Left;
TextColor3 = Color3.new(1, 1, 1);
ClearTextOnFocus = false;
};
self.TapToChatLabel.MouseButton1Click:connect(function()
self.TapToChatLabel.Visible = false
--self.ChatBar.Visible = true
self.Frame.Background.Visible = true
self.ChatBar:CaptureFocus()
self.GotFocus = true
if self.TouchLabelBackground then
self.TouchLabelBackground.Visible = false
end
end)
end
-- Non touch devices, create the bottom chat bar
function Chat:CreateChatBar()
-- okay now we do
local status, result = pcall(function() return GuiService.UseLuaChat end)
if status and result then
self.ClickToChatButton = Gui.Create'TextButton'
{
Name = 'ClickToChat';
Size = UDim2.new(1, 0, 0, 20);
BackgroundTransparency = 1.0;
ZIndex = 2.0;
Parent = self.Gui;
Text = "To chat click here or press \"/\" key";
TextColor3 = Color3.new(1, 1, 0.9);
Position = UDim2.new(0, 0, 1, 0);
TextXAlignment = Enum.TextXAlignment.Left;
FontSize = Enum.FontSize.Size12;
}
self.ChatBar = Gui.Create'TextBox'
{
Name = 'ChatBar';
Size = UDim2.new(1, 0, 0, 20);
Position = UDim2.new(0, 0, 1, 0);
Text = "";
ZIndex = 1.0;
BackgroundColor3 = Color3.new(0, 0, 0);
BackgroundTransparency = 0.25;
Parent = self.Gui;
TextXAlignment = Enum.TextXAlignment.Left;
TextColor3 = Color3.new(1, 1, 1);
FontSize = Enum.FontSize.Size12;
ClearTextOnFocus = false;
Text = '';
};
-- Engine has code to offset the entire world, so if we do it by -20 pixels nothing gets in our chat's way
GuiService:SetGlobalSizeOffsetPixel(0, -20)
-- CHatHotKey is '/'
GuiService:AddSpecialKey(Enum.SpecialKey.ChatHotkey)
GuiService.SpecialKeyPressed:connect(function(key)
if key == Enum.SpecialKey.ChatHotkey then
Chat:FocusOnChatBar()
end
end)
self.ClickToChatButton.MouseButton1Click:connect(function()
Chat:FocusOnChatBar()
end)
end
end
-- For scrolling, to see if we hit the bounds so that we can stop it from scrolling anymore
function Chat:CheckIfInBounds(value)
if #Chat.MessageQueue < 3 then
return true
end
if value > 0 and Chat.MessageQueue[1] and Chat.MessageQueue[1]['Player'] and Chat.MessageQueue[1]['Player'].Position.Y.Scale == 0 then
return true
elseif value < 0 and Chat.MessageQueue[1] and Chat.MessageQueue[1]['Player'] and Chat.MessageQueue[1]['Player'].Position.Y.Scale < 0 then
return true
else
return false
end
return false
end
-- This is to precompute all playerName space strings
-- This is used to offset the message by exactly this + 2 spacestrings
function Chat:ComputeSpaceString(pLabel)
local tLabel = Gui.Create'TextButton'
{
Size = UDim2.new(0, pLabel.AbsoluteSize.X, 0, pLabel.AbsoluteSize.Y);
FontSize = self.Configuration.FontSize;
Parent = self.RenderFrame;
BackgroundTransparency = 1.0;
Text = nString;
};
local nString = " "
while tLabel.TextBounds.X < pLabel.TextBounds.X do
nString = nString .. " "
tLabel.Text = nString
end
self.CachedSpaceStrings_List[pLabel.Text] = nString
return nString
end
function Chat:ScreenSizeChanged()
while self.Frame.AbsoluteSize.Y > 120 do
self.Frame.Size = self.Frame.Size - UDim2.new(0, 0, 0.005, 0)
end
end
-- Create the initial Chat stuff
-- Done only once
function Chat:CreateGui()
self.Gui = WaitForChild(CoreGuiService, 'RobloxGui')
self.Frame = Gui.Create'Frame'
{
Name = 'ChatFrame';
Size = self.Configuration.Size;
Position = UDim2.new(0, 0, 0, 5);
BackgroundTransparency = 1.0;
--ClipsDescendants = true;
ZIndex = 0.0;
Parent = self.Gui;
Gui.Create'ImageLabel'
{
Name = 'Background';
Image = 'http://www.jarfeh.xyz/asset/?id=97120937'; --96551212';
Size = UDim2.new(1.3, 0, 1.64, 0);
Position = UDim2.new(0, 0, 0, 0);
BackgroundTransparency = 1.0;
ZIndex = 0.0;
Visible = false
};
Gui.Create'Frame'
{
Name = 'Border';
Size = UDim2.new(1, 0, 0, 1);
Position = UDim2.new(0, 0, 0.8, 0);
BackgroundTransparency = 0.0;
BackgroundColor3 = Color3.new(236/255, 236/255, 236/255);
BorderSizePixel = 0.0;
Visible = false;
};
Gui.Create'Frame'
{
Name = 'ChatRenderFrame';
Size = UDim2.new(1.02, 0, 1.01, 0);
Position = UDim2.new(0, 0, 0, 0);
BackgroundTransparency = 1.0;
ClipsDescendants = true;
ZIndex = 0.0;
};
};
self.RenderFrame = self.Frame.ChatRenderFrame
if Chat:IsTouchDevice() then
self.Frame.Position = self.Configuration.Position;
self.RenderFrame.Size = UDim2.new(1, 0, 1, 0)
elseif self.Frame.AbsoluteSize.Y > 120 then
Chat:ScreenSizeChanged()
self.Gui.Changed:connect(function(property)
if property == 'AbsoluteSize' then
Chat:ScreenSizeChanged()
end
end)
end
if Player.ChatMode == Enum.ChatMode.TextAndMenu then
if Chat:IsTouchDevice() then
Chat:CreateTouchButton()
else
Chat:CreateChatBar()
--Chat:CreateSafeChatGui()
end
if self.ChatBar then
self.ChatBar.FocusLost:connect(function(enterPressed)
Chat.GotFocus = false
if Chat:IsTouchDevice() then
self.ChatBar.Visible = false
self.TapToChatLabel.Visible = true
if self.TouchLabelBackground then
self.TouchLabelBackground.Visible = true
end
end
if enterPressed and self.ChatBar.Text ~= "" then
if PlayersService.ClassicChat then
pcall(function() PlayersService:Chat(self.ChatBar.Text) end)
elseif PlayersService.BubbleChat then
-- do nothing
end
if self.ClickToChatButton then
self.ClickToChatButton.Visible = true
end
self.ChatBar.Text = ""
end
Spawn(function()
wait(5.0)
if not Chat.GotFocus then
Chat.Frame.Background.Visible = false
end
end)
end)
end
end
end
function Chat:FindButtonTree(scButton, rootList)
local list = {}
rootList = rootList or self.SafeChatTree
for button, _ in pairs(rootList) do
if button == scButton then
list = rootList[button]
elseif type(rootList[button]) == 'table' then
list = Chat:FindButtonTree(scButton, rootList[button])
end
end
return list
end
function Chat:ToggleSafeChatMenu(scButton)
local list = Chat:FindButtonTree(scButton, self.SafeChatTree)
if list then
for button, _ in pairs(list) do
if button:IsA('TextButton') or button:IsA('ImageButton') then
button.Visible = not button.Visible
end
end
return true
end
return false
end
function Chat:CreateSafeChatOptions(list, rootButton)
local text_List = {}
level = level or 0
local count = 0
text_List[rootButton] = {}
text_List[rootButton][1] = list[1]
rootButton = rootButton or self.SafeChatButton
for msg, _ in pairs(list) do
if type(msg) == 'string' then
local chatText = Gui.Create'TextButton'
{
Name = msg;
Text = msg;
Size = UDim2.new(0, 100, 0, 20);
TextXAlignment = Enum.TextXAlignment.Center;
TextColor3 = Color3.new(0.2, 0.1, 0.1);
BackgroundTransparency = 0.5;
BackgroundColor3 = Color3.new(1, 1, 1);
Parent = self.SafeChatFrame;
Visible = false;
Position = UDim2.new(0, rootButton.Position.X.Scale + 105, 0, rootButton.Position.Y.Scale - ((count - 3) * 100));
};
count = count + 1
if type(list[msg]) == 'table' then
text_List[rootButton][chatText] = Chat:CreateSafeChatOptions(list[msg], chatText)
else
--table.insert(text_List[chatText], true)
end
chatText.MouseEnter:connect(function()
Chat:ToggleSafeChatMenu(chatText)
end)
chatText.MouseLeave:connect(function()
Chat:ToggleSafeChatMenu(chatText)
end)
chatText.MouseButton1Click:connect(function()
local lList = Chat:FindButtonTree(chatText)
if lList then
for i, v in pairs(lList) do
end
else
end
pcall(function() PlayersService:Chat(lList[1]) end)
end)
end
end
return text_List
end
function Chat:CreateSafeChatGui()
self.SafeChatFrame = Gui.Create'Frame'
{
Name = 'SafeChatFrame';
Size = UDim2.new(1, 0, 1, 0);
Parent = self.Gui;
BackgroundTransparency = 1.0;
Gui.Create'ImageButton'
{
Name = 'SafeChatButton';
Size = UDim2.new(0, 44, 0, 31);
Position = UDim2.new(0, 1, 0.35, 0);
BackgroundTransparency = 1.0;
Image = 'http://www.jarfeh.xyz/asset/?id=97080365';
};
}
self.SafeChatButton = self.SafeChatFrame.SafeChatButton
-- safe chat button is the root of this tree
self.SafeChatTree[self.SafeChatButton] = Chat:CreateSafeChatOptions(self.SafeChat_List, self.SafeChatButton)
self.SafeChatButton.MouseButton1Click:connect(function()
Chat:ToggleSafeChatMenu(self.SafeChatButton)
end)
end
-- Scrolling function
-- Applies a speed(velocity) to have nice scrolling effect
function Input:OnMouseScroll()
Spawn(function()
-- How long should the speed last?
while Input.Speed ~=0 do
if Input.Speed > 1 then
while Input.Speed > 0 do
Input.Speed = Input.Speed - 1
wait(0.25)
end
elseif Input.Speed < 0 then
while Input.Speed < 0 do
Input.Speed = Input.Speed + 1
wait(0.25)
end
end
wait()
end
end)
if Chat:CheckIfInBounds(Input.Speed) then
return
end
Chat:ScrollQueue()
end
function Input:ApplySpeed(value)
Input.Speed = Input.Speed + value
if not self.Simulating then
Input:OnMouseScroll()
end
end
function Input:Initialize()
self.Mouse.WheelBackward:connect(function()
Input:ApplySpeed(self.Configuration.DefaultSpeed)
end)
self.Mouse.WheelForward:connect(function()
Input:ApplySpeed(self.Configuration.DefaultSpeed)
end)
end
function Chat:FindMessageInSafeChat(message, list)
local foundMessage = false
for msg, _ in pairs(list) do
if msg == message then
return true
end
if type(list[msg]) == 'table' then
foundMessage = Chat:FindMessageInSafeChat(message, list[msg])
if foundMessage then
return true
end
end
end
return foundMessage
end
-- RobloxLock everything so users can't delete them(?)
function Chat:LockAllFields(gui)
local children = gui:GetChildren()
for i = 1, #children do
children[i].RobloxLocked = true
if #children[i]:GetChildren() > 0 then
Chat:LockAllFields(children[i])
end
end
end
-- Constructor
-- This function initializes everything
function Chat:Initialize()
Chat:CreateGui()
self.EventListener = PlayersService.PlayerChatted:connect(function(...)
-- This event has 4 callback arguments
-- Enum.PlayerChatType.All, chatPlayer, message, targetPlayer
Chat:PlayerChatted(...)
end)
-- Initialize input for us
Input:Initialize()
-- Eww, everytime a player is added, you have to redo the connection
-- Seems this is not automatic
Game.Players.ChildAdded:connect(function()
Chat.EventListener:disconnect()
self.EventListener = PlayersService.PlayerChatted:connect(function(...)
-- This event has 4 callback arguments
-- Enum.PlayerChatType.All, chatPlayer, message, targetPlayer
Chat:PlayerChatted(...)
end)
end)
Spawn(function()
Chat:CullThread()
end)
self.Frame.RobloxLocked = true
Chat:LockAllFields(self.Frame)
self.Frame.DescendantAdded:connect(function(descendant)
Chat:LockAllFields(descendant)
end)
end
Chat:Initialize()

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@ -1 +0,0 @@
0 0 0 00 0 0 0

View File

@ -1,3 +0,0 @@
-----BEGIN RSA PRIVATE KEY-----
MIICXQIBAAKBgQDAWrd/TwGJULsVRo06rCpznNmW4zLJK6LwkfTvG3wURFFBj9E9zuaKAOzHVRrHsWKJhq2BxSUze7OClgzgzFLRQHhRQFKn/skLPrV85bFakoK/dnt9h/Jyn2cD2A8Za6q90O3h9FSy9mLvCN07g07IXtauYZfOXvqyqOn4rAeUJQIDAQABAoGBAISbxddZo0iERIW1XtXtLVMI9iUEutVfZPSO2xogi5j5RD97o5gF1H+dhZ8iN9UloDYJiAJn5G6qwCWtxnEPy6NO4lMDgFMQtlpIIW9mafZ7m+AueYJtgO5elLUnFbOA39OcvFUleL9ded42yuB2wfsGdKl85+mHvn8j4zTmT0+9AkEA3H7NBFhIVf3Vj6iLXwPmamhou8T8b+HSXop0krrP/jDw/wHbl0DEJbQv+ypYdoXJo8XS2Hs39z20pCEsUo2/NwJBAN9T5aWXmVnymbdNUCDMjjer2d6Ey9ARyFgB07xHSod+HWlSCES8pcWwZZrP/I4cf2CEiAInfgak0kNNWLOWnYMCQDJEoj7UVaFtHiwDM8r0m6o0pXPxY8+p/wjYrdzpxBNiWv74EHT6Kf2ih7HOJJ7Yv3Cb4AbEiKzQH4evnGgxsp8CQQDRPK+ad/DLn0p5vMvoDv7oFfCoVM8IAMEuA3g3nKutSnGP7bWlgQHnuB9Z7qf3FagZ69HqAspGu0HsoJkMmX61AkAO5wTd+rja0MP7rT5xNVYBALtdYLWowBov4NCN7BVDkd0JzeTjMtDerirvEDuzDBrbyFtKV5rZjZpuotFc+5/t
-----END RSA PRIVATE KEY-----

View File

@ -1,69 +0,0 @@
<?php
ob_start();
function sign($data) {
$PrivKey = file_get_contents("./PrivKey.pem");
openssl_sign($data, $signature, $PrivKey, OPENSSL_ALGO_SHA1);
echo sprintf("%%%s%%%s", base64_encode($signature), $data);
}
ini_set('user_agent', 'Roblox/WinInet'); // required for some audios
$id = (int)($_GET["id"] ?? die(json_encode(["message" => "Error handling your request."])));
$version = isset($_GET["version"]) ? filter_var($_GET["version"], FILTER_SANITIZE_NUMBER_INT, FILTER_NULL_ON_FAILURE) : -1;
if (file_exists($_SERVER["DOCUMENT_ROOT"] . "/asset/" . $id)){
$file = file_get_contents($_SERVER["DOCUMENT_ROOT"] . "/asset/" . $id);
if (isset($_GET["sign"]) == true){
sign($file);
}else if($id == 1){
sign($file);
}else if($id == 2){
sign($file);
}else if($id == 3){
sign($file);
}else if($id == 4){
sign($file);
}else if($id == 5){
sign($file);
}else if($id == 7){
sign($file);
}else if($id == 6){
sign($file);
}else if($id == 8){
sign($file);
}else if($id == 9){
sign($file);
}else if($id == 10){
sign($file);
}else if($id == 11){
sign($file);
}else if($id == 12){
sign($file);
}else if($id == 13){
sign($file);
}else if($id == 14){
sign($file);
}else if($id == 15){
sign($file);
}else if($id == 16){
sign($file);
}else if($id == 17){
sign($file);
}else if($id == 18){
sign($file);
}else if($id == 19){
sign($file);
}else if($id == 20){
sign($file);
}else if ($id == 200) {
sign($file);
}else if ($id == 201) {
sign($file);
}else{
echo $file;
}
}else{
header("Location: https://assetdelivery.roblox.com/v1/asset/?id=$id&version=$version");
die();
}
?>