81 lines
3.0 KiB
PHP
81 lines
3.0 KiB
PHP
<?php
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header("content-type:text/plain");
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$port = addslashes($_GET["port"]);
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ob_start();
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?>
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game:Load('rbxasset://temp.rbxl')
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local assetPropertyNames = {"Texture", "TextureId", "SoundId", "MeshId", "SkyboxUp", "SkyboxLf", "SkyboxBk", "SkyboxRt", "SkyboxFt", "SkyboxDn", "PantsTemplate", "ShirtTemplate", "Graphic", "Frame", "ImageLabel", "GuiMain", "Image", "LinkedSource", "AnimationId"}
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local variations = {"http://www%.roblox%.com/asset/%?id=", "http://www%.roblox%.com/asset%?id=", "http://%.roblox%.com/asset/%?id=", "http://%.roblox%.com/asset%?id="}
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function GetDescendants(o)
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local allObjects = {}
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function FindChildren(Object)
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for _,v in pairs(Object:GetChildren()) do
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table.insert(allObjects,v)
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FindChildren(v)
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end
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end
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FindChildren(o)
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return allObjects
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end
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local replacedProperties = 0--Amount of properties changed
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for i, v in pairs(GetDescendants(game)) do
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for _, property in pairs(assetPropertyNames) do
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pcall(function()
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if v[property] and not v:FindFirstChild(property) then --Check for property, make sure we're not getting a child instead of a property
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assetText = string.lower(v[property])
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for _, variation in pairs(variations) do
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v[property], matches = string.gsub(assetText, variation, "http://www%.morblox%.us/asset/%?id=")
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if matches > 0 then
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replacedProperties = replacedProperties + 1
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print("Replaced " .. property .. " asset link for " .. v.Name)
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break
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end
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end
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end
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end)
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end
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end
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print("DONE! Replaced " .. replacedProperties .. " properties")
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game:GetService("NetworkServer"):Start(<?php echo $port; ?>)
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game:GetService("RunService"):Run()
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game.Lighting.GlobalShadows = true
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game.Players.PlayerAdded:connect(function(plr)
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Player.Changed:connect(function(Property)
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if (Property=="Character") and (Player.Character~=nil) then
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local Character=Player.Character
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local Humanoid=Character:FindFirstChild("Humanoid")
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if (Humanoid~=nil) then
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Humanoid.Died:connect(function() delay(RespawnTime,function() Player:LoadCharacter() LoadCharacterNew(newWaitForChild(Player,"Appearance"),Player.Character,Player.Backpack) end) end)
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end
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end
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end)
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end)
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game.Players.PlayerAdded:connect(onJoined)
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game:GetService("NetworkServer"):Start(<?php echo $port; ?>)
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game:GetService("RunService"):Run()
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game.Lighting.GlobalShadows = true
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game.Players.PlayerAdded:connect(function(plr)
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Player.Changed:connect(function(Property)
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if (Property=="Character") and (Player.Character~=nil) then
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local Character=Player.Character
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local Humanoid=Character:FindFirstChild("Humanoid")
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if (Humanoid~=nil) then
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Humanoid.Died:connect(function() delay(RespawnTime,function() Player:LoadCharacter() LoadCharacterNew(newWaitForChild(Player,"Appearance"),Player.Character,Player.Backpack) end) end)
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end
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end
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end)
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end)
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game.Players.PlayerAdded:connect(onJoined)
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<?php
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$data = ob_get_clean();
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$signature;
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$key = file_get_contents("./GameRBLX/PrivKey.pem");
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openssl_sign($data, $signature, $key, OPENSSL_ALGO_SHA1);
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echo "" . sprintf("%%%s%%%s", base64_encode($signature), $data);
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?>
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