help/AssetIdConverterV2.lua

52 lines
1.9 KiB
Lua

local assetPropertyNames = {"Texture", "TextureId", "SoundId", "MeshId", "SkyboxUp", "SkyboxLf", "SkyboxBk", "SkyboxRt", "SkyboxFt", "SkyboxDn", "PantsTemplate", "ShirtTemplate", "Graphic", "Frame", "ImageLabel", "GuiMain", "Image", "LinkedSource", "AnimationId"}
local variations = {"http://www%.roblox%.com/asset/%?id=", "http://www%.roblox%.com/asset%?id=", "http://%.roblox%.com/asset/%?id=", "http://%.roblox%.com/asset%?id="}
function GetDescendants(o)
local allObjects = {}
function FindChildren(Object)
for _,v in pairs(Object:GetChildren()) do
table.insert(allObjects,v)
FindChildren(v)
end
end
FindChildren(o)
return allObjects
end
local replacedProperties = 0--Amount of properties changed
local replacedSourceCodes = 0
for i, v in pairs(GetDescendants(game)) do
if v.ClassName == 'Script' or v.ClassName == 'LocalScript' then
local SourceCode = v.Source
if SourceCode then
for _, variation in pairs(variations) do
local String, Number = string.gsub(SourceCode, variation, "http://www%.morblox%.us/asset/%?id=")
SourceCode = String
if Number > 0 then
replacedSourceCodes = replacedSourceCodes + Number
end
end
v.Source = SourceCode
end
end
for _, property in pairs(assetPropertyNames) do
pcall(function()
if v[property] and not v:FindFirstChild(property) then --Check for property, make sure we're not getting a child instead of a property
assetText = string.lower(v[property])
for _, variation in pairs(variations) do
v[property], matches = string.gsub(assetText, variation, "http://www%.morblox%.us/asset/%?id=")
if matches > 0 then
replacedProperties = replacedProperties + 1
print("Replaced " .. property .. " asset link for " .. v.Name)
break
end
end
end
end)
end
end
print("Updated " .. replacedProperties .. " AssetIds")
print("Changed " .. replacedSourceCodes .. " lines of code")